Update 1046 (Killing Floor 2): Difference between revisions
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'''Highlights''' | |||
* Survivalist Perk | * [[Survivalist]] Perk | ||
'''General''' | |||
* Server Takeover switch added to webadmin | * Server Takeover switch added to webadmin | ||
* Server takeover also now defaults to false if a server is passworded | * Server takeover also now defaults to false if a server is passworded | ||
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'''Balance''' | |||
: '''Perks and Weapons''' | |||
FireBug | : [[Firebug (Killing Floor 2)|FireBug]] | ||
* Fixed Napalm skill to work properly. It will now catch enemies in close radius to target on fire but not instantly kill them | :* Fixed Napalm skill to work properly. It will now catch enemies in close radius to target on fire but not instantly kill them | ||
* Fixed an issue with other zeds not catching on fire with dragon's breath | :* Fixed an issue with other [[Specimens (Killing Floor 2)|zeds]] not catching on fire with dragon's breath | ||
* Caulk n Burn spray damage reduced to 7 (was 10) | :* [[Caulk n' Burn|Caulk n Burn]] spray damage reduced to 7 (was 10) | ||
* Flamethrower spray damage reduced to 14 (was 17) | :* [[Flamethrower (Killing Floor 2)|Flamethrower]] spray damage reduced to 14 (was 17) | ||
* Microwave gun spray damage reduced to 14 (was 15) | :* [[Microwave Gun|Microwave gun]] spray damage reduced to 14 (was 15) | ||
Berserker | : [[Berserker (Killing Floor 2)|Berserker]] | ||
* The 30% damage bonus from the Massacre skill is now correctly applied | :* The 30% damage bonus from the Massacre skill is now correctly applied | ||
Sharpshooter | : [[Sharpshooter (Killing Floor 2)|Sharpshooter]] | ||
* 9mm/dual 9mm now get all skills and passive bonuses of the perk | :* [[9mm Pistol (Killing Floor 2)|9mm]]/[[Dual 9mm Pistols (Killing Floor 2)|dual 9mm]] now get all skills and passive bonuses of the perk | ||
* Fixed the reload speed component of the Stability skill not working online | :* Fixed the reload speed component of the Stability skill not working online | ||
Gunslinger | : [[Gunslinger]] | ||
* Dual SW500 fire rate decreased 0.19 (was 0.14) | :* Dual [[Dual .500 Magnums|SW500]] fire rate decreased 0.19 (was 0.14) | ||
Medic | : [[Field Medic (Killing Floor 2)|Medic]] | ||
* Airborne Agent no longer causes a camera shake | :* Airborne Agent no longer causes a camera shake | ||
: '''Grenades''' | |||
Freeze grenade | : [[Freeze Grenade|Freeze grenade]] | ||
* Fuse time decreased to 0.15 (was 0.5) it's easier to get a direct hit on zeds | :* Fuse time decreased to 0.15 (was 0.5) it's easier to get a direct hit on zeds | ||
* Freeze power increased to 150 (was 100) can freeze the FP with one grenade now | :* Freeze power increased to 150 (was 100) can freeze the [[Fleshpound (Killing Floor 2)|FP]] with one grenade now | ||
Flashbang grenade | : [[FlashBang|Flashbang grenade]] | ||
* Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds | :* Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds | ||
EMP grenade | : [[EMP Grenade|EMP grenade]] | ||
* Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds | :* Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds | ||
: '''ZEDS''' | |||
Alpha clot | : [[Alpha Clot|Alpha clot]] | ||
* Freeze incap time increased to 4 sec (was 2.0) | :* Freeze incap time increased to 4 sec (was 2.0) | ||
Cyst clot | : [[Cyst|Cyst clot]] | ||
* Freeze incap time increased to 5 sec (was 2.0) | :* Freeze incap time increased to 5 sec (was 2.0) | ||
Slasher clot | : [[Slasher|Slasher clot]] | ||
* Freeze incap time increased to 4 sec (was 2.0) | :* Freeze incap time increased to 4 sec (was 2.0) | ||
Gorefast | : [[Gorefast (Killing Floor 2)|Gorefast]] | ||
* Freeze incap time increased to 4.0 sec (was 2.0) | :* Freeze incap time increased to 4.0 sec (was 2.0) | ||
Crawler | : [[Crawler (Killing Floor 2)|Crawler]] | ||
* Freeze incap time increased to 4.5 sec (was 2.0) | :* Freeze incap time increased to 4.5 sec (was 2.0) | ||
Stalker | : [[Stalker (Killing Floor 2)|Stalker]] | ||
* Freeze incap time increased to 4 sec (was 2.0) | :* Freeze incap time increased to 4 sec (was 2.0) | ||
Husk | : [[Husk (Killing Floor 2)|Husk]] | ||
* Freeze incap time decreased to 1 sec (was 1.2) | :* Freeze incap time decreased to 1 sec (was 1.2) | ||
* Husk now casts a dynamic light on higher graphics settings | :* Husk now casts a dynamic light on higher graphics settings | ||
Siren | : [[Siren (Killing Floor 2)|Siren]] | ||
* Freeze incap time increased to 4.2 sec (was 2.2) | :* Freeze incap time increased to 4.2 sec (was 2.2) | ||
* Siren now casts a dynamic light that pulses when screaming on higher graphics settings | :* Siren now casts a dynamic light that pulses when screaming on higher graphics settings | ||
Fleshpound | : Fleshpound | ||
* Freeze incap cooldown increased to 10.5 sec (was 1.5) | :* Freeze incap cooldown increased to 10.5 sec (was 1.5) | ||
* Fleshpound will no longer rage after being decapped | :* Fleshpound will no longer rage after being decapped | ||
Scrake | : [[Scrake (Killing Floor 2)|Scrake]] | ||
* Freeze incap cooldown increased to 6 sec (was 1.5) | :* Freeze incap cooldown increased to 6 sec (was 1.5) | ||
* Scrake will no longer rage after being decapped | :* Scrake will no longer rage after being decapped | ||
Hans | : [[Dr. Hans Volter|Hans]] | ||
* Freeze incap Vulnerability decreased to 0.5 (was 0.95) | :* Freeze incap Vulnerability decreased to 0.5 (was 0.95) | ||
Patriarch | : [[Patriarch (Killing Floor 2)|Patriarch]] | ||
* Freeze incap Vulnerability decreased to 0.5 (was 0.95) | :* Freeze incap Vulnerability decreased to 0.5 (was 0.95) | ||
: '''Difficulty''' | |||
HOE | : HOE | ||
* Chance of spawning an exploding Crawler instead of a regular Crawler reduced to 20% (was 30%) | :* Chance of spawning an exploding Crawler instead of a regular Crawler reduced to 20% (was 30%) | ||
'''VS Survival Balance''' | |||
: '''Game mode changes''' | |||
* Total wave count of zeds reduced 37% | :* Total wave count of zeds reduced 37% | ||
* Player zeds respawn timer reduced | :* Player zeds respawn timer reduced | ||
* Wave 1 = | :* Wave 1 = 20 sec was 40 sec | ||
* Wave 2= | :* Wave 2 = 27 sec was 40 sec | ||
* Wave 3= | :* Wave 3 = 30 sec was 40 sec | ||
* Wave 4= | :* Wave 4 = 35 sec was 40 sec | ||
* Spawn rate for AI zeds slowed 15% | :* Spawn rate for AI zeds slowed 15% | ||
* Dosh mod for killing zeds increased 10% | :* Dosh mod for killing zeds increased 10% | ||
* Starting dosh increased to 500 was 300 | :* Starting dosh increased to 500 was 300 | ||
'''Zeds''' | |||
The following changes only affect playable zeds and have no effect on AI zeds or Survival mode. As you see there's a lot changed here, it’s our goal to make the zeds the star of the show in this mode and we wanted to make each zed fun to play, let us know what you think. | The following changes only affect playable zeds and have no effect on AI zeds or Survival mode. As you see there's a lot changed here, it’s our goal to make the zeds the star of the show in this mode and we wanted to make each zed fun to play, let us know what you think. | ||
: '''Alpha Clot''' | |||
* Health increased to 350 was 200 | :* Health increased to 350 was 200 | ||
* Rally damage buff increased to 1.5 was 1.2 | :* Rally damage buff increased to 1.5 was 1.2 | ||
* Increased attack animations speed and distance traveled | :* Increased attack animations speed and distance traveled | ||
* Melee attack cooldown decreased | :* Melee attack cooldown decreased | ||
* Walk speed increased to 325 was 300 | :* Walk speed increased to 325 was 300 | ||
* Sprint speed increased to 575 was 550 | :* Sprint speed increased to 575 was 550 | ||
* First bite from grab attack does 2x damage | :* First bite from grab attack does 2x damage | ||
* Resistance to incaps increased | :* Resistance to incaps increased | ||
* Shotgun damage type does 10% more damage | :* Shotgun damage type does 10% more damage | ||
* Assault damage type does 20% more damage | :* Assault damage type does 20% more damage | ||
* Slashing/Blunt damage type does 30% more damage | :* Slashing/Blunt damage type does 30% more damage | ||
* Fire damage type does 10% more damage | :* Fire damage type does 10% more damage | ||
: '''Slasher Clot''' | |||
* Increased attack animations speed and distance traveled | :* Increased attack animations speed and distance traveled | ||
* Slashing/Blunt damage type does 30% more damage | :* Slashing/Blunt damage type does 30% more damage | ||
* Fire damage type does 30% more damage | :* Fire damage type does 30% more damage | ||
: '''Crawler''' | |||
* Health increased to 250 was 150 | :* Health increased to 250 was 150 | ||
* Gas attack now lingers for 10sec was 15sec | :* Gas attack now lingers for 10sec was 15sec | ||
* Assault Damage type does 10% more damage | :* Assault Damage type does 10% more damage | ||
* Slashing/Blunt Damage type does 30% more damage | :* Slashing/Blunt Damage type does 30% more damage | ||
* Fire Damage type does 10% more damage | :* Fire Damage type does 10% more damage | ||
: '''Bloat''' | |||
* Bloat can move and launch bloat mines now. | :* [[Bloat (Killing Floor 2 VS)|Bloat]] can move and launch bloat mines now. | ||
* Bloat mine cooldown increased to 1.55 was 1.35 | :* Bloat mine cooldown increased to 1.55 was 1.35 | ||
* Bloat puke mine does 15 damage was 30 | :* Bloat puke mine does 15 damage was 30 | ||
* Walk speed increased to 270 was 250 | :* Walk speed increased to 270 was 250 | ||
* Sprint speed decreased to 401 was 420 | :* Sprint speed decreased to 401 was 420 | ||
* Resistance to incaps increased | :* Resistance to incaps increased | ||
* Slashing/Blunt damage type does 45% more damage | :* Slashing/Blunt damage type does 45% more damage | ||
* Assault damage type does 20% more damage | :* Assault damage type does 20% more damage | ||
: '''Gorefast''' | |||
* Blocking is 40% more effective | :* Blocking is 40% more effective | ||
* Increased attack animations speed and distance traveled | :* Increased attack animations speed and distance traveled | ||
* Attack Cooldown decreased 25% | :* Attack Cooldown decreased 25% | ||
* Resistance to all incaps increased. | :* Resistance to all incaps increased. | ||
* Walk speed increased to 350 was 250 | :* Walk speed increased to 350 was 250 | ||
* Piercing damage type does 20% more damage | :* Piercing damage type does 20% more damage | ||
* Slashing/blunt damage type does 45% more damage | :* Slashing/blunt damage type does 45% more damage | ||
* Assault damage type does 20% more damage | :* Assault damage type does 20% more damage | ||
: '''Stalker''' | |||
* Increased attack animations speed and distance traveled | :* Increased attack animations speed and distance traveled | ||
* Health increased to 130 was 100 | :* Health increased to 130 was 100 | ||
* Slashing/Blunt damage type does 25% less damage | :* Slashing/Blunt damage type does 25% less damage | ||
* Fire damage type does 30% more damage | :* Fire damage type does 30% more damage | ||
: '''Siren''' | |||
* Rifle damage type does 10% more damage | :* Rifle damage type does 10% more damage | ||
* Piercing damage type does 20% more damage | :* Piercing damage type does 20% more damage | ||
* Fire damage type does 50% more damage | :* Fire damage type does 50% more damage | ||
* Assault damage type does 20% more damage | :* Assault damage type does 20% more damage | ||
* Slashing/Blunt damage type does 30% more damage | :* Slashing/Blunt damage type does 30% more damage | ||
* Knockdown resistance increased 20% | :* Knockdown resistance increased 20% | ||
: '''Husk''' | |||
* Health increased to 600 was 450 | :* Health increased to 600 was 450 | ||
* Backpack is 40% less vulnerable to blowing up. | :* Backpack is 40% less vulnerable to blowing up. | ||
* Fireball explosion radius increased 45% | :* Fireball explosion radius increased 45% | ||
* Fireball travel speed increased 25% | :* Fireball travel speed increased 25% | ||
* Shooting recovery increased 30% | :* Shooting recovery increased 30% | ||
* Assault Damage type does 20% more damage | :* Assault Damage type does 20% more damage | ||
* Slash/Blunt damage type does 30% more damage | :* Slash/Blunt damage type does 30% more damage | ||
* Fire damage type does 40% more damage | :* Fire damage type does 40% more damage | ||
* Knockdown resistance increased 20% | :* Knockdown resistance increased 20% | ||
* Walk speed increased to 250 was 170 | :* Walk speed increased to 250 was 170 | ||
* Sprint speed increased to 550 was 500 | :* Sprint speed increased to 550 was 500 | ||
: '''Scrake''' | |||
* Increased attack animations speed and distance traveled | :* Increased attack animations speed and distance traveled | ||
* Stun/Freeze/emp resistance increased | :* Stun/Freeze/emp resistance increased | ||
: '''Fleshpound''' | |||
* Increased attack animations speed and distance traveled | :* Increased attack animations speed and distance traveled | ||
* Stun/Freeze/emp resistance increased | :* Stun/Freeze/emp resistance increased | ||
: '''Patriarch''' | |||
* Melee damage reduced 60% | :* Melee damage reduced 60% | ||
* Health reduced 25% | :* Health reduced 25% | ||
'''Bugs''' | |||
* Song popup works again | * Song popup works again | ||
* Husks have remembered how to suicide | * Husks have remembered how to suicide | ||
* Fixed an issue that could cause all projectiles to fire at an incorrect offset | * Fixed an issue that could cause all projectiles to fire at an incorrect offset | ||
* Fixed an issue that caused the Crossbow to misfire when fired very quickly | * Fixed an issue that caused the [[Crossbow (Killing Floor 2)|Crossbow]] to misfire when fired very quickly | ||
* Fixed an issue that caused Crossbow bolts to do no damage to zeds when fired from very far away | * Fixed an issue that caused Crossbow bolts to do no damage to zeds when fired from very far away | ||
* Fixed an issue that caused all projectile weapons to misfire when firing immediately after swapping to them | * Fixed an issue that caused all projectile weapons to misfire when firing immediately after swapping to them | ||
Line 250: | Line 250: | ||
* Fixed infinite Siren screaming when knocked back from a very close hit | * Fixed infinite Siren screaming when knocked back from a very close hit | ||
* Optimized Siren scream particle effect | * Optimized Siren scream particle effect | ||
* Fixed an issue where the LAR shell ejections in 1st Person would appear behind world geometry | * Fixed an issue where the [[Winchester 1894|LAR]] shell ejections in 1st Person would appear behind world geometry | ||
* Fixed an issue where ricocheting Eviscerator blades did no damage | * Fixed an issue where ricocheting [[Eviscerator]] blades did no damage | ||
* Fixed Eviscerator blood impact effect not appearing (chainsaw attack) | * Fixed Eviscerator blood impact effect not appearing (chainsaw attack) | ||
* Fixed an issue where sometimes HX25 projectiles would not properly trigger the Nuke skill | * Fixed an issue where sometimes [[HX25 Grenade Pistol|HX25]] projectiles would not properly trigger the Nuke skill | ||
* Fixed a condition where the demo and support backpack icons would become set to the wrong state | * Fixed a condition where the [[Demolitionist (Killing Floor 2)|demo]] and [[Support (Killing Floor 2)|support]] backpack icons would become set to the wrong state | ||
* Fixed an issue where if you had full ammo and received armor from a Support, you would not be able to receive ammo from that Support even if you hadn’t taken any that wave (and vice versa) | * Fixed an issue where if you had full ammo and received [[Combat Armor|armor]] from a Support, you would not be able to receive ammo from that Support even if you hadn’t taken any that wave (and vice versa) | ||
* Fixed a case where users were unable to see teammates in lobby | * Fixed a case where users were unable to see teammates in lobby | ||
* Fixed an issue that prevented dualies from dropping a magazine when reloading with 1 bullet left | * Fixed an issue that prevented dualies from dropping a magazine when reloading with 1 bullet left | ||
* Fixed a case where demo weld text would stack on the side of the screen | * Fixed a case where demo weld text would stack on the side of the screen | ||
* Fixed trader menu inconsistency with weapon ammo capacity and perk skills that extended the capacity | * Fixed trader menu inconsistency with [[Weapons (Killing Floor 2)|weapon]] ammo capacity and perk skills that extended the capacity | ||
* Fixed inconsistency between changing perks through the escape menu and the trader menu | * Fixed inconsistency between changing perks through the escape menu and the trader menu | ||
* Fixed the setting “minimize battle chatter” not taking effect until the client was restarted | * Fixed the setting “minimize battle chatter” not taking effect until the client was restarted | ||
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* Various cosmetic item fixes (for items that can be used together and items that can’t due to clipping) | * Various cosmetic item fixes (for items that can be used together and items that can’t due to clipping) | ||
* Fixed memory leak issue with FleX | * Fixed memory leak issue with FleX | ||
* Various map fixes | * Various [[Maps (Killing Floor 2)|map]] fixes | ||
* Various UI Message fixes | * Various UI Message fixes | ||
* Various controller UI fixes | * Various controller UI fixes | ||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 15:20, 24 January 2017
Killing Floor 2 update | |||
Update 1046 | |||
Release Date | November 11, 2016 | ||
◄◄ 1036 | ◄ 1043 | 1048 ► | 1049 ►► |
Highlights
- Survivalist Perk
General
- Server Takeover switch added to webadmin
- Server takeover also now defaults to false if a server is passworded
- Optimization for Flex Fluids
Balance
- Perks and Weapons
- FireBug
- Fixed Napalm skill to work properly. It will now catch enemies in close radius to target on fire but not instantly kill them
- Fixed an issue with other zeds not catching on fire with dragon's breath
- Caulk n Burn spray damage reduced to 7 (was 10)
- Flamethrower spray damage reduced to 14 (was 17)
- Microwave gun spray damage reduced to 14 (was 15)
- Berserker
- The 30% damage bonus from the Massacre skill is now correctly applied
- Gunslinger
- Dual SW500 fire rate decreased 0.19 (was 0.14)
- Medic
- Airborne Agent no longer causes a camera shake
- Grenades
- Freeze grenade
- Fuse time decreased to 0.15 (was 0.5) it's easier to get a direct hit on zeds
- Freeze power increased to 150 (was 100) can freeze the FP with one grenade now
- Flashbang grenade
- Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds
- EMP grenade
- Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds
- ZEDS
- Alpha clot
- Freeze incap time increased to 4 sec (was 2.0)
- Cyst clot
- Freeze incap time increased to 5 sec (was 2.0)
- Slasher clot
- Freeze incap time increased to 4 sec (was 2.0)
- Gorefast
- Freeze incap time increased to 4.0 sec (was 2.0)
- Crawler
- Freeze incap time increased to 4.5 sec (was 2.0)
- Stalker
- Freeze incap time increased to 4 sec (was 2.0)
- Husk
- Freeze incap time decreased to 1 sec (was 1.2)
- Husk now casts a dynamic light on higher graphics settings
- Siren
- Freeze incap time increased to 4.2 sec (was 2.2)
- Siren now casts a dynamic light that pulses when screaming on higher graphics settings
- Fleshpound
- Freeze incap cooldown increased to 10.5 sec (was 1.5)
- Fleshpound will no longer rage after being decapped
- Scrake
- Freeze incap cooldown increased to 6 sec (was 1.5)
- Scrake will no longer rage after being decapped
- Hans
- Freeze incap Vulnerability decreased to 0.5 (was 0.95)
- Patriarch
- Freeze incap Vulnerability decreased to 0.5 (was 0.95)
- Difficulty
- HOE
- Chance of spawning an exploding Crawler instead of a regular Crawler reduced to 20% (was 30%)
VS Survival Balance
- Game mode changes
- Total wave count of zeds reduced 37%
- Player zeds respawn timer reduced
- Wave 1 = 20 sec was 40 sec
- Wave 2 = 27 sec was 40 sec
- Wave 3 = 30 sec was 40 sec
- Wave 4 = 35 sec was 40 sec
- Spawn rate for AI zeds slowed 15%
- Dosh mod for killing zeds increased 10%
- Starting dosh increased to 500 was 300
Zeds
The following changes only affect playable zeds and have no effect on AI zeds or Survival mode. As you see there's a lot changed here, it’s our goal to make the zeds the star of the show in this mode and we wanted to make each zed fun to play, let us know what you think.
- Alpha Clot
- Health increased to 350 was 200
- Rally damage buff increased to 1.5 was 1.2
- Increased attack animations speed and distance traveled
- Melee attack cooldown decreased
- Walk speed increased to 325 was 300
- Sprint speed increased to 575 was 550
- First bite from grab attack does 2x damage
- Resistance to incaps increased
- Shotgun damage type does 10% more damage
- Assault damage type does 20% more damage
- Slashing/Blunt damage type does 30% more damage
- Fire damage type does 10% more damage
- Slasher Clot
- Increased attack animations speed and distance traveled
- Slashing/Blunt damage type does 30% more damage
- Fire damage type does 30% more damage
- Crawler
- Health increased to 250 was 150
- Gas attack now lingers for 10sec was 15sec
- Assault Damage type does 10% more damage
- Slashing/Blunt Damage type does 30% more damage
- Fire Damage type does 10% more damage
- Bloat
- Bloat can move and launch bloat mines now.
- Bloat mine cooldown increased to 1.55 was 1.35
- Bloat puke mine does 15 damage was 30
- Walk speed increased to 270 was 250
- Sprint speed decreased to 401 was 420
- Resistance to incaps increased
- Slashing/Blunt damage type does 45% more damage
- Assault damage type does 20% more damage
- Gorefast
- Blocking is 40% more effective
- Increased attack animations speed and distance traveled
- Attack Cooldown decreased 25%
- Resistance to all incaps increased.
- Walk speed increased to 350 was 250
- Piercing damage type does 20% more damage
- Slashing/blunt damage type does 45% more damage
- Assault damage type does 20% more damage
- Stalker
- Increased attack animations speed and distance traveled
- Health increased to 130 was 100
- Slashing/Blunt damage type does 25% less damage
- Fire damage type does 30% more damage
- Siren
- Rifle damage type does 10% more damage
- Piercing damage type does 20% more damage
- Fire damage type does 50% more damage
- Assault damage type does 20% more damage
- Slashing/Blunt damage type does 30% more damage
- Knockdown resistance increased 20%
- Husk
- Health increased to 600 was 450
- Backpack is 40% less vulnerable to blowing up.
- Fireball explosion radius increased 45%
- Fireball travel speed increased 25%
- Shooting recovery increased 30%
- Assault Damage type does 20% more damage
- Slash/Blunt damage type does 30% more damage
- Fire damage type does 40% more damage
- Knockdown resistance increased 20%
- Walk speed increased to 250 was 170
- Sprint speed increased to 550 was 500
- Scrake
- Increased attack animations speed and distance traveled
- Stun/Freeze/emp resistance increased
- Fleshpound
- Increased attack animations speed and distance traveled
- Stun/Freeze/emp resistance increased
- Patriarch
- Melee damage reduced 60%
- Health reduced 25%
Bugs
- Song popup works again
- Husks have remembered how to suicide
- Fixed an issue that could cause all projectiles to fire at an incorrect offset
- Fixed an issue that caused the Crossbow to misfire when fired very quickly
- Fixed an issue that caused Crossbow bolts to do no damage to zeds when fired from very far away
- Fixed an issue that caused all projectile weapons to misfire when firing immediately after swapping to them
- Fixed an issue that caused all projectile weapons to misfire when firing immediately after a bash attack
- Fixed an issue that caused some projectile weapons to misfire immediately after entering zed time
- Fixed a visual bug in bullet tracers that caused them to appear offset and much too large
- Fixed some zed hitboxes (Scrake, Gorefast, Bloat), especially on their weapons for better blocking hitbox accuracy
- Fixed an issue where zeds could get stuck if they ran into other zeds in a tight choke point (stairs, ramps, etc)
- Fixed player zeds being able to damage other player zeds without friendly fire being enabled
- Fixed infinite Siren screaming when knocked back from a very close hit
- Optimized Siren scream particle effect
- Fixed an issue where the LAR shell ejections in 1st Person would appear behind world geometry
- Fixed an issue where ricocheting Eviscerator blades did no damage
- Fixed Eviscerator blood impact effect not appearing (chainsaw attack)
- Fixed an issue where sometimes HX25 projectiles would not properly trigger the Nuke skill
- Fixed a condition where the demo and support backpack icons would become set to the wrong state
- Fixed an issue where if you had full ammo and received armor from a Support, you would not be able to receive ammo from that Support even if you hadn’t taken any that wave (and vice versa)
- Fixed a case where users were unable to see teammates in lobby
- Fixed an issue that prevented dualies from dropping a magazine when reloading with 1 bullet left
- Fixed a case where demo weld text would stack on the side of the screen
- Fixed trader menu inconsistency with weapon ammo capacity and perk skills that extended the capacity
- Fixed inconsistency between changing perks through the escape menu and the trader menu
- Fixed the setting “minimize battle chatter” not taking effect until the client was restarted
- Fixed a case where clients could get infinite ammo via perk switching
- Fixed an issue that caused ammo pickups to not play a pickup sound in the boss wave
- Fixed an issue where Versus mode would allow searches for invalid settings returning no servers
- Fixed an overlap UI condition with heal self message and Level Up message
- Fixed a case where the Trader Menu armor fill button would stop responding to input
- Fixed a case where medic armor would fill up even if you didn’t have the money for it
- Fixed missing depth of field effect in boss cinematics
- Various cosmetic item fixes (for items that can be used together and items that can’t due to clipping)
- Fixed memory leak issue with FleX
- Various map fixes
- Various UI Message fixes
- Various controller UI fixes