Template:Inventory info: Difference between revisions
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<includeonly>{|style="margin:auto auto auto 50px;float:right; width: 300px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;" | <includeonly>{|style="margin:auto auto auto 50px;float:right; width: 300px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding-left:20px;padding-right:30px;" | ||
|- | |- | ||
| <small>''[[Killing Floor]] item''</small> | | <small>''[[Killing Floor]] item''</small> | ||
Line 7: | Line 7: | ||
|'''[[File:{{{Image}}}]]''' | |'''[[File:{{{Image}}}]]''' | ||
|- {{#if:{{{Perk|}}}||style="display:none;"}} | |- {{#if:{{{Perk|}}}||style="display:none;"}} | ||
| | | Perk | ||
| style="text-align:right;" | [[{{{Perk}}}]] | |||
|- {{#if:{{{Cost|}}}||style="display:none;"}} | |- {{#if:{{{Cost|}}}||style="display:none;"}} | ||
| [[File:Hud Pound Symbol.png|x20px|Cost]] | |||
| style="text-align:right;" | {{{Cost}}} | |||
|- {{#if:{{{Weight|}}}||style="display:none;"}} | |- {{#if:{{{Weight|}}}||style="display:none;"}} | ||
| [[File:Hud Weight.png|x20px|Weight]] | |||
| style="text-align:right;" | {{{Weight}}} | |||
|- {{#if:{{{Capacity|}}}||style="display:none;"}} | |- {{#if:{{{Capacity|}}}||style="display:none;"}} | ||
| | | |[[File:Hud Bullets.png|x20px|Capacity]] | ||
| style="text-align:right;" | {{{Capacity}}} | |||
|- {{#if:{{{Magazine|}}}||style="display:none;"}} | |- {{#if:{{{Magazine|}}}||style="display:none;"}} | ||
| [[File:Hud Ammo Clip.png|x20px|Magazine size]] | |||
| style="text-align:right;" | {{{Magazine}}} | |||
|- {{#if:{{{Damage|}}}||style="display:none;"}} | |- {{#if:{{{Damage|}}}||style="display:none;"}} | ||
| [[File:Hud Lightning Bolt.png|x20px|Damage]] | |||
| style="text-align:right;" | {{{Damage}}} | |||
|- {{#if:{{{Radius|}}}||style="display:none;"}} | |- {{#if:{{{Radius|}}}||style="display:none;"}} | ||
| <abbr title="Radius of area of effect">Radius</abbr> | |||
| style="text-align:right;" | {{{Radius}}} | |||
|- {{#if:{{{HeadMul|}}}||style="display:none;"}} | |- {{#if:{{{HeadMul|}}}||style="display:none;"}} | ||
| <abbr title="How much extra damage is dealt when the head is hit">Head multiplier</abbr> | |||
| style="text-align:right;" | {{{HeadMul}}} | |||
|- {{#if:{{{Pellets|}}}||style="display:none;"}} | |- {{#if:{{{Pellets|}}}||style="display:none;"}} | ||
| [[File:Pellets.png|x20px|Pellets per shot]] | |||
| style="text-align:right;" | {{{Pellets}}} | |||
|- {{#if:{{{Spread|}}}||style="display:none;"}} | |- {{#if:{{{Spread|}}}||style="display:none;"}} | ||
| <abbr title="Maximum deviation for each bullet/pellet">Spread</abbr> | |||
| style="text-align:right;" | {{{Spread}}} | |||
|- {{#if:{{{Penetration|}}}||style="display:none;"}} | |- {{#if:{{{Penetration|}}}||style="display:none;"}} | ||
| <abbr title="Amount of penetrations : reduction amount">Penetration</abbr> | |||
| style="text-align:right;" | {{{Penetration}}} | |||
|- {{#if:{{{ROF|}}}||style="display:none;"}} | |- {{#if:{{{ROF|}}}||style="display:none;"}} | ||
| <abbr title="Time (seconds) between shots">Rate of fire</abbr> | |||
| style="text-align:right;" | {{{ROF}}} | |||
|- {{#if:{{{ReloadTime|}}}||style="display:none;"}} | |- {{#if:{{{ReloadTime|}}}||style="display:none;"}} | ||
| | | |<abbr title="Time (seconds) taken to reload">Reload time</abbr> | ||
| style="text-align:right;" | {{{ReloadTime}}} | |||
|- {{#if:{{{AddOns|}}}||style="display:none;"}} | |- {{#if:{{{AddOns|}}}||style="display:none;"}} | ||
| | | Attachments | ||
| style="text-align:right;" | {{{AddOns}}} | |||
|- {{#if:{{{CanSellBuy|}}}||style="display:none;"}} | |- {{#if:{{{CanSellBuy|}}}||style="display:none;"}} | ||
| Can sell/buy | |||
| style="text-align:right;" | {{{CanSellBuy}}} | |||
|- | |- | ||
| <br/><small><small>''Values listed in brackets are for alternate (secondary) fire.''</small></small> | | <br/><small><small>''Values listed in brackets are for alternate (secondary) fire.''</small></small> |
Revision as of 02:20, 12 October 2012
This template is a work in progress.
To do
- Need to add the following stats: ammo cost, reload type (mag, shell, etc).
- Add burn damage? Does it depend on the weapon used to set alight?
Usage
Killing Floor item | |
MP7M | |
Perk | Field Medic |
3000 | |
3 | |
400 (N/A) | |
20 | |
25 (20) | |
Rate of fire | 0.06 (0.50) |
Can sell/buy | Yes |
Values listed in brackets are for alternate (secondary) fire. |
{{Inventory info |Name=MP7M |Image=Trader MP7m.png |Perk=Field Medic |Cost=3000 |Weight=3 |Damage=25 (20) |ROF=0.06 (0.50) |Capacity=400 (N/A) |Magazine=20 |CanSellBuy=Yes }}
Available parameters
ID
- Name - Item name
- Image - Image name of item, excluding the file: part
- Perk - Related perk
- Cost - Cost at the trader
- Weight - Amount of blocks this item takes up
Combat stats
- Capacity - Total ammo capacity
- Magazine - Magazine capacity
- Damage - Damage per shot (or pellet in the case of shotguns)
- Radius - Size of radius for area of effect weapons (explosions etc)
- HeadMul - Head shot multiplier, represented as a percentage
- Pellets - Amount of pellets per shot. Used for shotguns
- Spread - Potential amount of spread per shot/bullet
- Penetration - Penetration quantity and damage reduction separated by a colon (ie. 5 : 0.75)
- ROF - Rate of fire, expressed as seconds between shots
- ReloadTime - Reload time, expressed as seconds
Misc
- AddOns - Attachments such as flashlight, laser sight, etc.
- CanSellBuy - Can weapon be bought/sold?