HUD Screen
Configurable Properties
Variable Name | Variable Type | Description |
---|---|---|
Screen_Hint | Localized String | Displays a hint on the HUD which is concatenated with whatever data is displaying for the condition. i.e if it's a timed condition and the screen_hint was "Time left:" you would see "Time Left : 00:60" on the HUD. |
World_Texture_Scale | Float | Modifies the size of World_Texture on the HUD. a value of 1.0 means it displays at whatever the resolution of the material is. |
World_Hint | Localized String | Displays localized text underneath the World_Texture at the position of the World_Location actor. |
World_Location | Actor | HUD_World information displays at the location of this actor. |
bShowWhispTrail | Bool | If true, display a whisp trail leading from the player to the position of the World_Location actor. |
bHide | Bool | Don't render any HUD information for this condition in world space. Does not affect the whisp trail. |
bIgnoreWorldLocHidden | Bool | By default, world HUD information will not render if the World_Location actor is hidden. This bool overrides that behavior. |
World_Clr | Color | What color the text & icon should be in the world. Note : this color value modulates the base color of the World_Texture, so if the it already has a tint it will blend with this value. |
Whisp_Clr | Color | What color the whisp trail has if bShowWhispTrail is true. |