Objective Mode (Killing Floor): Difference between revisions
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'Objective Mode' is the second official game mode released for Killing Floor. In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer. As such, there are no fixed rules of play. For example : all of Tripwire's Objective mode maps to date end with a Patriarch fight, but this is just a convention, there is nothing in the objective mode gametype that dictates there *has* to be a patriarch fight at the end of the map. | |||
'''Objectives''' | |||
Objectives are actors which are placed in the editor by a level designer. In the Actor classes browser they are under 'StoryObjectiveBase --> KF_StoryObjective' | |||
'''== Objective Mode Maps ==''' | '''== Objective Mode Maps ==''' | ||
Revision as of 20:09, 4 November 2013
'Objective Mode' is the second official game mode released for Killing Floor. In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer. As such, there are no fixed rules of play. For example : all of Tripwire's Objective mode maps to date end with a Patriarch fight, but this is just a convention, there is nothing in the objective mode gametype that dictates there *has* to be a patriarch fight at the end of the map.
Objectives
Objectives are actors which are placed in the editor by a level designer. In the Actor classes browser they are under 'StoryObjectiveBase --> KF_StoryObjective'
== Objective Mode Maps ==
Official Maps — List of all maps made by Tripwire which make use of Objective mode
Community Maps — List of all known community maps which make use of Objective mode
== Objective Mode Tech Documentation ==
Script Classes — List of all script classes which ship with Objective mode