RS2 Vietnam: Difference between revisions

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<h2>Factions</h2>
<h2>Factions</h2>
<div id='Northern Forces' style="display: inline-block">
<div id='Northern Forces' style="display: inline-block">
NLF
*[[NLF]]
PAVN
*[[PAVN]]


<h3>Northern Roles</h3>
<h3>Northern Roles</h3>
*Commander
*[[Commander]]
*Guerrilla
*[[Guerrilla]]
*Machine Gunner
*[[Machine Gunner]]
*Rifleman
*[[Rifleman]]
*RPG
*[[RPG]]
*Sapper
*[[Sapper]]
*Scout
*[[Scout]]
*Sniper
*[[Sniper]]


<h3>Northern Weapons</h3>
<h3>Northern Weapons</h3>
*Binoculars
*[[Binoculars]]
*DP28
*[[DP28]]
*DShk
*[[DShk]]
*IZH-43
*[[IZH-43]]
*MAT-49
*[[MAT-49]]
*MD82 Mine
*[[MD82 Mine]]
*MN 91/30
*[[MN 91/30]]
*MN 91/30 Sniper
*[[MN 91/30 Sniper]]
*Pickaxe Mattock
*[[Pickaxe Mattock]]
*PPSH-41
*[[PPSH-41]]
*Punji Trap
*[[Punji Trap]]
*RDG Smoke Grenade
*[[RDG Smoke Grenade]]
*RPD
*[[RPD]]
*RPG
*[[RPG-7]]
*SKS-45
*[[SKS-45]]
*SVD
*[[SVD]]
*Tripwire Trap
*[[Tripwire Trap]]
*TT33
*[[TT33]]
*Type 56
*[[Type 56]]
*Type 67 Grenade
*[[Type 67 Grenade]]
</div>
</div>


<div id='Southern Forces' style="display: inline-block">
<div id='Southern Forces' style="display: inline-block">
US Army
*[[US Army]]
US Marines
*[[US Marines]]


<h3>Southern Roles</h3>
<h3>Southern Roles</h3>
*Commander
*[[Commander]]
*Engineer
*[[Engineer]]
*Grenadier
*[[Grenadier]]
*Machine Gunner
*[[Machine Gunner]]
*Marksman
*[[Marksman]]
*Pointman
*[[Pointman]]
*Rifleman
*[[Rifleman]]


<h3>Southern Weapons</h3>
<h3>Southern Weapons</h3>
*Binoculars
*[[Binoculars]]
*C4
*[[C4]]
*M14
*[[M14]]
*M16
*[[M16]]
*M18 Claymore Mine
*[[M18 Claymore Mine]]
*M18 Signal Smoke
*[[M18 Signal Smoke]]
*M1911
*[[M1911]]
*M34 WP Grenade
*[[M34 WP Grenade]]
*M37
*[[M37]]
*M3A1
*[[M3A1]]
*M40
*[[M40]]
*M60
*[[M60]]
*M61 Grenade
*[[M61 Grenade]]
*M79
*[[M79]]
*M8 Smoke Grenade
*[[M8 Smoke Grenade]]
*M9 Flamethrower
*[[M9 Flamethrower]]
</div>
</div>


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<h2>Game Mechanics</h2>
<h2>Game Mechanics</h2>
*Bleeding
*Bleeding
<details>adasdklasdklasd</details>
*Commander Abilities
*Commander Abilities
*Death / Spectating
*Death / Spectating

Revision as of 14:17, 26 June 2016

Factions

HUD

Game Mechanics

  • Bleeding
  • Commander Abilities
  • Death / Spectating
  • Dedicated Servers / WebAdmin
  • Enemy Spotted
  • Giving Ammo
  • Gore / Blood / Dismemberment / Dead Bodies
  • Inventory / Encumbrance / Stamina
  • Mantling
  • Orders / Commands / Communication
  • Overhead Map
  • Player Damage Model
  • Player Movement / Inclines / Momentum
  • Resupply Points
  • Smoke Grenades / Signal Smoke
  • Spawn Protection / Boundaries
  • Squads
    • Squad Bonuses
    • Squad Leader
      • Spawn on SL / VC Tunnels
  • Stances / Leaning
  • Suppression / Stunned
  • Traps
  • VOIP

Weapon Mechanics

  • Bipod Deployment
  • Breathing / Sway
  • Recoil
  • Ballistics / Penetration
  • Bayonets
  • Stocks
  • Fire Modes
  • Melee
  • Sight Elevation / Ranging
  • Scopes
  • Machine Gun Barrel Temperature
  • Ammo / Reloading
    • Ammo Types
    • Reloading / Check Ammo

Gametypes / Scoring

  • Skirmish
  • Supremacy
  • Territory

Official Maps