User:Benjamin/Sandbox: Difference between revisions

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{{quote|text=Within ten hours of the containment breach, nearly three quarters of the security and research detail at Horzine's London laboratory had been killed. Those who couldn't escape set up makeshift defenses in their dormitories, or the labs. In the depths of the facility, the incubators remain functional - spawning more and more clones. Your task is to eliminate every last one of the bastards.|source=Map description}}
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__TOC__
{{Col-break|width=33%}}
{|style="white-space:nowrap; width: auto;text-align: center;font-size:1.1em;padding-left:20px;padding-right:20px;"
|- style="text-align:center;"
| colspan="2" | <small>''[[Red_Orchestra_2|Red Orchestra 2]] Map''</small>
|- style="text-align:center;background-color:#9DA4DD;"
| colspan="2" | '''Grain Elevator'''
|-
| Map Type
| style="text-align:right;" | [[Infantry]]
|-
| Creator
| style="text-align:right;" | Tripwire
|-
| Version
| style="text-align:right;" | Final
|-
| Game Modes
| style="text-align:right;" | [[RO2_Countdown|CD]],[[RO2_Firefight|FF]],[[RO2_Territory|TE]]
|}
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[[File:GrainElevator.png|right|256px|The German assault on the Grain Elevator]]
{{Col-end}}</div>


=Story=
<div style="float:right;min-height:500px;width:300px;background-color:#E0E3E3;border:1px solid #C2D3D2;padding:10px;text-align:center;margin-left: 30px;margin-bottom:30px;">
'''Date''': 20th September 1942
<div style="background-color:orange;">''Official [[Killing Floor]] map''</div>
<big>'''BioticsLab'''</big><br/><br/>
[[File:Bioticslabpreview.jpg|300px]]<br/><br/>
'''Author''': Tripwire Interactive<br/>
'''Trader locations''': 3<br/>
'''Spawn Points''': 37<br/>
</div>


'''Location''': Stalingrad Elevator
'''BioticsLab''' is an official map for [[Killing Floor]]. It is one of the release maps, and is a remake of the [http://en.wikipedia.org/wiki/Killing_Floor_(mod) Killing Floor Mod] map of the same name.
 
__TOC__
'''German unit''': 94.Inf.Div., XXXXVIII Pz.Korps
== Details ==
 
'''Soviet Unit''': Mixed remnants of 10 and 92 Rifle Brigades, plus volunteers from the Volga Flotilla


'''Background''': As 24.Pz.Div. reached the railway line, everything around the elevator seemed quiet – no Russian resistance. So they left the building alone, turning north to help with the fighting around the city center. However, before 94.Inf.Div. could close up and consolidate the gains, a small group of Soviet riflemen had slipped into the elevator and proceeded to defy all attempts to remove them from the immense concrete structure.
<p>BioticsLab is a medium-size map that comprises narrow corridors, stairwells, and open rooms.</p>


'''Situation''': 94.Inf.Div. has been taking substantial casualties trying to clear out the elevator over the past two days, while the Russians have not only held out, but have managed to get reinforced. Now 94.Inf.Div. has them properly isolated and is prepared to fight their way into the fortress. The Soviet defenders are equally prepared to stop them.
<p>Players start outside of a wrecked elevator, at the base of a T-shaped junction. Straight ahead at the end of the corridor is a stairwell, leading down to another set of corridors with a U-shaped room leading off it. From the right of the start point is a small room with an ammo pickup. Taking the left corridor from the start point leads you through a door that takes you down another corridor to a stairwell, leading to one of the trader locations.</p>


'''Real life end result''': 94.Inf.Div. went on taking casualties and only finally cleared the building when the defenders ran out of ammunition and water, at which point the survivors managed to slip out, past the exhausted Germans dug in around them and a small handful escaped. But it was the last resistance in the south of the city.
<p>There are three trader locations, the first of which can be found by following the main corrodor from the spawn point, turning right before the double doors, and then left again around the corner. The second can be found in the U-shaped room, and the third can be found by taking the left-hand corridor from the start point and following it down.</p>


'''Notes''': The elevator was rebuilt/repaired and was (officially) back in operation for the summer of 1943. A team from Tripwire Interactive was actually the first set of westerners to be allowed into the building since the war. A team that included the Australian author Jason Mark got in there a little while afterwards, with a little help from Tripwire - but Tripwire hadn't announced any details, so we couldn't comment on the videos put up on Youtube!
<p>Specimen spawn points are scattered around the map, all of them either in the corridors, inaccessible spawn areas, or ceiling vents.</p>


=Objectives=
== Strategy ==


=Tactics=
[[File:BioticsLab004.jpg|256px|thumb|U-shaped room]]


=Map History=
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, cunt in culpa qui officia deserunt mollit anim id est laborum.


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[[Category:Red_Orchestra_2_Heroes_Of_Stalingrad]]
{{KFNavBox}}
[[Category:Killing Floor]]

Revision as of 06:47, 5 December 2012

“Within ten hours of the containment breach, nearly three quarters of the security and research detail at Horzine's London laboratory had been killed. Those who couldn't escape set up makeshift defenses in their dormitories, or the labs. In the depths of the facility, the incubators remain functional - spawning more and more clones. Your task is to eliminate every last one of the bastards.”

– Map description
Official Killing Floor map

BioticsLab



Author: Tripwire Interactive
Trader locations: 3
Spawn Points: 37

BioticsLab is an official map for Killing Floor. It is one of the release maps, and is a remake of the Killing Floor Mod map of the same name.

Details

BioticsLab is a medium-size map that comprises narrow corridors, stairwells, and open rooms.

Players start outside of a wrecked elevator, at the base of a T-shaped junction. Straight ahead at the end of the corridor is a stairwell, leading down to another set of corridors with a U-shaped room leading off it. From the right of the start point is a small room with an ammo pickup. Taking the left corridor from the start point leads you through a door that takes you down another corridor to a stairwell, leading to one of the trader locations.

There are three trader locations, the first of which can be found by following the main corrodor from the spawn point, turning right before the double doors, and then left again around the corner. The second can be found in the U-shaped room, and the third can be found by taking the left-hand corridor from the start point and following it down.

Specimen spawn points are scattered around the map, all of them either in the corridors, inaccessible spawn areas, or ceiling vents.

Strategy

U-shaped room

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, cunt in culpa qui officia deserunt mollit anim id est laborum.