Difference between revisions of "Tutorials (Killing Floor)"

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Covers fundamentals of writing mutators that can work in networked multiplayer games.
 
Covers fundamentals of writing mutators that can work in networked multiplayer games.
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=====External Articles=====
  
 
* [http://forums.tripwireinteractive.com/showthread.php?t=46134 Modifying Existing Weapons]
 
* [http://forums.tripwireinteractive.com/showthread.php?t=46134 Modifying Existing Weapons]

Revision as of 19:09, 21 September 2012

Editors: Please include step by step pictures with tutorials in addition to your text if applicable. Steps should be clear & concise so even a beginner can attempt to comprehend it and follow along. If you assume the user has prior prerequisite knowledge to be able to follow the tutorial, add links to the needed knowledge in the form of another tutorial in this section(Build this section from the ground up).

Basic Guides for Beginners

These tutorials are aimed at beginners, and assume little to no prior knowledge.

Coding

Creating A Basic Mutator

Covers the set up of a mutator, compiling the mutator using UCC, an example mutator and further reading.

Multiplayer Mutators

Covers fundamentals of writing mutators that can work in networked multiplayer games.

External Articles

General Mapping

General mapping tutorials ranging from creating rooms to adding locked doors.

Movers

Tutorials with a focus on all things related to movers.

Effects

Tutorials for effects.

Content Creation

Tutorials aimed at content creation, either covering the creation of the media itself or how to get it in-game.

Story Missions

Story mode is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. no trader. no waves, etc.) It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple of useful tutorials on how to use story mode actors to create story missions.

External Links