Template:Inventory info kf2: Difference between revisions
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| Impact damage | | Impact damage | ||
| style="text-align:right;" | {{{ImpactDamage}}} | | style="text-align:right;" | {{{ImpactDamage}}} | ||
|- {{#if:{{{Fuse|}}}||style="display:none;"}} | |||
|<abbr title="Time (seconds) taken to detonate">Fuse time</abbr> | |||
| style="text-align:right;" | {{{Fuse}}} | |||
|- {{#if:{{{Radius|}}}||style="display:none;"}} | |- {{#if:{{{Radius|}}}||style="display:none;"}} | ||
| <abbr title="Radius of area of effect">Radius</abbr> | | <abbr title="Radius of area of effect">Radius</abbr> | ||
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| |<abbr title="Time (seconds) taken to reload">Reload time</abbr> | | |<abbr title="Time (seconds) taken to reload">Reload time</abbr> | ||
| style="text-align:right;" | {{{ReloadTime}}} | | style="text-align:right;" | {{{ReloadTime}}} | ||
|- {{#if:{{{ | |- {{#if:{{{HealAmount|}}}|style="background-color:#8896b7;text-align:center;padding:2px;"|style="display:none;"}} | ||
| |<abbr title="Amount of charge regenerated per second (healing)"> | | colspan="2" | '''Healing Information''' | ||
| style="text-align:right;" | {{{ | |- {{#if:{{{HealAmount|}}}||style="display:none;"}} | ||
| Heal amount | |||
| style="text-align:right;" | {{{HealAmount}}} | |||
|- {{#if:{{{HealDuration|}}}||style="display:none;"}} | |||
| Healing duration | |||
| style="text-align:right;" | {{{HealDuration}}} | |||
|- {{#if:{{{HealChargeCost|}}}||style="display:none;"}} | |||
| Heal charge cost | |||
| style="text-align:right;" | {{{HealChargeCost}}} | |||
|- {{#if:{{{ChargeRegenRate|}}}||style="display:none;"}} | |||
| |<abbr title="Amount of charge regenerated per second (healing)">Charge regen rate</abbr> | |||
| style="text-align:right;" | {{{ChargeRegenRate}}} | |||
|- {{#if:{{{AddOns|}}}|style="height: 20px;"|style="display:none;"}} | |- {{#if:{{{AddOns|}}}|style="height: 20px;"|style="display:none;"}} | ||
| | | | ||
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|ReloadTime=3.17 | |ReloadTime=3.17 | ||
|HeadMul=110% | |HeadMul=110% | ||
|HealAmmount=20 | |||
|HealDuration=2s | |||
|HealChargeCost=50 | |||
|ChargeRegenRate=6.67/s | |||
}} | }} | ||
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|ReloadTime=3.17 | |ReloadTime=3.17 | ||
|HeadMul=110% | |HeadMul=110% | ||
|HealAmount=20 | |||
|HealDuration=2s | |||
|HealChargeCost=50 | |||
|ChargeRegenRate=6.67/s | |||
}}</pre></div> | }}</pre></div> | ||
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*'''ROF''' - Rate of fire, expressed as seconds between shots | *'''ROF''' - Rate of fire, expressed as seconds between shots | ||
*'''ReloadTime''' - Reload time, expressed as seconds | *'''ReloadTime''' - Reload time, expressed as seconds | ||
'''Healing Information''' | |||
*'''HealAmount''' - Amount of heal restored per dart. | |||
*'''HealDuration''' - Duration of the healing. | |||
*'''HealChargeCost''' - The amount of charges consumed per dart. | |||
*'''ChargeRegenRate''' - Regen rate of the charges. | |||
'''Misc''' | '''Misc''' |
Latest revision as of 07:17, 13 September 2015
This template is a work in progress.
To do
- Need to add the following stats: ammo cost, recoil, reload type (mag, shell, etc).
- Add burn damage? Does it depend on the weapon used to set alight?
- Add support for medic dart cost.
Usage
Killing Floor 2 item | |
MP7M | |
Alt-fire fires a healing dart | |
General Information | |
Perk | Field Medic |
Cost | £3000 |
Weight | 3 |
Can sell/buy | Yes |
Weapon Information | |
Ammo cost (Magazine) | £10 |
Ammo capacity | 400 (N/A) |
Magazine capacity | 20 |
Damage | 25 (20) |
Head multiplier | 110% |
Accuracy | 60 |
Fire Rate | 0.06 (0.50) |
Reload time | 3.17 |
Healing duration | 2s |
Heal charge cost | 50 |
Charge regen rate | 6.67/s |
{{Inventory info kf2 |Name=MP7M |Desc=Alt-fire fires a healing dart |Image=Trader MP7m.png |Perk=Field Medic |Cost=3000 |Weight=3 |AmmoType=Magazine |AmmoCost=10 |Damage=25 (20) |ROF=0.06 (0.50) |Capacity=400 (N/A) |Magazine=20 |CanSellBuy=Yes |Accuracy=0.01 |ReloadTime=3.17 |HeadMul=110% |HealAmount=20 |HealDuration=2s |HealChargeCost=50 |ChargeRegenRate=6.67/s }}
Available parameters
ID
- Name - Item name
- Desc - Description of alt-fire mode
- Image - Image name of item, excluding the file: part
- Perk - Related perk
- Cost - Cost at the trader
- Weight - Amount of blocks this item takes up
Combat stats
- AmmoType - Ammunition that is bought, can be magazine or shell
- AmmoCost - Cost of each clip (mag)
- AmmoBuyAmount - How much ammo the buy clip button buys (instead of specifying AmmoType)
- Capacity - Total ammo capacity
- Magazine - Magazine capacity
- Damage - Damage per shot (or pellet in the case of shotguns)
- Radius - Size of radius for area of effect weapons (explosions etc)
- HeadMul - Head shot multiplier, represented as a percentage
- Pellets - Amount of pellets per shot. Used for shotguns
- Accuracy - Potential amount of spread per shot/bullet
- Penetration - Penetration quantity and damage reduction separated by a colon (ie. 5 : 0.75)
- ROF - Rate of fire, expressed as seconds between shots
- ReloadTime - Reload time, expressed as seconds
Healing Information
- HealAmount - Amount of heal restored per dart.
- HealDuration - Duration of the healing.
- HealChargeCost - The amount of charges consumed per dart.
- ChargeRegenRate - Regen rate of the charges.
Misc
- AddOns - Attachments such as flashlight, laser sight, etc.
- CanSellBuy - Can weapon be bought/sold?