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This | This glossary is intended as a repository for common terms and their definitions. | ||
====DPS==== | |||
'''D'''amage '''p'''er '''s'''econd. | |||
====GameType==== | |||
:A way to implement a mod; specifies basic rules for playing the game (e.g. GunGame or Specimen Verses); can be further modified through mutators. | :A way to implement a mod; specifies basic rules for playing the game (e.g. GunGame or Specimen Verses); can be further modified through mutators. | ||
====Mod==== | |||
:Short for modification; modification of a game can add new rules or content and in UnrealEngine games a modification can be implemented as a Mutator, a gametype, a total conversion, a player model and a VoicePack just to name a few. | :Short for modification; modification of a game can add new rules or content and in UnrealEngine games a modification can be implemented as a Mutator, a gametype, a total conversion, a player model and a VoicePack just to name a few. | ||
====Mutator==== | |||
:A way to implement a mod in UnrealEngine games; mutators usually just change a certain aspect of the game, but there are also mutators with large scale modifications (e.g. weapon mods, competitive mods); mutators are stackable with other mutators to combine their modifications. | :A way to implement a mod in UnrealEngine games; mutators usually just change a certain aspect of the game, but there are also mutators with large scale modifications (e.g. weapon mods, competitive mods); mutators are stackable with other mutators to combine their modifications. | ||
====[[Information:Packages|Package]]==== | |||
:A file containing resources for Unreal engine games (code, decorations, sound, music, maps, or all of it) | :A file containing resources for Unreal engine games (code, decorations, sound, music, maps, or all of it) | ||
====Total Conversion==== | |||
:Mod attempting to totally change the underlying game into a different game by providing all-new content (game types, user interface, weapons, maps, models, menus). An example of this would be Defence Alliance 2. | :Mod attempting to totally change the underlying game into a different game by providing all-new content (game types, user interface, weapons, maps, models, menus). An example of this would be Defence Alliance 2. | ||
====Whitelisting==== | |||
:Whitelisting is a system whereby only verified (''whitelisted'') content may be used to gain stats and achievements. |
Latest revision as of 15:35, 13 November 2012
This glossary is intended as a repository for common terms and their definitions.
DPS
Damage per second.
GameType
- A way to implement a mod; specifies basic rules for playing the game (e.g. GunGame or Specimen Verses); can be further modified through mutators.
Mod
- Short for modification; modification of a game can add new rules or content and in UnrealEngine games a modification can be implemented as a Mutator, a gametype, a total conversion, a player model and a VoicePack just to name a few.
Mutator
- A way to implement a mod in UnrealEngine games; mutators usually just change a certain aspect of the game, but there are also mutators with large scale modifications (e.g. weapon mods, competitive mods); mutators are stackable with other mutators to combine their modifications.
Package
- A file containing resources for Unreal engine games (code, decorations, sound, music, maps, or all of it)
Total Conversion
- Mod attempting to totally change the underlying game into a different game by providing all-new content (game types, user interface, weapons, maps, models, menus). An example of this would be Defence Alliance 2.
Whitelisting
- Whitelisting is a system whereby only verified (whitelisted) content may be used to gain stats and achievements.