Update 1043 (Killing Floor 2): Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
(Created page with "__NOTOC__ {{KF2UpdatesNavBox | CurrentUpdate=1043 | RelatedMajorUpdateImage=KF2_Update_TacticalResponseUpdate.png | RelatedMajorUpdate=Tactical Response Update | ReleaseDate=A...")
 
(Added links to various pages, fixed spelling, redone headline usage)
 
Line 18: Line 18:




==== Highlights ====
'''Highlights'''
===== New Perk =====
: '''New Perk'''
* SWAT  
:* [[SWAT]]
* Flashbang Grenade  
:* [[FlashBang|Flashbang Grenade]]
* Tactical Knife  
:* [[Tactical Knife]]
* MP7 SMG  
:* [[MP7 SMG]]
* MP5RAS SMG  
:* [[MP5RAS SMG]]
* P90 SMG  
:* [[P90 SMG]]
* Kriss Vector SMG
:* [[Kriss SMG|Kriss Vector SMG]]




===== New Map =====
: '''New Map'''
* Infernal Realm
:* [[Infernal Realm]]




==== Balance Changes ====
'''Balance Changes'''
===== SWAT =====
: '''SWAT'''
* MP7 SMG  
:* MP7 SMG  
* Damage reduced to 16 (was 20)  
:* Damage reduced to 16 (was 20)  
* Mag size decreased to 30 (was 40)  
:* Mag size decreased to 30 (was 40)  
* Ammo cost per mag reduced to 16 (was 26)  
:* Ammo cost per mag reduced to 16 (was 26)  
* MP5RAS SMG  
:* MP5RAS SMG  
* Damage increased to 25 (was 22)  
:* Damage increased to 25 (was 22)  
* Mag size increased to 40 (was 30)  
:* Mag size increased to 40 (was 30)  
* Ammo cost increased to 33 (was 22)  
:* Ammo cost increased to 33 (was 22)  
* Total ammo reduced to 360 (was 390)
:* Total ammo reduced to 360 (was 390)




===== Swat Perk changes =====
: '''Swat Perk changes'''
* Removed Dosh assist bonus. '''''This is not needed anymore due to the passive damage bonus now working.'''''
:* Removed Dosh assist bonus. '''''This is not needed anymore due to the passive damage bonus now working.'''''
* Close Combat Training skill - Changed damage increase to 110% to match Commando’s Fallback skill.
:* Close Combat Training skill - Changed damage increase to 110% to match Commando’s Fallback skill.




===== Support =====
: '''Support'''
* Double-barrel Boomstick  
:* [[Double-barreled Boomstick|Double-barrel Boomstick]]
* Reload speed increased to 0.8 (was 2.0)  
:* Reload speed increased to 0.8 (was 2.0)  
* Elite reload speed increased to 0.57 (was 1.4)
:* Elite reload speed increased to 0.57 (was 1.4)




===== Support Perk changes =====
: '''Support Perk changes'''
* Passive ammo skill now gives 25% more ammo (was 50%)
:* Passive ammo skill now gives 25% more ammo (was 50%)




===== Sharpshooter =====
: '''Sharpshooter'''
* Winchester 1894  
:* [[Winchester 1894]]
* Damage reduced to 80 (was 105)  
:* Damage reduced to 80 (was 105)  
* Base fire rate increased 0.45 (was 0.75)  
:* Base fire rate increased 0.45 (was 0.75)  
* Refined iron sight shoot animations to have less movement.  
:* Refined iron sight shoot animations to have less movement.  
* Reload speed increased 20% for both regular and elite reloads  
:* Reload speed increased 20% for both regular and elite reloads  
* Ammo size increase to 12 (was 10)  
:* Ammo size increase to 12 (was 10)  
* Total ammo increased to 96 (was 70)  
:* Total ammo increased to 96 (was 70)  
* Ammo cost per mag increased to 32 (was 30)  
:* Ammo cost per mag increased to 32 (was 30)  
* Gun Hit Power reduced to 80 (was 100)  
:* Gun Hit Power reduced to 80 (was 100)  
* Stun Power reduced to 20 (was 25)
:* Stun Power reduced to 20 (was 25)




* Crossbow  
:* [[Crossbow (Killing Floor 2)|Crossbow]]
* Reload speed increased to 1.1 (was 1.4)  
:* Reload speed increased to 1.1 (was 1.4)  
* Elite reload speed increased to 0.54 (was 0.65)
:* Elite reload speed increased to 0.54 (was 0.65)




* M14 EBR  
:* [[M14 EBR]]
* Damage increased to 90 (was 75)  
:* Damage increased to 90 (was 75)  
* Rate of fire reduced to 0.22 (was 0.2)  
:* Rate of fire reduced to 0.22 (was 0.2)  
* Stun power increased to 15 (was 8)  
:* Stun power increased to 15 (was 8)  
* Gun Hit power increased to 80 (was 50)  
:* Gun Hit power increased to 80 (was 50)  
* Max ammo count reduced to 140 (was 180)  
:* Max ammo count reduced to 140 (was 180)  
* Ammo cost per mag increased to 60 (was 40)
:* Ammo cost per mag increased to 60 (was 40)




* Railgun  
:* [[Rail Gun|Railgun]]
* Reload speed increased by 15%
:* Reload speed increased by 15%




===== Gunslinger =====
: '''Gunslinger'''
* Dual 1858 Remington Revolvers  
:* [[Dual 1858 Revolvers|Dual 1858 Remington Revolvers]]
* Reload speed increased to 2.8 (was 3.6)  
:* Reload speed increased to 2.8 (was 3.6)  
* Elite reload speed increased to 1.86 (was 3.1)
:* Elite reload speed increased to 1.86 (was 3.1)




===== Gunslinger Perk changes =====
: '''Gunslinger Perk changes'''
* Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before)
:* Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before)




===== Berserker =====
: '''Berserker'''
* Pulverizer  
:* [[Pulverizer]]
* Knockdown power added to hard, light, and explosive attacks.
:* Knockdown power added to hard, light, and explosive attacks.




===== Zeds =====
: '''Zeds'''
* Siren  
:* [[Siren (Killing Floor 2)|Siren]]
* More vulnerable to damage from following weapon types  
:* More vulnerable to damage from following weapon types  
* Sub Machine Gun increased to 1.0 (was 0.75)  
:* Sub Machine Gun increased to 1.0 (was 0.75)  
* Assault Rifle increased to 1.0 (was 0.75)  
:* Assault Rifle increased to 1.0 (was 0.75)  
* Handgun increased to 1.0 (was 0.7)  
:* Handgun increased to 1.0 (was 0.7)  
* Rifle increased to 1.0 (was 0.75)  
:* Rifle increased to 1.0 (was 0.75)  
* Slashing increased to 1.0 (was 0.75)  
:* Slashing increased to 1.0 (was 0.75)  
* Blunt increased to 1.0 (was 0.85)  
:* Blunt increased to 1.0 (was 0.85)  
* Explosive increased to 0.85 (was 0.6)  
:* Explosive increased to 0.85 (was 0.6)  
* Max Scream Range decreased to 900 (was 920)  
:* Max Scream Range decreased to 900 (was 920)  
* Scream Damage Frequency decreased to 0.5 (was 1.0) '''''how often scream damage happens'''''
:* Scream Damage Frequency decreased to 0.5 (was 1.0) '''''how often scream damage happens'''''
* Scream Damage decreased to 15 (was 18)  
:* Scream Damage decreased to 15 (was 18)  
* Scream Animation speed increased by 60%.  
:* Scream Animation speed increased by 60%.  
* Scream Protective Shield time increased to 2.2 seconds (was 1 second)
:* Scream Protective Shield time increased to 2.2 seconds (was 1 second)
''The goal is to make the siren more of a glass cannon so she's go down quicker now and scream a little less often but the damage from the scream is higher.''
:''The goal is to make the siren more of a glass cannon so she's go down quicker now and scream a little less often but the damage from the scream is higher.''




* Bloat  
:* [[Bloat (Killing Floor 2)|Bloat]]
* In suicidal, if bloat explodes 3 bloat mines spawn (was 2).
:* In suicidal, if bloat explodes 3 bloat mines spawn (was 2).




* Hans  
:* [[Dr. Hans Volter|Hans]]
* Evade speed reduced 15%  
:* Evade speed reduced 15%  
* Frenzy attack damage reduced 30%
:* Frenzy attack damage reduced 30%




* Special Crawler  
:* [[Crawler (Killing Floor 2)|Special Crawler]]
* Special crawlers will now not explode upon death if a player manages to blow their head off first
:* Special crawlers will now not explode upon death if a player manages to blow their head off first




==== Bug Fixes: ====
'''Bug Fixes:'''
* Fixed a server side issue where when a Field Medic player joined a server it would result in all players being disconnected.  
* Fixed a server side issue where when a [[Field Medic (Killing Floor 2)|Field Medic]] player joined a server it would result in all players being disconnected.  
* Fixed issue where voice comms radial menu would get stuck on the Boss intro.  
* Fixed issue where voice comms radial menu would get stuck on the Boss intro.  
* Fixed Issue where boss intro lacked any depth of field effect.  
* Fixed Issue where boss intro lacked any depth of field effect.  
Line 145: Line 145:
* Fixed issue where party leader would get sent to a different server than the rest of party members during matchmaking.  
* Fixed issue where party leader would get sent to a different server than the rest of party members during matchmaking.  
* Fixed Issue where Weapon Quick Select toggle would be reset upon map travel.  
* Fixed Issue where Weapon Quick Select toggle would be reset upon map travel.  
* Fixed Commando and SWAT skill percentages for skills that grant damage bonus with 9mm and knife to listed description values of 110%  
* Fixed [[Commando (Killing Floor 2)|Commando]] and SWAT skill percentages for skills that grant damage bonus with [[9mm Pistol (Killing Floor 2)|9mm]] and knife to listed description values of 110%  
* Demolitionist - Fragmentation Rounds skill now correctly adjust damage values to 70% of base damage.  
* [[Demolitionist (Killing Floor 2)|Demolitionist]] - Fragmentation Rounds skill now correctly adjust damage values to 70% of base damage.  
* Fixed Hide Boss Health bar setting from not being able to be changed in the middle of a boss wave.  
* Fixed Hide Boss Health bar setting from not being able to be changed in the middle of a boss wave.  
* Fixed death messages to change depending on the Zed that killed you (i.e. not all messages state “Eaten Alive”).  
* Fixed death messages to change depending on the Zed that killed you (i.e. not all messages state “Eaten Alive”).  
* Fixed issue if you changed perks in the trader menu after that game was over you would revert back to the perk prior to your change.  
* Fixed issue if you changed perks in the trader menu after that game was over you would revert back to the perk prior to your change.  
* Fixed issue where trader would not display the right amount of ammo for the M16 M203 Grenade rounds during initial purchase.  
* Fixed issue where trader would not display the right amount of ammo for the [[M16 M203 Assault Rifle|M16 M203]] Grenade rounds during initial purchase.  
* Fixed issue where characters would revert their customization to default after restarting the game.  
* Fixed issue where characters would revert their customization to default after restarting the game.  
* Firebug Napalm skill - Changed how this skill works to make it more useful in game so that Zeds will more consistently catch fire while bumping into each other.  
* [[Firebug (Killing Floor 2)|Firebug]] Napalm skill - Changed how this skill works to make it more useful in game so that Zeds will more consistently catch fire while bumping into each other.  
* Fixed missing configure controller UI label within perk menu.  
* Fixed missing configure controller UI label within perk menu.  
* Fixed issue where last player slot in party was not selectable on browse server menu for party invites,  
* Fixed issue where last player slot in party was not selectable on browse server menu for party invites,  
* Fixed issue where players using controllers were able to highlight multiple perks within the lobby menu  
* Fixed issue where players using controllers were able to highlight multiple perks within the lobby menu  
* Fixed issue where accepting an invite when the game is not running would not put you into the squad menu in game.  
* Fixed issue where accepting an invite when the game is not running would not put you into the squad menu in game.  
* Adjusted Versus Crawler’s normal jump attack to be far less difficult to use in game.  
* Adjusted Versus [[Crawler (Killing Floor 2 VS)|Crawler’s]] normal jump attack to be far less difficult to use in game.  
* Fixed issue in Versus where Slasher could evade in mid-air allowing them to dramatically increase their jump range.  
* Fixed issue in Versus where [[Slasher (Killing Floor 2 VS)|Slasher]] could evade in mid-air allowing them to dramatically increase their jump range.  
* Fixed issue where headshot count on the results screen was not consistent with the weapon wise breakup.  
* Fixed issue where headshot count on the results screen was not consistent with the weapon wise breakup.  
* Fixed issue where players could not melee while running with an empty equipped weapon.  
* Fixed issue where players could not melee while running with an empty equipped weapon.  
Line 166: Line 166:
* Fixed issue where player could navigate menus with the Connection Lost Pop Up message still displayed.  
* Fixed issue where player could navigate menus with the Connection Lost Pop Up message still displayed.  
* Fixed incorrect perk icon display issues within the Versus lobby menu.  
* Fixed incorrect perk icon display issues within the Versus lobby menu.  
* Fixed issue where Fleshpound rage grinder sound effect would get caught in a continuous loop.
* Fixed issue where [[Fleshpound (Killing Floor 2)|Fleshpound]] rage grinder sound effect would get caught in a continuous loop.


{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 11:06, 23 January 2017

Killing Floor 2 update
Update 1043
Release Date August 25, 2016
◄ 1036 ◄ 1042 1046

“This changelog builds from the previous opt-in beta changelogs which can be found linked below:

– Jared Creasy


Highlights

New Perk


New Map


Balance Changes

SWAT
  • MP7 SMG
  • Damage reduced to 16 (was 20)
  • Mag size decreased to 30 (was 40)
  • Ammo cost per mag reduced to 16 (was 26)
  • MP5RAS SMG
  • Damage increased to 25 (was 22)
  • Mag size increased to 40 (was 30)
  • Ammo cost increased to 33 (was 22)
  • Total ammo reduced to 360 (was 390)


Swat Perk changes
  • Removed Dosh assist bonus. This is not needed anymore due to the passive damage bonus now working.
  • Close Combat Training skill - Changed damage increase to 110% to match Commando’s Fallback skill.


Support


Support Perk changes
  • Passive ammo skill now gives 25% more ammo (was 50%)


Sharpshooter
  • Winchester 1894
  • Damage reduced to 80 (was 105)
  • Base fire rate increased 0.45 (was 0.75)
  • Refined iron sight shoot animations to have less movement.
  • Reload speed increased 20% for both regular and elite reloads
  • Ammo size increase to 12 (was 10)
  • Total ammo increased to 96 (was 70)
  • Ammo cost per mag increased to 32 (was 30)
  • Gun Hit Power reduced to 80 (was 100)
  • Stun Power reduced to 20 (was 25)


  • Crossbow
  • Reload speed increased to 1.1 (was 1.4)
  • Elite reload speed increased to 0.54 (was 0.65)


  • M14 EBR
  • Damage increased to 90 (was 75)
  • Rate of fire reduced to 0.22 (was 0.2)
  • Stun power increased to 15 (was 8)
  • Gun Hit power increased to 80 (was 50)
  • Max ammo count reduced to 140 (was 180)
  • Ammo cost per mag increased to 60 (was 40)


  • Railgun
  • Reload speed increased by 15%


Gunslinger


Gunslinger Perk changes
  • Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before)


Berserker
  • Pulverizer
  • Knockdown power added to hard, light, and explosive attacks.


Zeds
  • Siren
  • More vulnerable to damage from following weapon types
  • Sub Machine Gun increased to 1.0 (was 0.75)
  • Assault Rifle increased to 1.0 (was 0.75)
  • Handgun increased to 1.0 (was 0.7)
  • Rifle increased to 1.0 (was 0.75)
  • Slashing increased to 1.0 (was 0.75)
  • Blunt increased to 1.0 (was 0.85)
  • Explosive increased to 0.85 (was 0.6)
  • Max Scream Range decreased to 900 (was 920)
  • Scream Damage Frequency decreased to 0.5 (was 1.0) how often scream damage happens
  • Scream Damage decreased to 15 (was 18)
  • Scream Animation speed increased by 60%.
  • Scream Protective Shield time increased to 2.2 seconds (was 1 second)
The goal is to make the siren more of a glass cannon so she's go down quicker now and scream a little less often but the damage from the scream is higher.


  • Bloat
  • In suicidal, if bloat explodes 3 bloat mines spawn (was 2).


  • Hans
  • Evade speed reduced 15%
  • Frenzy attack damage reduced 30%


  • Special Crawler
  • Special crawlers will now not explode upon death if a player manages to blow their head off first


Bug Fixes:

  • Fixed a server side issue where when a Field Medic player joined a server it would result in all players being disconnected.
  • Fixed issue where voice comms radial menu would get stuck on the Boss intro.
  • Fixed Issue where boss intro lacked any depth of field effect.
  • Fixed bug where Boss name plate UI would occasionally show up during Defeat screen.
  • Fixed issue where party leader would get sent to a different server than the rest of party members during matchmaking.
  • Fixed Issue where Weapon Quick Select toggle would be reset upon map travel.
  • Fixed Commando and SWAT skill percentages for skills that grant damage bonus with 9mm and knife to listed description values of 110%
  • Demolitionist - Fragmentation Rounds skill now correctly adjust damage values to 70% of base damage.
  • Fixed Hide Boss Health bar setting from not being able to be changed in the middle of a boss wave.
  • Fixed death messages to change depending on the Zed that killed you (i.e. not all messages state “Eaten Alive”).
  • Fixed issue if you changed perks in the trader menu after that game was over you would revert back to the perk prior to your change.
  • Fixed issue where trader would not display the right amount of ammo for the M16 M203 Grenade rounds during initial purchase.
  • Fixed issue where characters would revert their customization to default after restarting the game.
  • Firebug Napalm skill - Changed how this skill works to make it more useful in game so that Zeds will more consistently catch fire while bumping into each other.
  • Fixed missing configure controller UI label within perk menu.
  • Fixed issue where last player slot in party was not selectable on browse server menu for party invites,
  • Fixed issue where players using controllers were able to highlight multiple perks within the lobby menu
  • Fixed issue where accepting an invite when the game is not running would not put you into the squad menu in game.
  • Adjusted Versus Crawler’s normal jump attack to be far less difficult to use in game.
  • Fixed issue in Versus where Slasher could evade in mid-air allowing them to dramatically increase their jump range.
  • Fixed issue where headshot count on the results screen was not consistent with the weapon wise breakup.
  • Fixed issue where players could not melee while running with an empty equipped weapon.
  • Fixed issue with the Boss Defeat camera not being properly adjusted and moved.
  • Improved error logging when the server shuts down because a map in the map vote menu is not within the server admin’s local files or is improperly set up within their PCServer-KFGame.ini config files.
  • Improved Matchmaking Menu UI so that elements would not overlap with each other.
  • Fixed issue where player could navigate menus with the Connection Lost Pop Up message still displayed.
  • Fixed incorrect perk icon display issues within the Versus lobby menu.
  • Fixed issue where Fleshpound rage grinder sound effect would get caught in a continuous loop.