Rising Storm 2:Vietnam: Difference between revisions
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<h2>Game Mechanics</h2> | <h2>Game Mechanics</h2> | ||
*[[Bleeding / Bandaging / Leg Injury]] | |||
*[[Commander Abilities]] | |||
**Radios | |||
**Northern Commander | |||
**Southern Commander | |||
*[[Death / Spectating]] | |||
*[[Enemy Spotted]] | |||
*[[Fixed Machine Guns]] | |||
*[[Giving Ammo]] | |||
*[[Gore / Blood / Dismemberment / Dead Bodies]] | |||
*[[Inventory / Encumbrance / Stamina]] | |||
*[[Marking Artillery / Air Support]] | |||
*[[Objectives]] | |||
*[[Orders / Commands / Communication / VOIP]] | |||
*[[Overhead Map]] | |||
*[[Player Damage Model]] | |||
*[[Player Movement / Mantling / Inclines / Momentum]] | |||
*[[Reinforcements]] | |||
*[[Resupply Points]] | |||
*[[Smoke Grenades / Signal Smoke]] | |||
*[[Spawn Protection / Boundaries]] | |||
*[[Squads]] | |||
**Squad Bonuses | |||
**Squad Leader | |||
**Spawn on Squad Leader / Tunnel | |||
*[[Stances / Leaning]] | |||
*[[Suppression / Shell Shocked]] | |||
*[[Traps / Explosives]] | |||
<h2>Weapon Mechanics</h2> | <h2>Weapon Mechanics</h2> | ||
*[[Ammo / Reloading]] | |||
*[[Ammo Types]] | |||
*[[Reloading / Check Ammo]] | |||
*[[Ballistics / Penetration]] | |||
*[[Bayonets / Bayonet Charge / Melee Bash]] | |||
*[[Bipod Deployment / Weapon Resting]] | |||
*[[Breathing / Sway]] | |||
*[[Free-aim]] | |||
*[[Fire Modes]] | |||
*[[Machine Gun Barrel Temperature]] | |||
*[[Recoil]] | |||
*[[Scopes]] | |||
*[[Sight Elevation / Ranging]] | |||
*[[Stock Retract/Extend]] | |||
*[[Weapon Collision]] | |||
<h2>Gametypes / Scoring</h2> | <h2>Gametypes / Scoring</h2> | ||
*[[Skirmish]] | |||
*[[Supremacy]] | |||
*[[Territory]] | |||
<h2>Official Maps</h2> | <h2>Official Maps</h2> | ||
*[[Compound]] | |||
*[[Cu Chi]] | |||
*[[Firebase]] | |||
*[[Hue City]] | |||
*[[Jungle Camp]] | |||
<h2>HUD</h2> | <h2>HUD</h2> | ||
*[[Passive HUD Elements]] | |||
*[[Scoreboard]] | |||
*[Tactical View]] | |||
<h2>Dedicated Servers / WebAdmin</h2> | <h2>Dedicated Servers / WebAdmin</h2> | ||
[[Category:Rising Storm 2: Vietnam]] | [[Category:Rising Storm 2: Vietnam]] |
Revision as of 15:32, 28 June 2016
Rising Storm 2: Vietnam
Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.
Links:
Communities
Social Media
Developers
- Tripwire Interactive (Publisher)
- Antimatter Games (Developer)
Factions
Northern Forces
Roles
- PAVN/NLF - Commander
- NLF - Guerrilla
- PAVN/NLF - Machine Gunner
- PAVN - Rifleman
- PAVN/NLF - RPG
- PAVN/NLF - Sapper
- PAVN/NLF - Scout
- PAVN/NLF - Sniper
Weapons
Southern Forces
Roles
- US - Combat Engineer
- US - Commander
- US - Grenadier
- US - Grunt
- US - Machine Gunner
- US - Marksman
- US - Pointman
Weapons
Game Mechanics
- Bleeding / Bandaging / Leg Injury
- Commander Abilities
- Radios
- Northern Commander
- Southern Commander
- Death / Spectating
- Enemy Spotted
- Fixed Machine Guns
- Giving Ammo
- Gore / Blood / Dismemberment / Dead Bodies
- Inventory / Encumbrance / Stamina
- Marking Artillery / Air Support
- Objectives
- Orders / Commands / Communication / VOIP
- Overhead Map
- Player Damage Model
- Player Movement / Mantling / Inclines / Momentum
- Reinforcements
- Resupply Points
- Smoke Grenades / Signal Smoke
- Spawn Protection / Boundaries
- Squads
- Squad Bonuses
- Squad Leader
- Spawn on Squad Leader / Tunnel
- Stances / Leaning
- Suppression / Shell Shocked
- Traps / Explosives
Weapon Mechanics
- Ammo / Reloading
- Ammo Types
- Reloading / Check Ammo
- Ballistics / Penetration
- Bayonets / Bayonet Charge / Melee Bash
- Bipod Deployment / Weapon Resting
- Breathing / Sway
- Free-aim
- Fire Modes
- Machine Gun Barrel Temperature
- Recoil
- Scopes
- Sight Elevation / Ranging
- Stock Retract/Extend
- Weapon Collision
Gametypes / Scoring
Official Maps
HUD
- Passive HUD Elements
- Scoreboard
- [Tactical View]]