Template:Inventory info: Difference between revisions
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|- {{#if:{{{Weight|}}}||style="display:none;"}} | |- {{#if:{{{Weight|}}}||style="display:none;"}} | ||
| {{#if:{{{Weight|}}}|[[File:Hud Weight.png|x20px|Weight]] {{{Weight}}}}} | | {{#if:{{{Weight|}}}|[[File:Hud Weight.png|x20px|Weight]] {{{Weight}}}}} | ||
|- {{#if:{{{Capacity|}}}||style="display:none;"}} | |||
| {{#if:{{{Capacity|}}}|[[File:Hud Bullets.png|x20px|Capacity]] {{{Capacity}}}}} | |||
|- {{#if:{{{Magazine|}}}||style="display:none;"}} | |||
| {{#if:{{{Magazine|}}}|[[File:Hud Ammo Clip.png|x20px|Magazine size]] {{{Magazine}}}}} | |||
|- {{#if:{{{Damage|}}}||style="display:none;"}} | |- {{#if:{{{Damage|}}}||style="display:none;"}} | ||
| {{#if:{{{Damage|}}}|[[File:Hud Lightning Bolt.png|x20px|Damage]] {{{Damage}}}}} | | {{#if:{{{Damage|}}}|[[File:Hud Lightning Bolt.png|x20px|Damage]] {{{Damage}}}}} | ||
|- {{#if:{{{Radius|}}}||style="display:none;"}} | |- {{#if:{{{Radius|}}}||style="display:none;"}} | ||
| {{#if:{{{Radius|}}}|<abbr title="Radius of area of effect">Radius</abbr>: {{{Radius}}}}} | | {{#if:{{{Radius|}}}|<abbr title="Radius of area of effect">Radius</abbr>: {{{Radius}}}}} | ||
|- {{#if:{{{HeadMul|}}}||style="display:none;"}} | |||
| {{#if:{{{HeadMul|}}}|<abbr title="How much extra damage is dealt when the head is hit">Head multiplier</abbr>: {{{HeadMul}}}}} | |||
|- {{#if:{{{Pellets|}}}||style="display:none;"}} | |- {{#if:{{{Pellets|}}}||style="display:none;"}} | ||
| {{#if:{{{Pellets|}}}|[[File:Pellets.png|x20px|Pellets per shot]] {{{Pellets}}}}} | | {{#if:{{{Pellets|}}}|[[File:Pellets.png|x20px|Pellets per shot]] {{{Pellets}}}}} | ||
|- {{#if:{{{Spread|}}}||style="display:none;"}} | |||
| {{#if:{{{Spread|}}}|<abbr title="Maximum deviation for each bullet/pellet">Spread</abbr>: {{{Spread}}}}} | |||
|- {{#if:{{{Penetration|}}}||style="display:none;"}} | |||
| {{#if:{{{Penetration|}}}|<abbr title="Amount of penetrations : reduction amount">Penetration</abbr>: {{{Penetration}}}}} | |||
|- {{#if:{{{ROF|}}}||style="display:none;"}} | |- {{#if:{{{ROF|}}}||style="display:none;"}} | ||
| {{#if:{{{ROF|}}}|<abbr title="Time (seconds) between shots">Rate of fire</abbr>: {{{ROF}}}}} | | {{#if:{{{ROF|}}}|<abbr title="Time (seconds) between shots">Rate of fire</abbr>: {{{ROF}}}}} | ||
|- {{#if:{{{ | |- {{#if:{{{ReloadRate|}}}||style="display:none;"}} | ||
| {{#if:{{{ | | {{#if:{{{ReloadRate|}}}|<abbr title="Time (seconds) taken to reload">Reload time</abbr>: {{{ROF}}}}} | ||
|- {{#if:{{{AddOns|}}}||style="display:none;"}} | |- {{#if:{{{AddOns|}}}||style="display:none;"}} | ||
| {{#if:{{{AddOns|}}}|Attachments: {{{AddOns}}}}} | | {{#if:{{{AddOns|}}}|Attachments: {{{AddOns}}}}} | ||
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===To do=== | ===To do=== | ||
* Need to add the following stats: | * Need to add the following stats: ammo cost. | ||
* Add burn damage? Does it depend on the weapon used to set alight? | * Add burn damage? Does it depend on the weapon used to set alight? | ||
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===Available parameters=== | ===Available parameters=== | ||
'''ID''' | |||
*'''Name''' - Item name | *'''Name''' - Item name | ||
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*'''Cost''' - Cost at the trader | *'''Cost''' - Cost at the trader | ||
*'''Weight''' - Amount of blocks this item takes up | *'''Weight''' - Amount of blocks this item takes up | ||
'''Combat stats''' | |||
*'''Capacity''' - Total ammo capacity | |||
*'''Magazine''' - Magazine capacity | |||
*'''Damage''' - Damage per shot (or pellet in the case of shotguns) | *'''Damage''' - Damage per shot (or pellet in the case of shotguns) | ||
*'''Radius''' - Size of radius for area of effect weapons (explosions etc) | *'''Radius''' - Size of radius for area of effect weapons (explosions etc) | ||
*'''HeadMul''' - Head shot multiplier, represented as a percentage | |||
*'''Pellets''' - Amount of pellets per shot. Used for shotguns | *'''Pellets''' - Amount of pellets per shot. Used for shotguns | ||
*'''Spread''' - Potential amount of spread per shot/bullet | |||
*'''Penetration''' - Penetration quantity and damage reduction separated by a colon (ie. 5 : 0.75) | |||
*'''ROF''' - Rate of fire, expressed as seconds between shots | *'''ROF''' - Rate of fire, expressed as seconds between shots | ||
*''' | *'''ReloadRate''' - Reload rate, expressed as seconds | ||
'''Misc''' | |||
*'''AddOns''' - Attachments such as flashlight, laser sight, etc. | *'''AddOns''' - Attachments such as flashlight, laser sight, etc. | ||
*'''CanSellBuy''' - Can weapon be bought/sold? | *'''CanSellBuy''' - Can weapon be bought/sold? |
Revision as of 01:03, 12 October 2012
This template is a work in progress.
To do
- Need to add the following stats: ammo cost.
- Add burn damage? Does it depend on the weapon used to set alight?
Usage
Killing Floor item |
MP7M |
Perk: Field Medic |
3000 |
3 |
400 (N/A) |
20 |
25 (20) |
Rate of fire: 0.06 (0.50) |
Can sell/buy: Yes |
Values listed in brackets are for alternate (secondary) fire. |
{{Inventory info |Name=MP7M |Image=Trader MP7m.png |Perk=Field Medic |Cost=3000 |Weight=3 |Damage=25 (20) |ROF=0.06 (0.50) |Capacity=400 (N/A) |Magazine=20 |CanSellBuy=Yes }}
Available parameters
ID
- Name - Item name
- Image - Image name of item, excluding the file: part
- Perk - Related perk
- Cost - Cost at the trader
- Weight - Amount of blocks this item takes up
Combat stats
- Capacity - Total ammo capacity
- Magazine - Magazine capacity
- Damage - Damage per shot (or pellet in the case of shotguns)
- Radius - Size of radius for area of effect weapons (explosions etc)
- HeadMul - Head shot multiplier, represented as a percentage
- Pellets - Amount of pellets per shot. Used for shotguns
- Spread - Potential amount of spread per shot/bullet
- Penetration - Penetration quantity and damage reduction separated by a colon (ie. 5 : 0.75)
- ROF - Rate of fire, expressed as seconds between shots
- ReloadRate - Reload rate, expressed as seconds
Misc
- AddOns - Attachments such as flashlight, laser sight, etc.
- CanSellBuy - Can weapon be bought/sold?