HUD World

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Revision as of 21:32, 5 November 2013 by Alex KF (talk | contribs)
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Configurable Properties

Variable Name Variable Type Description
World_Texture Material Displays a material in the world at the location of the World_Location actor.
World_Texture_Scale Float Modifies the size of World_Texture on the HUD. a value of 1.0 means it displays at whatever the resolution of the material is.
World_Hint Localized String Displays localized text underneath the World_Texture at the position of the World_Location actor.
bRequiresWholeTeam Bool This flag is only relevant if ProximityTriggerType is a player pawn or controller. Forces the condition to only be marked complete if all living members of a team are in the desired area.
ProximityTriggerType Class<Actor> This is the type of actor we'd like to do checks for. It can be any actor with proper collision properties.
ProximityTag Name Allows you to specify a specific tag that the ProximityTriggerType actor must have set in order to be considered valid for encompass checks.
CompletionMethod Enum Allows you to specify whether the condition should be considered complete if the actor steps into the area, or steps out of it.
bKeepProgress Bool This is only relevant if 'Duration' is greater than 0. Causes the timer to reverse instead of resetting instantly if the ProximityActor moves outside of the area.

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