Objective Mode (Killing Floor): Difference between revisions

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'''What is 'Objective Mode' ?
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'Objective Mode' is the second official game mode released for Killing Floor.  In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer.  As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map.


'''How do I create an Objective Mode map?'''
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The Basics
[[File:ObjectiveModeHeader.jpg |left|x200px|left|x200px|]]
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Creating Objectives
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Enemy Spawning
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Adding Dialogue
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{{Bullet link|[[Adding NPCs]]|Learn how to add NPCs to your objective mode map}}
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Saving & Exporting
== '''What is 'Objective Mode' ? ==


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'''
'Objective Mode' is the second official game mode released for Killing Floor.  In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer.  As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map.


Saving An Objective Mode map is the same as saving a Killing Floor map (it needs to go in the KillingFloor\Maps\  folder),  There is one key difference, however. ''You must save your map with the 'KFO' prefix.'''  If you don't do this, It won't show in the list of Objective mode maps in the game.  ie.  "KFO-MyAwesomeMap"  vs.  "KF-MyAwesomeMap" Prefixes are very important in Killing Floor because they dictate which game mode is associated with a given map.  If you use the wrong prefix you're essentially telling the game to attempt to load the wrong set of gameplay rules, and at best your map will probably not work. At worst, it may even crash on load.
== '''Objective Mode Maps''' ==


If you plan to release your map in different languages you should also use the 'export int' option found under the file tab in the editor.  This will create a .int file in your KillingFloor\System\  folder which defaults to the name of your map. Int files contain all of the localized text for your map and can be easily changed to update text or translate it for other languages. If you do this, you should note that the text in the int file takes priority over whatever text you type in your map. So if you make a change to any localized text in your map , always remember to 'export .int' afterwards, or you'll have a mismatch between the map and .int 
{{Bullet link|[[Official Maps]]|List of all maps made by Tripwire which make use of Objective mode}}
{{Bullet link|[[Community Maps]]|List of all known community maps which make use of Objective mode}}


== '''How do I create an Objective Mode map?''' ==


{{note|The below tutorials are intended for intermediate to advanced level designers who already understand the basics of using the Killing Floor editor tools.}} 




'''== Objective Mode Maps =='''
[[File:LevelRules.png |left|text-bottom|x32px|link=Getting set up|left|x32px|]]{{Bullet link|'''[[Getting set up]]'''|Learn how to set up your workspace and get your map ready for Objective Mode}}<br><br>
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[[File:KFObj_Ico.png |left|x32px|link=Creating Objectives|left|x32px|]]{{Bullet link|'''[[Creating Objectives]]'''|Learn how to add objectives to your map!}}<br><br>
{{Bullet link|[[Official Maps]]|List of all maps made by Tripwire which make use of Objective mode}}
[[File:KF_StoryBloat_Ico.png |left|x32px|link=Enemy Spawning|left|x32px|]]{{Bullet link|'''[[Enemy Spawning]]'''|Learn how to make ZEDs spawn in Objective Mode}}<br><br>
{{Bullet link|[[Community Maps]]|List of all known community maps which make use of Objective mode}}
[[File:KF_Dlgspot_Ico.png |left|x32px|link=Adding Dialogue|left|x32px|]]{{Bullet link|'''[[Adding Dialogue]]'''|Learn how to add dialogue text and voice-overs to your map!}}<br><br>
 
[[File:NPC_Ico.png |left|x36px|link=Adding NPCs|left|x36px|]]{{Bullet link|[[Adding NPCs]]|Learn how to add NPCs to your Objective Mode map}}<br><br>
'''== Objective Mode Tech Documentation =='''
[[File:Trader_Ico.png |left|x36px|link=Adding Traders|left|x36px|]]{{Bullet link|'''[[Adding Traders]]'''|Learn how to add Trader shops to your Objective Mode map}}<br><br>
{{Bullet link|[[Adding Music]]|Learn how to add music to your map.}}<br><br>
{{Bullet link|[[Saving & Exporting]]|Learn how to correctly save your map and prepare it for release}}<br>


{{Bullet link|[[Script Classes]]|List of all script classes which ship with Objective mode}}
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Latest revision as of 19:49, 12 November 2013



What is 'Objective Mode' ?

'Objective Mode' is the second official game mode released for Killing Floor. In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer. As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map.

Objective Mode Maps

Official Maps  — List of all maps made by Tripwire which make use of Objective mode
Community Maps  — List of all known community maps which make use of Objective mode

How do I create an Objective Mode map?

Note: The below tutorials are intended for intermediate to advanced level designers who already understand the basics of using the Killing Floor editor tools.


Getting set up  — Learn how to set up your workspace and get your map ready for Objective Mode


Creating Objectives  — Learn how to add objectives to your map!


Enemy Spawning  — Learn how to make ZEDs spawn in Objective Mode


Adding Dialogue  — Learn how to add dialogue text and voice-overs to your map!


Adding NPCs  — Learn how to add NPCs to your Objective Mode map


Adding Traders  — Learn how to add Trader shops to your Objective Mode map


Adding Music  — Learn how to add music to your map.


Saving & Exporting  — Learn how to correctly save your map and prepare it for release