Objective Mode (Killing Floor): Difference between revisions
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{{Bullet link|[[Adding NPCs]]|Learn how to add NPCs to your objective mode map}} | {{Bullet link|[[Adding NPCs]]|Learn how to add NPCs to your objective mode map}} | ||
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{{Bullet link|[[Saving & Exporting]]|Learn how to correctly save your map and prepare it for release}} | |||
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'''== Objective Mode Maps ==''' | '''== Objective Mode Maps ==''' |
Revision as of 21:13, 4 November 2013
What is 'Objective Mode' ?
'Objective Mode' is the second official game mode released for Killing Floor. In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer. As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map.
How do I create an Objective Mode map?
The Basics
Creating Objectives
Enemy Spawning
Adding Dialogue
Adding NPCs — Learn how to add NPCs to your objective mode map
Saving & Exporting — Learn how to correctly save your map and prepare it for release
== Objective Mode Maps ==
Official Maps — List of all maps made by Tripwire which make use of Objective mode
Community Maps — List of all known community maps which make use of Objective mode
== Objective Mode Tech Documentation ==
Script Classes — List of all script classes which ship with Objective mode