Update 1043 (Killing Floor)
These are all the changes from version 1040 to version 1043 (there are no versions between).
If you are interested in the exact changes, see the SVN changelist.
Official news
General
- Halloween Zeds have returned home
- Removed Map Whitelist
Balance
- Scythe
- Reduced primary fire speed
- Reduced secondary fire damage
- Secondary fire now behaves the same as the Claymore
- Reduced primary fire speed
- Buzzsaw Bow
- Increased the cost of the blades by 4x
- Increased the cost of the blades by 4x
Bugs
- Thompson will now count towards Commando stats
- Trenchgun now properly switches to flashlight
- Ammo count now goes down to 0 for singleshot weapons (except the m99)
Compatibility
Any classes that derive from KFMeleeFire or any of its subclasses will be broken if compiled with a previous version of the game. This is due to the variables damageConst and maxAdditionalDamage being replaced by a single variable, MeleeDamage.
Changes by file
IpDrv/Classes/UdpGamespyQuery.uc
Changed default OldQueryPortNumber to 7717.
KFMod/Classes/AxeFire.uc
Replaced damageConst and maxAdditionalDamage with MeleeDamage.
KFMod/Classes/AxeFireB.uc
Replaced damageConst and maxAdditionalDamage with MeleeDamage.
KFMod/Classes/BatFire.uc
Replaced damageConst and maxAdditionalDamage with MeleeDamage.
KFMod/Classes/ChainsawAltFire.uc
Replaced damageConst and maxAdditionalDamage with MeleeDamage.
KFMod/Classes/ChainsawFire.uc
Replaced damageConst with maxAdditionalDamage and MeleeDamage.
Damage is now a random value between 14 and 19.
KFMod/Classes/ClawsFire.uc
Replaced damageConst with MeleeDamage.
KFMod/Classes/ClaymoreSwordFire.uc
Replaced damageConst and maxAdditionalDamage with MeleeDamage.
KFMod/Classes/ClaymoreSwordFireB.uc
Replaced damageConst and maxAdditionalDamage with MeleeDamage.
KFMod/Classes/CrossbuzzsawPickup.uc
Changed ammo cost to £80 per saw.
KFMod/Classes/DamTypeThompson.uc
Added code to add to commando damage and stalker kills.
KFMod/Classes/HUDKillingFloor.uc
Changed variable used to display ammo remaining for certain weapons (single shot weapons, such as the crossbow, M79, etc).
KFMod/Classes/KatanaFire.uc
Replaced damageConst and maxAdditionalDamage with MeleeDamage.
KFMod/Classes/KatanaFireB.uc
Replaced damageConst and maxAdditionalDamage with MeleeDamage.
KFMod/Classes/KFGameType.uc
Replaced halloween zeds with regular ones.
KFMod/Classes/KFMeleeFire.uc
Cleaned up to no longer use maxAdditionalDamage variable.
KFMod/Classes/KnifeFire.uc
Replaced damageConst with MeleeDamage.
KFMod/Classes/KnifeFireB.uc
Replaced damageConst and maxAdditionalDamage with MeleeDamage.
KFMod/Classes/MacheteFire.uc
Replaced damageConst and maxAdditionalDamage with MeleeDamage.
KFMod/Classes/MacheteFireB.uc
Replaced damageConst and maxAdditionalDamage with MeleeDamage.
KFMod/Classes/ScytheFire.uc
Replaced damageConst and maxAdditionalDamage with MeleeDamage.
Changed swing rate from 1.00 to 1.20.
KFMod/Classes/ScytheFireB.uc
Replaced damageConst and maxAdditionalDamage with MeleeDamage.
Changed damage to 330.
Changed autofire to false; the player must now click for each swing.
KFMod/Classes/TrenchGun.uc
Removed bTorchEnabled line.
KFMod/Classes/UnWeldFire.uc
Replaced damageConst with MeleeDamage.
KFMod/Classes/WeldFire.uc
Replaced damageConst and maxAdditionalDamage with MeleeDamage.