Difference between revisions of "User:Benjamin/Sandbox"

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(Trying out TF2 wiki layout to see how it compares)
(Trying out colour scheme)
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<div style="float:right;min-height:400px;min-width:300px;background-color:#fffcf7;border:1px solid #79542b;padding:2px;margin-left:30px;margin-bottom:30px;">
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{| style="color:#30394f;white-space:nowrap;float:right;min-height:400px;width:300px;background-color:#bdc5d7;border:1px solid #808fb2;padding:2px;margin-left:30px;margin-bottom:30px;"
<div style="background-color:#f3a957;text-align:center;padding:2px;">'''BioticsLab'''</div>
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|- style="background-color:#8896b7;text-align:center;padding:2px;"
[[File:BioticsLab001.jpg|300px]]
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| colspan="2" | '''BioticsLab'''
<div style="background-color:#f9d483;text-align:center;padding:2px;">'''Details'''</div>
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|-
'''Author''': Tripwire Interactive<br/>
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| colspan="2" | [[File:BioticsLab001.jpg|300px]]
'''Size''': Medium<br/>
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|- style="background-color:#8896b7;text-align:center;padding:2px;"
'''Setting''': Indoors<br/>
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| colspan="2" | '''Details'''
'''Trader locations''': 3<br/>
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|-
<div style="background-color:#f9d483;text-align:center;padding:2px;">'''Technical Information'''</div>
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| '''Author''': || Tripwire Interactive
'''File name''': KF-BioticsLab.rom<br/>
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|-
'''Spawn points''': 37<br/>
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| '''Size''': || Medium
</div>
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|-
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| '''Setting''': || Indoors
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|-
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| '''Trader locations''': || 3
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|- style="background-color:#8896b7;text-align:center;padding:2px;"
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| colspan="2" | '''Technical Information'''
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|-
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| '''File name''': || KF-BioticsLab.rom
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|-
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| '''Number of spawns''': || 37
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|}
  
 
{{quote|text=Within ten hours of the containment breach, nearly three quarters of the security and research detail at Horzine's London laboratory had been killed. Those who couldn't escape set up makeshift defenses in their dormitories, or the labs. In the depths of the facility, the incubators remain functional - spawning more and more clones. Your task is to eliminate every last one of the bastards.|source=Map description}}
 
{{quote|text=Within ten hours of the containment breach, nearly three quarters of the security and research detail at Horzine's London laboratory had been killed. Those who couldn't escape set up makeshift defenses in their dormitories, or the labs. In the depths of the facility, the incubators remain functional - spawning more and more clones. Your task is to eliminate every last one of the bastards.|source=Map description}}

Revision as of 04:32, 7 December 2012

BioticsLab
BioticsLab001.jpg
Details
Author: Tripwire Interactive
Size: Medium
Setting: Indoors
Trader locations: 3
Technical Information
File name: KF-BioticsLab.rom
Number of spawns: 37

“Within ten hours of the containment breach, nearly three quarters of the security and research detail at Horzine's London laboratory had been killed. Those who couldn't escape set up makeshift defenses in their dormitories, or the labs. In the depths of the facility, the incubators remain functional - spawning more and more clones. Your task is to eliminate every last one of the bastards.”

– Map description

BioticsLab is an official map for Killing Floor. It is one of the release maps, and is a remake of the Killing Floor Mod map of the same name.

Details

BioticsLab is a medium-size map that comprises narrow corridors, stairwells, and open rooms.

Players start outside of a wrecked elevator, at the base of a T-shaped junction. Straight ahead at the end of the corridor is a stairwell, leading down to another set of corridors with a U-shaped room leading off it. From the right of the start point is a small room with an ammo pickup. Taking the left corridor from the start point leads you through a door that takes you down another corridor to a stairwell, leading to one of the trader locations.

Specimen spawn points are scattered around the map, all of them either in the corridors, inaccessible spawn areas, or ceiling vents.

Trader locations

There are three trader locations, the first of which can be found by following the main corridor from the spawn point, turning right before the double doors, and then left again around the corner. The second can be found in the U-shaped room, and the third can be found by taking the left-hand corridor from the start point and following it down.

Strategy

U-shaped room

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Gallery