Tutorials (Killing Floor): Difference between revisions
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*[http://area.autodesk.com/louis_tutorials/cat_overview_part_1_rigging_with_cat Rigging with CAT] | *[http://area.autodesk.com/louis_tutorials/cat_overview_part_1_rigging_with_cat Rigging with CAT] | ||
*[http://forums.tripwireinteractive.com/showthread.php?t=54305 Texturing] | *[http://forums.tripwireinteractive.com/showthread.php?t=54305 Texturing] | ||
*[http://forums.tripwireinteractive.com/showthread.php?t=39664 Basic mapping | *[http://forums.tripwireinteractive.com/showthread.php?t=39664 Basic mapping] for [[DA2]] | ||
*[http://forums.tripwireinteractive.com/showthread.php?t=36993 Creating an SP map] | |||
*[http://forums.tripwireinteractive.com/showthread.php?t=40428 Changing the level summary] | |||
*[http://forums.tripwireinteractive.com/showthread.php?t=33060 Locked doors with keys] | |||
[[Category:Tutorial]] | [[Category:Tutorial]] |
Revision as of 17:15, 21 September 2012
Please include step by step pictures with tutorials in addition to your text if applicable. Steps should be clear & concise so even a beginner can attempt to comprehend it and follow along. If you assume the user has prior prerequisite knowledge to be able to follow the tutorial, add links to the needed knowledge in the form of another tutorial in this section(Build this section from the ground up).
Coding Tutorials
See the list of coding tutorials.
Basic Guides for Beginners
Movers
Story Missions
'Story mode' is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. No trader. no 'waves', etc.) It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple of useful tutorials on how to use story mode actors to create story missions.
[1]*Fel's tutorial
[2]*Alex's tutorial