RO2 Manual: Difference between revisions

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===Achievements===
===Achievements===
Achievements do not affect how the game is played - but they are "badges of honor" for getting to certain achievements in the game. This can range from something as simple as the players first 10 kills, to managing a 500-meter shot to the head with a sniper rifle. And we will continue to add to the list of achievements available!
Achievements do not affect how the game is played - but they are "badges of honor" for getting to certain achievements in the game. This can range from something as simple as the players first 10 kills, to managing a 500-meter shot to the head with a sniper rifle. And we will continue to add to the list of achievements available!
==Settings==


==Credits==
==Credits==
This options plays a movie that will display full [[RO2_Credits|Red Orchestra 2 credits]] list
==Exit Game==
==Exit Game==
This option exits the game and returns the user to the desktop.
This option exits the game and returns the user to the desktop.

Revision as of 20:23, 18 June 2012

Menu

Server Browser

The server browser is the gateway to the Multiplayer experience in the game. It will list all the available servers reported back to it by the Steam Master Server that match your filter settings. The tabs across the top allow you to choose a subset of servers:

Ranked

Ranked servers run "standard" versions of the game, where players can work on increasing their profile statistics while playing. This can cover all game types and modes as well as some custom settings and white listed mutators.

Unranked

Unranked servers are those where less standard versions of the game are being played, with the server admin having changed many of the game defaults; this can include things as major modifications to non white listed mutators. Each server should list the modifications, so you know what you are getting!

Favorites

Lists servers players have added to their favorites list.

Friends

Lists servers that contain users on the players steam friends list.

LAN

Lists servers on the Local Area Network that players are connected to.

Recently Played

Lists the servers players have most recently played on.

Filters

Players can also apply filters to cut down the list to the game mode(Territory, Countdown, Firefight, Multiplayer Campaign), realism level (Action, Classic, Realism or Custom) and game type (Infantry, Tank and Combined Arms). The filter list also includes checks for empty and full servers as well as anti cheat settings.

Singleplayer

Taking this option allows the player to chose one of the following:

  • Continue Campaign - continue where you last left off play in a campaign
  • Axis Campaign - play the full Axis Campaign, or choose missions from it that the player has unlocked
  • Allies Campaign - play the full Allies Campaign, or choose missions from it that the player has unlocked

Note that the Allies' Campaign will only be available after you have completed the Axis Campaign for the first time - and individual Missions will only unlock once you have successfully completed the Missions before them in that Campaign.

Each Campaign is divided into Chapters, containing one or more Missions. This is to help set the scene for each Mission.

Clicking on a Mission will give you brief information about that Mission. Clicking on "Select" will allow you to select the Difficulty Level. On the easiest level, your squad will be reinforced regularly throughout gameplay - on the most difficult, you will get NO reinforcements, so cannot afford to take many casualties! The difficulty levels are:

  • Raw Recruit
  • Frontline Soldier
  • Battle Hardened
  • Hero of Stalingrad

The first two difficulties are played in action mode while the later are played in realism.

Clicking on the desired Difficulty Level and clicking "Select" will start the highlighted Mission, playing the Mission Briefing video. If you have not played a Mission before, listen carefully to the Briefing. To skip the Briefing, hit "ESC".

Your Mission will either require you to attack a series of Objectives, or to defend them.

Attacking

To attack Objectives, players need to get into the Objective area and capture it, along with other members of their Squad. After capturing an Objective, players will need to move on to the next, until they have all been captured. How the player chooses to attack is completely up to them - assault straight in, lay smoke, take a team and flank to one side - it is the players choice.

Defending

When defending, players will have to stay in the Objective area and hold it. The enemy will not be completely predictable, but will also use different avenues to attack through, so players keep their eyes open! There is a time period to defend each Objective - if the player fails to hold, they will be automatically pushed back to the next defensive line. The defenders must stop the enemy attack SOMEWHERE in order to win the Mission.

Death and Reinforcements

Remember that the weaponry in this game are modeled on real-life weapons and their effects. This means that you cannot just shrug off bullets and grenades. The player is likely to die. But the focus is the Squad, not just one individual, so, if the player dies in the game, he will take over another member of your Squad and continue playing - so long as there are members of the Squad still alive. If the whole Squad dies, the player will lose the Mission. Depending on the Difficulty Level, the player's Squad will get reinforced with fresh soldiers from time to time. But be careful - make sure you keep your Squad intact!

Training Missions

As part of the Axis Campaign, there are Training Missions for Basic Training, Support, Squad Leader, Tank and Commander. These will provide experience of all the main gameplay mechanics in a safe environment!

Profile Stats

The Profile Statistics show how you are progressing your skills in the game. This is broken up into a number of tabs for you to view in game - and each element has a brief explanation. This section gives you a summary of all the areas.

Overview

The key element is Honor. This represents the player's overall points and ranking in the game. The Honor rating is used to help find MP games with other players of similar skill level to the player and also drives many of the rewards in the game. The other statistics on this page are about the player's combat history and overall career history - such as the total number of kills, wins and losses and so on.

Class Progress

This page will tell the player how they are scoring and ranking class by class. It will show you how good a rifleman they are, or squad leader and so on. It will tell the player his rank in each class and, crucially, what they have unlocked and what they have to do to get to the next unlocks. Along with that, it shows the player any bonuses you get due to your rank.

Weapon Progress

Similar to the class progress, this page will tell the player how well they are doing with each of the weapons in game. It will show what upgrades they have per weapon, plus any benefits they may have gained due to your level of expertise.

Achievements

Achievements do not affect how the game is played - but they are "badges of honor" for getting to certain achievements in the game. This can range from something as simple as the players first 10 kills, to managing a 500-meter shot to the head with a sniper rifle. And we will continue to add to the list of achievements available!

Settings

Credits

This options plays a movie that will display full Red Orchestra 2 credits list

Exit Game

This option exits the game and returns the user to the desktop.

Game Modes

Gameplay Mechanics

General

Infantry

Tanks

Unsupported Features