HUD Screen: Difference between revisions

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| Screen_Hint || Localized String || Displays a hint on the HUD which is concatenated with whatever data is displaying for the condition.  i.e if it's a timed condition and the screen_hint was "Time left:" you would see "Time Left : 00:60" on the HUD.
| Screen_Hint || Localized String || Displays a hint on the HUD which is concatenated with whatever data is displaying for the condition.  i.e if it's a timed condition and the screen_hint was "Time left:" you would see "Time Left : 00:60" on the HUD.
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| World_Texture_Scale || Float || Modifies the size of World_Texture on the HUD. a value of 1.0 means it displays at whatever the resolution of the material is.
| Screen_CountStyle || Enum || Determines whether the condition should 'count up' , 'count down' or not display any data string at all.
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| World_Hint || Localized String || Displays localized text underneath the World_Texture at the position of the World_Location actor.  
| Screen_ProgressStyle || Enum || Determines whether this condition displays with a graphical progress bar or if it should be text-only.
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| World_Location || Actor || HUD_World information displays at the location of this actor.  
| FontScale || Enum || Scales the text size of the condition hint.  
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| bShowWhispTrail || Bool || If true, display a whisp trail leading from the player to the position of the World_Location actor.
| bShowCheckbox || Bool || If true, display a graphical checkbox to the left of the condition hint which gets ticked off when the condition is completed.
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| bHide || Bool || Don't render any HUD information for this condition in world space.  '''Does not affect the whisp trail.'''
| bShowStrikethrough || Bool || If true, display a strikethrough effect overtop of the hint when the condition is completed.
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| bIgnoreWorldLocHidden || Bool || By default, world HUD information will not render if the World_Location actor is hidden.  This bool overrides that behavior.
| Screen_ProgressbarBG || Material || A material to draw behind the Screen hint for this condition. only relevant if Screen_ProgressStyle is not set to 'Text Only' or 'Hide'
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| World_Clr || Color || What color the text & icon should be in the world.  Note :  this color value modulates the base color of the World_Texture, so if the it already has a tint it will blend with this value.
| Screen_ProgressBarFill ||Material || A material to draw for the progress bar fill if Screen_ProgressStyle is not set to 'Text Only' or 'Hide'
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| Whisp_Clr || Color || What color the whisp trail has if bShowWhispTrail is true.
| Screen_Clr || Color || A color to tint all of the screen HUD information by.
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Latest revision as of 21:53, 5 November 2013

Configurable Properties

Variable Name Variable Type Description
Screen_Hint Localized String Displays a hint on the HUD which is concatenated with whatever data is displaying for the condition. i.e if it's a timed condition and the screen_hint was "Time left:" you would see "Time Left : 00:60" on the HUD.
Screen_CountStyle Enum Determines whether the condition should 'count up' , 'count down' or not display any data string at all.
Screen_ProgressStyle Enum Determines whether this condition displays with a graphical progress bar or if it should be text-only.
FontScale Enum Scales the text size of the condition hint.
bShowCheckbox Bool If true, display a graphical checkbox to the left of the condition hint which gets ticked off when the condition is completed.
bShowStrikethrough Bool If true, display a strikethrough effect overtop of the hint when the condition is completed.
Screen_ProgressbarBG Material A material to draw behind the Screen hint for this condition. only relevant if Screen_ProgressStyle is not set to 'Text Only' or 'Hide'
Screen_ProgressBarFill Material A material to draw for the progress bar fill if Screen_ProgressStyle is not set to 'Text Only' or 'Hide'
Screen_Clr Color A color to tint all of the screen HUD information by.

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