HUD World: Difference between revisions

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| World_Hint || Localized String || Displays localized text underneath the World_Texture at the position of the World_Location actor.  
| World_Hint || Localized String || Displays localized text underneath the World_Texture at the position of the World_Location actor.  
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| bRequiresWholeTeam || Bool || This flag is only relevant if ProximityTriggerType is a player pawn or controller.  Forces the condition to only be marked complete if all living members of a team are in the desired area.
| World_Location || Actor || HUD_World information displays at the location of this actor.  
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| ProximityTriggerType || Class<Actor> || This is the type of actor we'd like to do checks for.  It can be any actor with proper collision properties.
| bShowWhispTrail || Bool || If true, display a whisp trail leading from the player to the position of the World_Location actor.
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| ProximityTag || Name || Allows you to specify a specific tag that the ProximityTriggerType actor must have set in order to be considered valid for encompass checks.  
| bHide || Bool || Don't render any HUD information for this condition in world space.  '''Does not affect the whisp trail.'''
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| CompletionMethod || Enum || Allows you to specify whether the condition should be considered complete if the actor steps into the area, or steps out of it.
| bIgnoreWorldLocHidden || Bool || By default, world HUD information will not render if the World_Location actor is hidden.  This bool overrides that behavior.
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| bKeepProgress || Bool || This is only relevant if 'Duration' is greater than 0Causes the timer to reverse instead of resetting instantly if the ProximityActor moves outside of the area.
| World_Clr || Color || What color the text & icon should be in the worldNote :  this color value modulates the base color of the World_Texture, so if the it already has a tint it will blend with this value.
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| Whisp_Clr || Color || What color the whisp trail has if bShowWhispTrail is true.
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Latest revision as of 21:37, 5 November 2013

Configurable Properties

Variable Name Variable Type Description
World_Texture Material Displays a material in the world at the location of the World_Location actor.
World_Texture_Scale Float Modifies the size of World_Texture on the HUD. a value of 1.0 means it displays at whatever the resolution of the material is.
World_Hint Localized String Displays localized text underneath the World_Texture at the position of the World_Location actor.
World_Location Actor HUD_World information displays at the location of this actor.
bShowWhispTrail Bool If true, display a whisp trail leading from the player to the position of the World_Location actor.
bHide Bool Don't render any HUD information for this condition in world space. Does not affect the whisp trail.
bIgnoreWorldLocHidden Bool By default, world HUD information will not render if the World_Location actor is hidden. This bool overrides that behavior.
World_Clr Color What color the text & icon should be in the world. Note : this color value modulates the base color of the World_Texture, so if the it already has a tint it will blend with this value.
Whisp_Clr Color What color the whisp trail has if bShowWhispTrail is true.

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