Objective Mode (Killing Floor): Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
'Objective Mode' is the second official game mode released for Killing Floor.  In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer.  As such, there are no fixed rules of play. For example : all of Tripwire's Objective mode maps to date end with a Patriarch fight, but this is just a convention, there is nothing in the objective mode gametype that dictates there *has* to be a patriarch fight at the end of the map.
'''Objectives'''
Objectives are actors which are placed in the editor by a level designer.  In the Actor classes browser they are under 'StoryObjectiveBase -->  KF_StoryObjective'
'''== Objective Mode Maps =='''
'''== Objective Mode Maps =='''



Revision as of 20:09, 4 November 2013

'Objective Mode' is the second official game mode released for Killing Floor. In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer. As such, there are no fixed rules of play. For example : all of Tripwire's Objective mode maps to date end with a Patriarch fight, but this is just a convention, there is nothing in the objective mode gametype that dictates there *has* to be a patriarch fight at the end of the map.

Objectives

Objectives are actors which are placed in the editor by a level designer. In the Actor classes browser they are under 'StoryObjectiveBase --> KF_StoryObjective'


== Objective Mode Maps ==

Official Maps  — List of all maps made by Tripwire which make use of Objective mode
Community Maps  — List of all known community maps which make use of Objective mode

== Objective Mode Tech Documentation ==

Script Classes  — List of all script classes which ship with Objective mode