Red Orchestra 2 Units and Scale
Jump to navigation
Jump to search
Height and size standards in Red Orchestra Stalingrad
For reasons of consistency and production, RO:S will use standard defined heights and dimensions for a lot of objects found in it's world. You will find the most common objects listed here.
Architecture: Grand style buildings
Construction dimensions
- Non supporting wall thickness: 16 UU
- Supporting wall thickness: 32 UU
- Indoor Ceiling heights: 192 UU tall
- Ceiling/floor thickness: 16 UU
- Grand Doors: 144 tall by 64 wide or 144 tall by 80 wide
- Windows: 96 tall by 48 wide
- Windows start at 48 UU from floor level
Exterior dimensions
- 4 story building exterior wall height: 832 UU (excluding roof segments)
- 3 story building exterior wall height: 640 UU (excluding roof segments)
- 2 story building exterior wall height: 416 UU (excluding roof segments)
- Single story building exterior wall height: 208 (excluding roof segments)
Architecture: Single story small rail buildings
Construction dimensions
- Supporting pillar thickness: 48 UU
- Non supporting wall thickness: 16 UU
- Indoor Ceiling heights: 192 UU tall
- Ceiling/floor thickness: 16 UU
- Doors: 112 UU tall
- Windows: 64 tall by 48 wide
- Windows start at 48 UU from floor level
Exterior dimensions
- Exterior walls: 192 UU high
- Exterior wall width: on 64 grid minimum width 320uu
Architecture: Apartment Blocks
Construction dimensions
- Non supporting wall thickness: 16 UU
- Supporting wall thickness: 32 UU
- Indoor Ceiling heights: 176 UU tall
- Ceiling/floor thickness: 16 UU
- Windows start at 48 UU from floor level
Exterior dimensions
- Exterior walls on 64 grid
Mantle/Climbable Window Dimensions
- Window opening dimensions will have to be at least 108 units tall by 80 wide to allow mantling/climb through
Units and Scale
Unreal and real world scale
In the Red Orchestra Stalingrad world 1 unreal unit (UU) = 2 centimeter.
This is exactly the same as in the default Unreal editor.
Unreal and the metric system
- Unreal units to centimeters
- 1 UU = 2 cm
- 8 UU = 16 cm
- 16 UU = 32 cm
- 32 UU = 64 cm
- 64 UU = 128 cm
- 128 UU = 256 cm
- 256 UU = 512 cm
- 512 UU = 1024 cm
- 1024 UU = 2048 cm
- Centimeters to unreal units
- 1 cm = 0.5 UU
- 10 cm = 5 UU
- 100 cm = 1 m = 50 UU
- 1000 cm = 10 m = 500 UU
- 10000 cm = 100 m = 5000 UU
- 100000 cm = 1 km = 50000 UU
Unreal and the Imperial (US) system
- Unreal units to inches and feet
- 1 UU = 0.7874 inches
- 8 UU = 6 inches = 0.5 foot
- 16 UU = 1'1 (roughly)
- 32 UU = 2'2 (roughly)
- 64 UU = 4'3 (roughly)
- 128 UU = 8'5 (roughly)
- 256 UU = 16'10( roughly) = 5 to 6 yards
- 512 UU = 33'8 (roughly) = 11 yards
- 1024 UU = 67'3 (roughly) = 22 yards
- Imperial units to unreal units
- 1 inch = 1.27 UU
- 1 foot = 15.24 UU
- 1 yard = 45 UU
- 1 mile = 580467 UU
3dsMax metric to Generic units/ UU system
3dsMax objects created using the metric system need to be scaled by 127% to match the object to the unreal scale system.