Objective Mode (Killing Floor): Difference between revisions
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Objective | == '''What is 'Objective Mode' ? == | ||
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'Objective Mode' is the second official game mode released for Killing Floor. In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer. As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map. | |||
== '''Objective Mode Maps''' == | |||
{{Bullet link|[[Official Maps]]|List of all maps made by Tripwire which make use of Objective mode}} | |||
{{Bullet link|[[Community Maps]]|List of all known community maps which make use of Objective mode}} | |||
== '''How do I create an Objective Mode map?''' == | |||
{{note|The below tutorials are intended for intermediate to advanced level designers who already understand the basics of using the Killing Floor editor tools.}} | |||
'''== Objective Mode | [[File:LevelRules.png |left|text-bottom|x32px|link=Getting set up|left|x32px|]]{{Bullet link|'''[[Getting set up]]'''|Learn how to set up your workspace and get your map ready for Objective Mode}}<br><br> | ||
[[File:KFObj_Ico.png |left|x32px|link=Creating Objectives|left|x32px|]]{{Bullet link|'''[[Creating Objectives]]'''|Learn how to add objectives to your map!}}<br><br> | |||
[[File:KF_StoryBloat_Ico.png |left|x32px|link=Enemy Spawning|left|x32px|]]{{Bullet link|'''[[Enemy Spawning]]'''|Learn how to make ZEDs spawn in Objective Mode}}<br><br> | |||
[[File:KF_Dlgspot_Ico.png |left|x32px|link=Adding Dialogue|left|x32px|]]{{Bullet link|'''[[Adding Dialogue]]'''|Learn how to add dialogue text and voice-overs to your map!}}<br><br> | |||
[[File:NPC_Ico.png |left|x36px|link=Adding NPCs|left|x36px|]]{{Bullet link|[[Adding NPCs]]|Learn how to add NPCs to your Objective Mode map}}<br><br> | |||
[[File:Trader_Ico.png |left|x36px|link=Adding Traders|left|x36px|]]{{Bullet link|'''[[Adding Traders]]'''|Learn how to add Trader shops to your Objective Mode map}}<br><br> | |||
{{Bullet link|[[Adding Music]]|Learn how to add music to your map.}}<br><br> | |||
{{Bullet link|[[Saving & Exporting]]|Learn how to correctly save your map and prepare it for release}}<br> | |||
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Latest revision as of 19:49, 12 November 2013
What is 'Objective Mode' ?'Objective Mode' is the second official game mode released for Killing Floor. In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer. As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map. Objective Mode MapsOfficial Maps — List of all maps made by Tripwire which make use of Objective mode How do I create an Objective Mode map?Note: The below tutorials are intended for intermediate to advanced level designers who already understand the basics of using the Killing Floor editor tools.
Creating Objectives — Learn how to add objectives to your map! Enemy Spawning — Learn how to make ZEDs spawn in Objective Mode Adding Dialogue — Learn how to add dialogue text and voice-overs to your map! Adding NPCs — Learn how to add NPCs to your Objective Mode map Adding Traders — Learn how to add Trader shops to your Objective Mode map Adding Music — Learn how to add music to your map. |