Difference between revisions of "Killing Floor:Known Issues & Bugs"

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(Added new bug and updated version numbers)
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__NEWSECTIONLINK__
 
__NEWSECTIONLINK__
  
==ZombieVolume ''bTryAllSpawns'' bug (version 1040)==
+
== ZombieVolume ''bTryAllSpawns'' bug (version 1044) ==
  
 
{{cot|ZombieVolume.uc|line 159|width=50%}}
 
{{cot|ZombieVolume.uc|line 159|width=50%}}
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NumTries = 3;
 
NumTries = 3;
 
}
 
}
 
  
 
for( j=0; j<NumTries; j++ )
 
for( j=0; j<NumTries; j++ )
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This code picks from a random spawn point each time, but doesn't exclude already-tried ones. It means it may waste attempts, and the 'bTryAllSpawns' flag will not work.
 
This code picks from a random spawn point each time, but doesn't exclude already-tried ones. It means it may waste attempts, and the 'bTryAllSpawns' flag will not work.
  
==MK23Fire, Magnum44Fire ''Penetration loop'' bug (version 1040)==
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== MK23Fire, Magnum44Fire ''Penetration loop'' bug (version 1044) ==
  
 
MK23Fire, line 41:
 
MK23Fire, line 41:
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These are both from the penetration loop, and provide conflicting conditions for breaking from the loop. Logically the former block should be checking for a value of 10 (as with DeagleFire.uc), allowing the second block to correctly control the amount of penetrations itself.
 
These are both from the penetration loop, and provide conflicting conditions for breaking from the loop. Logically the former block should be checking for a value of 10 (as with DeagleFire.uc), allowing the second block to correctly control the amount of penetrations itself.
  
==DualMK23Pickup ''AmmoCost'' bug (version 1040)==
+
== DualMK23Pickup ''AmmoCost'' bug (version 1044) ==
  
 
''AmmoCost'' is the same as for the single version (£16), which is incorrect. It should be double, like all the other dual pistols.
 
''AmmoCost'' is the same as for the single version (£16), which is incorrect. It should be double, like all the other dual pistols.
 +
 +
== KFMeleeFire ''Range calculation'' bug (version 1044) ==
 +
 +
{{cot|KFMeleeFire.uc|line 217|width=50%}}
 +
<blockquote><pre>if( VictimDist > (((weaponRange * 1.1) * (weaponRange * 1.1)) + (Victims.CollisionRadius * Victims.CollisionRadius)) )
 +
{
 +
continue;
 +
}</pre></blockquote>
 +
{{cob}}
 +
 +
Range is incorrectly calculated, since values are squared and ''then'' added, rather than the other way around.

Revision as of 11:28, 15 December 2012


ZombieVolume bTryAllSpawns bug (version 1044)


This code picks from a random spawn point each time, but doesn't exclude already-tried ones. It means it may waste attempts, and the 'bTryAllSpawns' flag will not work.

MK23Fire, Magnum44Fire Penetration loop bug (version 1044)

MK23Fire, line 41:

MK23Fire: line 104:

These are both from the penetration loop, and provide conflicting conditions for breaking from the loop. Logically the former block should be checking for a value of 10 (as with DeagleFire.uc), allowing the second block to correctly control the amount of penetrations itself.

DualMK23Pickup AmmoCost bug (version 1044)

AmmoCost is the same as for the single version (£16), which is incorrect. It should be double, like all the other dual pistols.

KFMeleeFire Range calculation bug (version 1044)

Range is incorrectly calculated, since values are squared and then added, rather than the other way around.