HUD World: Difference between revisions
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(Created page with "'''Description''' ---- HUD_World information. '''Configurable Properties''' {| class="wikitable sortable" style="min-width:75%;text-align:left;" ! Variable Name ! Variable T...") |
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'''Description''' | '''Description''' | ||
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'''Configurable Properties''' | '''Configurable Properties''' |
Revision as of 21:32, 5 November 2013
Description
Configurable Properties
Variable Name | Variable Type | Description |
---|---|---|
World_Texture | Material | Displays a material in the world at the location of the World_Location actor. |
World_Texture_Scale | Float | Modifies the size of World_Texture on the HUD. a value of 1.0 means it displays at whatever the resolution of the material is. |
World_Hint | Localized String | Displays localized text underneath the World_Texture at the position of the World_Location actor. |
bRequiresWholeTeam | Bool | This flag is only relevant if ProximityTriggerType is a player pawn or controller. Forces the condition to only be marked complete if all living members of a team are in the desired area. |
ProximityTriggerType | Class<Actor> | This is the type of actor we'd like to do checks for. It can be any actor with proper collision properties. |
ProximityTag | Name | Allows you to specify a specific tag that the ProximityTriggerType actor must have set in order to be considered valid for encompass checks. |
CompletionMethod | Enum | Allows you to specify whether the condition should be considered complete if the actor steps into the area, or steps out of it. |
bKeepProgress | Bool | This is only relevant if 'Duration' is greater than 0. Causes the timer to reverse instead of resetting instantly if the ProximityActor moves outside of the area. |