Objective Mode (Killing Floor): Difference between revisions
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== ''' | == '''Objective Mode Maps''' == | ||
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{{Bullet link|[[Official Maps]]|List of all maps made by Tripwire which make use of Objective mode}} | {{Bullet link|[[Official Maps]]|List of all maps made by Tripwire which make use of Objective mode}} | ||
{{Bullet link|[[Community Maps]]|List of all known community maps which make use of Objective mode}} | {{Bullet link|[[Community Maps]]|List of all known community maps which make use of Objective mode}} |
Revision as of 16:22, 5 November 2013
What is 'Objective Mode' ?
'Objective Mode' is the second official game mode released for Killing Floor. In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer. As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map.
How do I create an Objective Mode map?
Getting set up — Learn how to set up your workspace and get your map ready for objective mode
Creating Objectives — Learn how to add objectives to your map!
Enemy Spawning — Learn how to make ZEDs spawn in objective mode
Adding Dialogue — Learn how to add Dialogue text and voice-overs to your map!
Adding NPCs — Learn how to add NPCs to your objective mode map
Adding Traders — Learn how to add Trader shops to your objective mode map
Saving & Exporting — Learn how to correctly save your map and prepare it for release
Objective Mode Maps
Official Maps — List of all maps made by Tripwire which make use of Objective mode
Community Maps — List of all known community maps which make use of Objective mode