Update 1043 (Killing Floor): Difference between revisions

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If you are interested in the exact changes, see the SVN [https://www.assembla.com/code/killingfloorsource/subversion/changesets/4#ch10 changelist].
If you are interested in the exact changes, see the SVN [https://www.assembla.com/code/killingfloorsource/subversion/changesets/4#ch10 changelist].
== Official news ==
'''General'''<br/>
:[[#KFMod/Classes/KFGameType.uc|Halloween Zeds have returned home]]<br/>
:Removed Map Whitelist<br/>
'''Balance'''<br/>
:[[#KFMod/Classes/ScytheFire.uc|Scythe]]<br/>
::Reduced primary fire speed<br/>
::Reduced secondary fire damage<br/>
::Secondary fire now behaves the same as the Claymore<br/>
:[[#KFMod/Classes/CrossbuzzsawPickup.uc|Buzzsaw Bow]]<br/>
::Increased the cost of the blades by 4x<br/>
'''Bugs'''<br/>
:[[#KFMod/Classes/DamTypeThompson.uc|Thompson will now count towards Commando stats]]<br/>
:[[#KFMod/Classes/TrenchGun.uc|Trenchgun now properly switches to flashlight]]<br/>
:[[#KFMod/Classes/HUDKillingFloor.uc|Ammo count now goes down to 0 for singleshot weapons (except the m99)]]<br/>


== IpDrv/Classes/UdpGamespyQuery.uc ==
== IpDrv/Classes/UdpGamespyQuery.uc ==

Revision as of 22:56, 8 November 2012

These are all the changes from version 1040 to version 1043 (there are no versions between).

If you are interested in the exact changes, see the SVN changelist.

Official news

General

Halloween Zeds have returned home
Removed Map Whitelist

Balance

Scythe
Reduced primary fire speed
Reduced secondary fire damage
Secondary fire now behaves the same as the Claymore
Buzzsaw Bow
Increased the cost of the blades by 4x

Bugs

Thompson will now count towards Commando stats
Trenchgun now properly switches to flashlight
Ammo count now goes down to 0 for singleshot weapons (except the m99)

IpDrv/Classes/UdpGamespyQuery.uc

Changed default OldQueryPortNumber to 7717.

KFMod/Classes/AxeFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/AxeFireB.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/BatFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/ChainsawAltFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/ChainsawFire.uc

Replaced damageConst with maxAdditionalDamage and MeleeDamage.
Damage is now a random value between 14 and 19.

KFMod/Classes/ClawsFire.uc

Replaced damageConst with MeleeDamage.

KFMod/Classes/ClaymoreSwordFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/ClaymoreSwordFireB.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/CrossbuzzsawPickup.uc

Changed ammo cost to £80 per saw.

KFMod/Classes/DamTypeThompson.uc

Added code to add to commando damage and stalker kills.

KFMod/Classes/HUDKillingFloor.uc

Changed variable used to display ammo remaining for certain weapons (single shot weapons, such as the crossbow, M79, etc).

KFMod/Classes/KatanaFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/KatanaFireB.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/KFGameType.uc

Replaced halloween zeds with regular ones.

KFMod/Classes/KFMeleeFire.uc

Cleaned up to no longer use maxAdditionalDamage variable.

KFMod/Classes/KnifeFire.uc

Replaced damageConst with MeleeDamage.

KFMod/Classes/KnifeFireB.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/MacheteFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/MacheteFireB.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/ScytheFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.
Changed swing rate from 1.00 to 1.20.

KFMod/Classes/ScytheFireB.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.
Changed damage to 330.
Changed autofire to false; the player must now click for each swing.

KFMod/Classes/TrenchGun.uc

Removed bTorchEnabled line.

KFMod/Classes/UnWeldFire.uc

Replaced damageConst with MeleeDamage.

KFMod/Classes/WeldFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.