Tutorials (Killing Floor)
Editors: Please include step by step pictures with tutorials in addition to your text if applicable. Steps should be clear & concise so even a beginner can attempt to comprehend it and follow along. If you assume the user has prior prerequisite knowledge to be able to follow the tutorial, add links to the needed knowledge in the form of another tutorial in this section(Build this section from the ground up).
Basic Guides for Beginners
These tutorials are aimed at beginners, and assume little to no prior knowledge.
Coding
See the list of coding tutorials.
General Mapping
- Mapping tutorial on angelmapper.com
- Creating an SP map on tripwireinteractive.com
- Basic mapping (DA2) on tripwireinteractive.com
- Locked doors with keys on tripwireinteractive.com
- Changing the level summary on tripwireinteractive.com
Movers
- Movers tutorial on UDN
Effects
- Particle emitters on tripwireinteractive.com
Content Creation
- Rigging with CAT on autodesk.com
- Texturing on tripwireinteractive.com
Story Missions
Story mode is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. no trader. no waves, etc.) It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple of useful tutorials on how to use story mode actors to create story missions.
- Fel's tutorial on tripwireinteractive.com
- Alex's tutorial on tripwireinteractive.com
External Links
- Various tutorials (scroll down)