Objective Mode (Killing Floor)

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Revision as of 20:21, 4 November 2013 by Alex KF (talk | contribs)
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What is 'Objective Mode' ?


'Objective Mode' is the second official game mode released for Killing Floor. In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer. As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map.

How do I create an Objective Mode map?


Creating an Objective Mode map is more involved than creating a wave mode map, but many of the same rules apply. There are several key things you will want to do when you create an Objective Mode map for killing floor.

1. You must save your map with the 'KFO' prefix. If you don't do this, It won't show in the list of Objective mode maps in the game. ie. "KFO-MyAwesomeMap" vs. "KF-MyAwesomeMap"

  Prefixes are very important in Killing Floor because they dictate which game mode is associated with a given map.  If you use the wrong prefix you're essentially telling the game to 
  attempt to load the wrong set of gameplay rules, and at best your map will probably not work. At worst, it may even crash on load. 




== Objective Mode Maps ==


Official Maps  — List of all maps made by Tripwire which make use of Objective mode
Community Maps  — List of all known community maps which make use of Objective mode

== Objective Mode Tech Documentation ==

Script Classes  — List of all script classes which ship with Objective mode