CrossbowArrow

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Killing Floor class CrossbowArrow (source)
Object >> Actor >> Projectile >> CrossbowArrow


Projectile fired from the crossbow. It has technically unlimited penetration, although it loses momentum and damage for each enemy it passes through.

Properties

sound Arrow_hitarmor

<<Description>>

string Arrow_hitarmorRef

<<Description>>

sound Arrow_hitflesh

<<Description>>

string Arrow_hitfleshRef

<<Description>>

string Arrow_hitwallRef[3]

<<Description>>

sound Arrow_hitwall[3]

<<Description>>

string Arrow_ricoRef[2]

<<Description>>

sound Arrow_rico[2]

<<Description>>

Pawn IgnoreImpactPawn

<<Description>>

Actor ImpactActor

<<Description>>

string MeshRef

<<Description>>

xEmitter Trail

<<Description>>

CrossbowArrow

<<Description>>

string AmbientSoundRef

<<Description>>

class<DamageType> DamageTypeHeadShot

<<Description>>

float HeadShotDamageMult

<<Description>>

defaultproperties

:

DamageTypeHeadShot=Class'KFMod.DamTypeCrossbowHeadShot' HeadShotDamageMult=4.000000 AmbientSoundRef="PatchSounds.ArrowZip" MeshRef="KFWeaponModels.XbowBolt" Arrow_hitwallRef(0)="KFWeaponSound.bullethitflesh2" Arrow_hitwallRef(1)="KFWeaponSound.bullethitflesh3" Arrow_hitwallRef(2)="KFWeaponSound.bullethitflesh4" Arrow_ricoRef(0)="KFWeaponSound.bullethitmetal" Arrow_ricoRef(1)="KFWeaponSound.bullethitmetal3" Arrow_hitarmorRef="KFWeaponSound.bullethitflesh4" Arrow_hitfleshRef="KFWeaponSound.bullethitflesh4" Speed=15000.000000 MaxSpeed=20000.000000 Damage=300.000000 MomentumTransfer=150000.000000 MyDamageType=Class'KFMod.DamTypeCrossbow' ExplosionDecal=Class'KFMod.ShotgunDecal' CullDistance=3000.000000 bNetTemporary=False LifeSpan=10.000000 DrawScale=15.000000 AmbientGlow=30 Style=STY_Alpha bUnlit=False bFullVolume=True