https://wiki.tripwireinteractive.com/index.php?title=Update_1051_(Killing_Floor)&feed=atom&action=historyUpdate 1051 (Killing Floor) - Revision history2024-03-29T12:01:22ZRevision history for this page on the wikiMediaWiki 1.40.0https://wiki.tripwireinteractive.com/index.php?title=Update_1051_(Killing_Floor)&diff=4703&oldid=prevBenjamin: Created page with "<big><big>'''24, July, 2013'''</big></big><br/> These are all the changes from version 1050 to version 1051 If you are interested in the exact changes, see the SVN [https://..."2013-08-09T23:44:52Z<p>Created page with "<big><big>'''24, July, 2013'''</big></big><br/> These are all the changes from version 1050 to version 1051 If you are interested in the exact changes, see the SVN [https://..."</p>
<p><b>New page</b></p><div><big><big>'''24, July, 2013'''</big></big><br/><br />
<br />
These are all the changes from version 1050 to version 1051<br />
<br />
If you are interested in the exact changes, see the SVN [https://www.assembla.com/code/killingfloorsource/subversion/changesets/12 changelist].<br />
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== Changes ==<br />
<br />
'''General'''<br />
* Removed Summer Zeds<br />
* Fixed an issue with where a Gold Handcannon would not be properly listed<br />
* Fixed an issue where you could not properly sell a hand cannon<br />
* Fixed an issue where monsters would ignore players<br />
* Fixed an issue where Golden 3 crown note would not properly unlock<br />
* Made sure gold bar messages are displayed for everyone<br />
* Fixed an issue where guns with more than max ammo due to perk would lose that extra ammo when picked up by player with that perk<br />
* Fixed an issue where Assault Flayer Ordinance was unlocking for all enemies<br />
* Fixed an issue where Extended Motion Projector would not properly unlock<br />
* Fixed “leftover” zeds during trader time in objective mode<br />
* Fixed an issue where boomstick was not immediately useable if it was previously dropped due to player death while reloading<br />
* Updated mutator whitelist<br />
* Fixed breaker box icon rendering when players weren’t facing the box<br />
* Addressed the general protection fault crashes showing up in story mode<br />
<br />
'''Map'''<br />
* Fixed a bug which prevented the Gold Bar objective from progressing in Solo play (this bug only occurred if the last zed was killed while Lockheart was talking; the order of capture does not matter).<br />
* Decreased spawn frequency on Breaker objective and added more clots so Fleshpounds and Scrakes should be less frequent.<br />
* Increased pathing density around main gates and forced zeds to walk them.<br />
* Fixed pathing bug by the broken wall near the Dandy Trader.<br />
* Turned off collision on Lockheart's safe doors so they won't push you when they open.<br />
* Fixed a few misaligned/stretched textures.<br />
* Set all ZombieVolume spawn priorities to the default of 3000 so zeds won't all spawn in the town area when holding out at the main gates in regular KF mode.<br />
* Put boards on the doors of the Clockwork Cafe because players kept trying to open them.<br />
* Fixed an exploit where players could stand on an invisible ledge in front of the sign above the rear Casino door.<br />
* Blocked off a window on the side of the Clockwork Cafe which you could crouch inside of.<br />
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'''Mutator Whitelist Additions/Updates'''<br />
* Door Messages v3<br />
* Custom Weapon Priorities<br />
* Skell’s Weapon Reskins<br />
* WeaponsWorkShope LITE<br />
* Classic ZED Voices<br />
* Damage Popup<br />
* Kill Messages V3<br />
* Visible Spectators<br />
* PerkMinimum<br />
* KFStatsX<br />
* Custom Buy Menu<br />
* Super Zombies<br />
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[[Category:Killing Floor]]</div>Benjamin