Rising Storm 2:Vietnam: Difference between revisions
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<h2>Game Mechanics</h2> | <h2>Game Mechanics</h2> | ||
<h3>Bleeding / Bandaging / Leg Injury</h3> | <h3>Bleeding / Bandaging / Leg Injury</h3> | ||
<hr> | |||
<h3>Commander Abilities</h3> | <h3>Commander Abilities</h3> | ||
<hr> | <hr> | ||
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<h4>Southern Commander</h4> | <h4>Southern Commander</h4> | ||
<h3>Death / Spectating</h3> | <h3>Death / Spectating</h3> | ||
<hr> | |||
<h3>Enemy Spotted</h3> | <h3>Enemy Spotted</h3> | ||
<hr> | |||
<h3>Fixed Machine Guns</h3> | <h3>Fixed Machine Guns</h3> | ||
<hr> | |||
<h3>Giving Ammo</h3> | <h3>Giving Ammo</h3> | ||
<hr> | |||
<h3>Gore / Blood / Dismemberment / Dead Bodies</h3> | <h3>Gore / Blood / Dismemberment / Dead Bodies</h3> | ||
<hr> | |||
<h3>Inventory / Encumbrance / Stamina</h3> | <h3>Inventory / Encumbrance / Stamina</h3> | ||
<hr> | |||
<h3>Marking Artillery / Air Support</h3> | <h3>Marking Artillery / Air Support</h3> | ||
<hr> | |||
<h3>Objectives</h3> | <h3>Objectives</h3> | ||
<hr> | |||
<h3>Orders / Commands / Communication / VOIP</h3> | <h3>Orders / Commands / Communication / VOIP</h3> | ||
<hr> | |||
<h3>Overhead Map</h3> | <h3>Overhead Map</h3> | ||
<hr> | |||
<h3>Player Damage Model</h3> | <h3>Player Damage Model</h3> | ||
<hr> | |||
<h3>Player Movement / Mantling / Inclines / Momentum</h3> | <h3>Player Movement / Mantling / Inclines / Momentum</h3> | ||
<hr> | |||
<h3>Reinforcements</h3> | <h3>Reinforcements</h3> | ||
<hr> | |||
<h3>Resupply Points</h3> | <h3>Resupply Points</h3> | ||
<hr> | |||
<h3>Smoke Grenades / Signal Smoke</h3> | <h3>Smoke Grenades / Signal Smoke</h3> | ||
<hr> | |||
<h3>Spawn Protection / Boundaries</h3> | <h3>Spawn Protection / Boundaries</h3> | ||
<hr> | |||
<h3>Squads</h3> | <h3>Squads</h3> | ||
<hr> | |||
<h4>Squad Bonuses</h4> | <h4>Squad Bonuses</h4> | ||
<h4>Squad Leader</h4> | <h4>Squad Leader</h4> | ||
<h4>Spawn on Squad Leader / Tunnel</h4> | <h4>Spawn on Squad Leader / Tunnel</h4> | ||
<h3>Stances / Leaning</h3> | <h3>Stances / Leaning</h3> | ||
<hr> | |||
<h3>Suppression / Shell Shocked</h3> | <h3>Suppression / Shell Shocked</h3> | ||
<hr> | |||
<h3>Traps / Explosives</h3> | <h3>Traps / Explosives</h3> | ||
<hr> | |||
<h2>Weapon Mechanics</h2> | <h2>Weapon Mechanics</h2> | ||
<h3>Ammo / Reloading</h3> | <h3>Ammo / Reloading</h3> | ||
<hr> | |||
<h4>Ammo Types</h4> | <h4>Ammo Types</h4> | ||
<h4>Reloading / Check Ammo</h4> | <h4>Reloading / Check Ammo</h4> | ||
<h3>Ballistics / Penetration</h3> | <h3>Ballistics / Penetration</h3> | ||
<hr> | |||
<h3>Bayonets</h3> | <h3>Bayonets</h3> | ||
<hr> | |||
<h3>Bipod Deployment / Weapon Resting</h3> | <h3>Bipod Deployment / Weapon Resting</h3> | ||
<hr> | |||
<h3>Breathing / Sway</h3> | <h3>Breathing / Sway</h3> | ||
<hr> | |||
<h3>Fire Modes</h3> | <h3>Fire Modes</h3> | ||
<hr> | |||
<h3>Machine Gun Barrel Temperature</h3> | <h3>Machine Gun Barrel Temperature</h3> | ||
<hr> | |||
<h3>Melee Bash / Bayonet Charge</h3> | <h3>Melee Bash / Bayonet Charge</h3> | ||
<hr> | |||
<h3>Recoil</h3> | <h3>Recoil</h3> | ||
<hr> | |||
<h3>Scopes</h3> | <h3>Scopes</h3> | ||
<hr> | |||
<h3>Sight Elevation / Ranging</h3> | <h3>Sight Elevation / Ranging</h3> | ||
<hr> | |||
<h3>Stock Retract/Extend</h3> | <h3>Stock Retract/Extend</h3> | ||
<hr> | |||
<h3>Weapon Collision</h3> | <h3>Weapon Collision</h3> | ||
<hr> | |||
<h2>Gametypes / Scoring</h2> | <h2>Gametypes / Scoring</h2> | ||
<h3>Skirmish</h3> | <h3>Skirmish</h3> | ||
<hr> | |||
<h3>Supremacy</h3> | <h3>Supremacy</h3> | ||
<hr> | |||
<h3>Territory</h3> | <h3>Territory</h3> | ||
<hr> | |||
<h2>Official Maps</h2> | <h2>Official Maps</h2> | ||
<h3>Compound</h3> | <h3>Compound</h3> | ||
<hr> | |||
<h3>Cu Chi</h3> | <h3>Cu Chi</h3> | ||
<hr> | |||
<h3>Firebase</h3> | <h3>Firebase</h3> | ||
<hr> | |||
<h3>Hue City</h3> | <h3>Hue City</h3> | ||
<hr> | |||
<h3>Jungle Camp</h3> | <h3>Jungle Camp</h3> | ||
<hr> | |||
<h2>HUD</h2> | <h2>HUD</h2> | ||
<h3>Passive HUD Elements</h3> | <h3>Passive HUD Elements</h3> | ||
<hr> | |||
<h3>Scoreboard</h3> | <h3>Scoreboard</h3> | ||
<hr> | |||
<h3>Tactical View</h3> | <h3>Tactical View</h3> | ||
<hr> | |||
<h2>Dedicated Servers / WebAdmin</h2> | <h2>Dedicated Servers / WebAdmin</h2> | ||
[[Category:Rising Storm 2: Vietnam]] | [[Category:Rising Storm 2: Vietnam]] |
Revision as of 19:06, 26 June 2016
Rising Storm 2: Vietnam
Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.
Links:
Communities
Social Media
Developers
- Tripwire Interactive (Publisher)
- Antimatter Games (Developer)
Factions
Northern Forces
Roles
- PAVN/NLF - Commander
- NLF - Guerrilla
- PAVN/NLF - Machine Gunner
- PAVN - Rifleman
- PAVN/NLF - RPG
- PAVN/NLF - Sapper
- PAVN/NLF - Scout
- PAVN/NLF - Sniper
Weapons
Southern Forces
Roles
- US - Combat Engineer
- US - Commander
- US - Grenadier
- US - Grunt
- US - Machine Gunner
- US - Marksman
- US - Pointman