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  • Pellet (speed) = 70 m/s.<br/> ...
    4 KB (561 words) - 10:02, 9 June 2018
  • Walking speed, per difficulty, random, between (270 - 330) x (0.9 / 0.95 / 0.95 / 0.95).< Sprint speed, per difficulty, random, between (630 - 770) x (0.9 / 0.95 / 0.95 / 0.95). ...
    8 KB (1,202 words) - 16:42, 11 December 2017
  • * Any tactical reload skills/reload speed reduction bonuses. ...
    4 KB (566 words) - 10:15, 9 June 2018
  • * Combat Armor has no weight and does not affect player's movement speed. ...
    4 KB (673 words) - 19:40, 28 August 2017
  • *** Professional - Reload weapons at full speed and switch weapons twice as fast *** Parry - Parrying an attack will increase melee attack speed by 5% and damage by 35% for 10 seconds ...
    28 KB (4,277 words) - 16:07, 13 January 2017
  • ==Speed== Movement speed is randomized within ± 10% range and further modified by a multiplier base ...
    27 KB (4,298 words) - 06:42, 28 January 2018
  • * Projectile travel speed = 50m/s.<br/> ...
    4 KB (588 words) - 06:29, 6 June 2018
  • ...heap, although it weighs quite a lot, bringing the [[Field Medic|Medic]]'s speed down. Another example of a good back-up weapon would be the [[M32]], the re ...
    7 KB (1,154 words) - 20:43, 20 June 2014
  • ...ld]] [[Mechanics_(Killing_Floor_2)#Gameplay_-_Doors|doors]] with increased speed and has the unique ability to repair destroyed doors, allowing them to more | PassiveDescription_0=Welding speed increased by 3% per level ...
    15 KB (1,970 words) - 21:46, 21 July 2018
  • * Fixed a bug where [[Specimens (Killing Floor 2)|zed]] speed was being double calculated resulting in unintended faster zeds on higher d ...
    5 KB (686 words) - 00:03, 13 January 2017
  • * Marksman skill no longer increases shotgun firing speed. ...
    5 KB (670 words) - 08:43, 15 January 2017
  • | SloMo <small>'''''Speed'''''</small> || Sets the game speed. Zed time overrides this when it occurs. || Yes || Yes ...
    19 KB (2,640 words) - 01:17, 27 May 2014
  • ...regardless of game length. Its main attack is a projectile fireball, whose speed is similar to that of the [[LAW|L.A.W's]] rocket and inflicts fire-based da ! scope="row" | Speed ...
    10 KB (1,714 words) - 10:40, 14 September 2023
  • ...experience to new levels of terror. After persuading Marco to recreate the speed and ferocity of the Alien, including new gameplay functionalities as facehu ...
    6 KB (897 words) - 12:05, 8 December 2012
  • local float Speed[5]; GetSpecimenSpeed(Speed); ...
    16 KB (1,633 words) - 13:11, 23 November 2012
  • ...evels of the setting so those with faster computers (in this case CPU core speed) can see more details without harming performance for those with slower mac ...
    8 KB (1,388 words) - 17:12, 22 March 2012
  • ...of their torso light. A raging Fleshpound runs towards its target at great speed and causes massive damage. There are two triggers for this rage, the first ! scope="row" | Speed ...
    21 KB (3,564 words) - 10:41, 14 September 2023
  • | PassiveDescription_1=Increase perk weapon reload speed by 1% per level ...ription=Ground fires do massively increased damage and reduce ZED movement speed. ...
    17 KB (2,301 words) - 21:46, 21 July 2018
  • ! scope="row" | Speed ...ack up, there is a chance that he will cloak and flee at an extremely high speed to heal. Once he is sufficiently distant from each player, he will stop to ...
    17 KB (2,851 words) - 10:42, 14 September 2023
  • ...al 3 games please have a look through the below web pages so you are up to speed with the grunt work. ...evels of the setting so those with faster computers (in this case CPU core speed) can see more details without harming performance for those with slower mac ...
    18 KB (3,004 words) - 21:08, 6 July 2012
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