Perks (Killing Floor)

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Perks are a feature of Killing Floor that give the player certain bonuses either for their weapons (damage, reload speed, etc.) or their character (high damage resistance, etc.). There are 7 perks in total:

Field Medic

The field medic specialises in healing others with a variety of tools such as the syringe, the MP7M, and so on. It takes a support role.

Tactical advantage: The medic is a fast running strong armor tank with ranged healing (alt fire on medical weapons) as well as close healing syringe. It will spawn with armor from level 5 and above.

Field Medic
Rank Requirements Medic Guns Medic Spawn
equipment
Heal* Larger
Clips
Discount Body
Armor
Better
Faster
Syringe
Recharge
More
Potent
Healing
Bloat
Bile
Damage
Faster
Movement
Speed
75% +10% +10% -10%
100 +20% 77% +10% +25% +25% -25%
★★  ? +40% 79% +20% +50% +25% -50% +5%
★★★  ? +60% 81% +30% +75% +50% -50% +10%
★★★★  ? +80% 83% +40% +100% +50% -50% +15%
★★★★★  ? +100% 85% +50% +150% +50% -75% +20% Body Armor
 ? +100% 87% +75% +200% +75% -75% +25% Body Armor&Medic Gun
*MP7M, MP5M, M7A3M or Schneidzekk Medic Gun.

Support Specialist

The support specialist specialises in shotguns, and takes a support role. It is capable of clearing out trash as well as dealing heavy damage to large targets. Does more damage and can carry additional grenades. Increased weld rate.

Support Specialist
Rank Requirements Shotguns Carry
Weight
Spawn
equipment
Grenades Welding speed/
Unwelding speed
Damage* Welding/
Unwelding*
Damage Penetration Extra
ammo
Discount Capacity Damage
+10% +10% 10% 10%
25 000 2 000 +18% +10% 20% +15% +20% (6) +5% +25%
★★ 100 000 7 000 +20% 36% +20% +30% +20% +40% (7) +10% +50%
★★★ 500 000 35 000 +30% +54% +25% 40% +25% +60% (8) +20% +75%
★★★★ 1 500 000 120 000 +40% +72% 50% +30% +80% (9) +30% +100%
★★★★★ 3 500 000 250 000 +50% +90% 60% +50% Shotgun +100% (10) +40% +150%
5 500 000 370 000 +60% +30% 70% +60% Hunting
Shotgun
+120% +50%
*With the Shotgun, HSG-1 Shotgun, Hunting Shotgun, Combat Shotgun, AA12 Shotgun or Vlad The Impaler.

Sharpshooter

The sharpshooter specialises in rifles. Its role is using precision shots to take down medium to large enemies.

Spawns with LAR (Lever Action Rifle) at level 5 and crossbow at level 6.

Sharpshooter
Rank Requirements Pistols, Rifle, Crossbow, M14, and M99 Spawn
equipment
HeadShot
Kills*
Damage Recoil Reload
Speed
Extra
Headshot
Damage
Discount
+5% +5% 10%
 ? +10% -25% +10% +10% 20%
★★  ? +15% -50% +20% +20% 30%
★★★  ? +20% -75% +30% +30% 40%
★★★★  ? +30% +40% +40% 50%
★★★★★  ? +50% +50% +50% 60% Lever Action Rifle
 ? +60% +60% 70% Crossbow
*9mm(dual), MK23(dual), 44 Magnum(dual), Deagle(dual), LAR, Crossbow, M14EBR, or M99.

Commando

The commando specialises in assault rifles. Its role is crowd-control, and can assist in taking down the big guys.

Rank Requirements Assault rifles Spawn
equipment
Detection Zed-time
Extensions
Damage* Stalkers* Damage Recoil Capacity Discount Reload Speed Cloak Health
+5% −5% 10% +5% 4 m
25 000 30 +10% −10% +10% 20% +10% 8 m 4 m
★★ 100 000 100 +20% −15% +20% 30% +15% 10 m 7 m
★★★ 500 000 350 +30% −20% +25% 40% +20% 12 m 10 m 1
★★★★ 1 500 000 1 200 +40% −30% 50% +25% 14 m 13 m 2
★★★★★ 3 500 000 2 400 +50% 60% +30% Bullpup 16 m 16 m 3
5 500 000 3 600 −40% 70% +35% AK47 4
*With the Bullpup, AK47, M4, SCAR Mk 17 and FN FAL.

Berserker

The berserker specialises in melee weapons (such as knife, katana or axe). As it levels up, it gains movement speed, attack speed (melee weapons) and damage resistance. Spawns with a chainsaw at level 6.

Firebug

The firebug specialises in fire-based weapons. Its role is crowd control and dealing damage over time.

Demolitions

The demolitions perk specialises in explosive-based weapons. It has mixed roles; it is effective at both crowd-control as well as taking on the larger enemies.