Talk:Weapons (Killing Floor): Difference between revisions
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(Created page with "Weapon table generated with this: {{begin code}} local int i; local KFLevelRules KFLR; local string S; foreach AllActors(class'KFLevelRules', KFLR) break; for (i = 0; i <...") |
(No difference)
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Latest revision as of 13:13, 23 November 2012
Weapon table generated with this:
:
local int i; local KFLevelRules KFLR; local string S;
foreach AllActors(class'KFLevelRules', KFLR) break;
for (i = 0; i < ArrayCount(KFLR.ItemForSale); i++) { if (KFLR.ItemForSale[i] != none) { S = ""; S $= "| "; S $= class<KFWeaponPickup>(KFLR.ItemForSale[i]).default.ItemName; S $= " || "; S $= GetItemName(string(class<KFWeaponPickup>(KFLR.ItemForSale[i]).default.InventoryType)); S $= " || "; S $= GetItemName(string(KFLR.ItemForSale[i])); Log("|-"); Log(S); } }