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  • 24 bytes (3 words) - 19:13, 18 June 2012
  • =Gameplay Mechanics= ...2 is similar to that of other modern first-person shooters with some added features. Spawning takes place in waves so that players tend to arrive at the battl ...
    17 KB (2,966 words) - 17:13, 20 October 2012

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  • ===Gameplay=== ...t in increase wear on the magazine spring, thus increasing jams. The M16A1 features an attachable bayonet. ...
    1 KB (245 words) - 03:04, 10 June 2017
  • ...eneficial features of the Mutator system. They slightly change (or mutate) gameplay, allowing for interesting combinations.</blockquote> <blockquote>The second rule is that Mutators should only change gameplay in a slight fashion. Although that's a vague way of putting it, you need to ...
    2 KB (369 words) - 11:50, 28 November 2012
  • ==Gameplay== ...pture zone. In addition he is equipped to destroy a range of destructible features (such as walls, barbed wire, bunkers ) and tanks. ...
    3 KB (422 words) - 22:40, 25 October 2012
  • ...counter the Soviet PPSh-41's firepower and magazine capacity, the MP 40/II features a widened magazine well with room for two side-by-side 32-round magazines. ==Gameplay== ...
    2 KB (316 words) - 02:00, 14 October 2012
  • ...ic, which could be a strength rather than a weakness. Although possessing features such as angled armour and wide tracks more commonplace in modern day exampl ==Gameplay== ...
    3 KB (401 words) - 14:39, 28 October 2012
  • ...fully realized interiors and several other unique [[RO2_Features|gameplay features]]. Players can chose to join the German Wehrmacht or the Soviet Red Army. ==Gameplay== ...
    7 KB (1,016 words) - 04:11, 10 September 2015
  • * [[RO2_Manual#Gameplay Mechanics|Gameplay Mechanics]] .... On the easiest level, your squad will be reinforced regularly throughout gameplay - on the most difficult, you will get NO reinforcements, so cannot afford t ...
    9 KB (1,591 words) - 20:54, 19 June 2012
  • If they aren't you will not be able to place any objectives or use any features of the Objective Mode codebase in your map...So this is kind of an importan ...actor to your map. The level rules actor determines a number of important gameplay rules for your map including : ...
    3 KB (434 words) - 17:30, 7 November 2013
  • ...ading Marco to recreate the speed and ferocity of the Alien, including new gameplay functionalities as facehuggers and endboss-fights with the queen, the team === Features === ...
    6 KB (897 words) - 12:05, 8 December 2012
  • =Gameplay Mechanics= ...2 is similar to that of other modern first-person shooters with some added features. Spawning takes place in waves so that players tend to arrive at the battl ...
    17 KB (2,966 words) - 17:13, 20 October 2012
  • == Features == ...CTF above 24 players (not for performance reasons, but to ensure enjoyable gameplay). As a result, MinPlayers should be kept in the range 0-24. ...
    41 KB (6,559 words) - 20:31, 17 April 2013
  • All new game type: Objective Mode features story driven gameplay with objectives to complete while battling the zeds! * Added a new level rules actor which can configure additional gameplay rules such as player's starting cash the equipment they spawn with, etc. ...
    45 KB (5,326 words) - 00:38, 22 July 2013
  • '''KEY FEATURES:''' ...aves – or can the Zed team stop them before they get to the end? ''6v6 PvP gameplay with every weapon, Zed and death!'' ...
    46 KB (6,894 words) - 23:22, 20 January 2019