RO2 Manual: Difference between revisions
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Your Mission will either require you to attack a series of Objectives, or to defend them. | Your Mission will either require you to attack a series of Objectives, or to defend them. | ||
===Attacking=== | |||
To attack Objectives, players need to get into the Objective area and capture it, along with other members of their Squad. After capturing an Objective, players will need to move on to the next, until they have all been captured. How the player chooses to attack is completely up to them - assault straight in, lay smoke, take a team and flank to one side - it is the players choice. | |||
===Defending=== | |||
When defending, players will have to stay in the Objective area and hold it. The enemy will not be completely predictable, but will also use different avenues to attack through, so players keep their eyes open! There is a time period to defend each Objective - if the player fails to hold, they will be automatically pushed back to the next defensive line. The defenders must stop the enemy attack SOMEWHERE in order to win the Mission. | |||
===Death and Reinforcements=== | |||
Remember that the weaponry in this game are modeled on real-life weapons and their effects. This means that you cannot just shrug off bullets and grenades. The player is likely to die. But the focus is the Squad, not just one individual, so, if the player dies in the game, he will take over another member of your Squad and continue playing - so long as there are members of the Squad still alive. If the whole Squad dies, the player will lose the Mission. Depending on the Difficulty Level, the player's Squad will get reinforced with fresh soldiers from time to time. But be careful - make sure you keep your Squad intact! | |||
===Training Missions=== | |||
As part of the Axis Campaign, there are Training Missions for Basic Training, Support, Squad Leader, Tank and Commander. These will provide experience of all the main gameplay mechanics in a safe environment! | |||
==Profile Stats== | ==Profile Stats== |
Revision as of 20:16, 18 June 2012
Menu
Server Browser
The server browser is the gateway to the Multiplayer experience in the game. It will list all the available servers reported back to it by the Steam Master Server that match your filter settings. The tabs across the top allow you to choose a subset of servers:
Ranked
Ranked servers run "standard" versions of the game, where players can work on increasing their profile statistics while playing. This can cover all game types and modes as well as some custom settings and white listed mutators.
Unranked
Unranked servers are those where less standard versions of the game are being played, with the server admin having changed many of the game defaults; this can include things as major modifications to non white listed mutators. Each server should list the modifications, so you know what you are getting!
Favorites
Lists servers players have added to their favorites list.
Friends
Lists servers that contain users on the players steam friends list.
LAN
Lists servers on the Local Area Network that players are connected to.
Recently Played
Lists the servers players have most recently played on.
Filters
Players can also apply filters to cut down the list to the game mode(Territory, Countdown, Firefight, Multiplayer Campaign), realism level (Action, Classic, Realism or Custom) and game type (Infantry, Tank and Combined Arms). The filter list also includes checks for empty and full servers as well as anti cheat settings.
Singleplayer
Taking this option allows the player to chose one of the following:
- Continue Campaign - continue where you last left off play in a campaign
- Axis Campaign - play the full Axis Campaign, or choose missions from it that the player has unlocked
- Allies Campaign - play the full Allies Campaign, or choose missions from it that the player has unlocked
Note that the Allies' Campaign will only be available after you have completed the Axis Campaign for the first time - and individual Missions will only unlock once you have successfully completed the Missions before them in that Campaign.
Each Campaign is divided into Chapters, containing one or more Missions. This is to help set the scene for each Mission.
Clicking on a Mission will give you brief information about that Mission. Clicking on "Select" will allow you to select the Difficulty Level. On the easiest level, your squad will be reinforced regularly throughout gameplay - on the most difficult, you will get NO reinforcements, so cannot afford to take many casualties! The difficulty levels are:
- Raw Recruit
- Frontline Soldier
- Battle Hardened
- Hero of Stalingrad
The first two difficulties are played in action mode while the later are played in realism.
Clicking on the desired Difficulty Level and clicking "Select" will start the highlighted Mission, playing the Mission Briefing video. If you have not played a Mission before, listen carefully to the Briefing. To skip the Briefing, hit "ESC".
Your Mission will either require you to attack a series of Objectives, or to defend them.
Attacking
To attack Objectives, players need to get into the Objective area and capture it, along with other members of their Squad. After capturing an Objective, players will need to move on to the next, until they have all been captured. How the player chooses to attack is completely up to them - assault straight in, lay smoke, take a team and flank to one side - it is the players choice.
Defending
When defending, players will have to stay in the Objective area and hold it. The enemy will not be completely predictable, but will also use different avenues to attack through, so players keep their eyes open! There is a time period to defend each Objective - if the player fails to hold, they will be automatically pushed back to the next defensive line. The defenders must stop the enemy attack SOMEWHERE in order to win the Mission.
Death and Reinforcements
Remember that the weaponry in this game are modeled on real-life weapons and their effects. This means that you cannot just shrug off bullets and grenades. The player is likely to die. But the focus is the Squad, not just one individual, so, if the player dies in the game, he will take over another member of your Squad and continue playing - so long as there are members of the Squad still alive. If the whole Squad dies, the player will lose the Mission. Depending on the Difficulty Level, the player's Squad will get reinforced with fresh soldiers from time to time. But be careful - make sure you keep your Squad intact!
Training Missions
As part of the Axis Campaign, there are Training Missions for Basic Training, Support, Squad Leader, Tank and Commander. These will provide experience of all the main gameplay mechanics in a safe environment!
Profile Stats
Credits
Exit Game
This option exits the game and returns the user to the desktop.