Update 1043 (Killing Floor 2): Difference between revisions
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'''Highlights''' | |||
: '''New Perk''' | |||
* SWAT | :* [[SWAT]] | ||
* Flashbang Grenade | :* [[FlashBang|Flashbang Grenade]] | ||
* Tactical Knife | :* [[Tactical Knife]] | ||
* MP7 SMG | :* [[MP7 SMG]] | ||
* MP5RAS SMG | :* [[MP5RAS SMG]] | ||
* P90 SMG | :* [[P90 SMG]] | ||
* Kriss Vector SMG | :* [[Kriss SMG|Kriss Vector SMG]] | ||
: '''New Map''' | |||
* Infernal Realm | :* [[Infernal Realm]] | ||
'''Balance Changes''' | |||
: '''SWAT''' | |||
* MP7 SMG | :* MP7 SMG | ||
* Damage reduced to 16 (was 20) | :* Damage reduced to 16 (was 20) | ||
* Mag size decreased to 30 (was 40) | :* Mag size decreased to 30 (was 40) | ||
* Ammo cost per mag reduced to 16 (was 26) | :* Ammo cost per mag reduced to 16 (was 26) | ||
* MP5RAS SMG | :* MP5RAS SMG | ||
* Damage increased to 25 (was 22) | :* Damage increased to 25 (was 22) | ||
* Mag size increased to 40 (was 30) | :* Mag size increased to 40 (was 30) | ||
* Ammo cost increased to 33 (was 22) | :* Ammo cost increased to 33 (was 22) | ||
* Total ammo reduced to 360 (was 390) | :* Total ammo reduced to 360 (was 390) | ||
: '''Swat Perk changes''' | |||
* Removed Dosh assist bonus. '''''This is not needed anymore due to the passive damage bonus now working.''''' | :* Removed Dosh assist bonus. '''''This is not needed anymore due to the passive damage bonus now working.''''' | ||
* Close Combat Training skill - Changed damage increase to 110% to match Commando’s Fallback skill. | :* Close Combat Training skill - Changed damage increase to 110% to match Commando’s Fallback skill. | ||
: '''Support''' | |||
* Double-barrel Boomstick | :* [[Double-barreled Boomstick|Double-barrel Boomstick]] | ||
* Reload speed increased to 0.8 (was 2.0) | :* Reload speed increased to 0.8 (was 2.0) | ||
* Elite reload speed increased to 0.57 (was 1.4) | :* Elite reload speed increased to 0.57 (was 1.4) | ||
: '''Support Perk changes''' | |||
* Passive ammo skill now gives 25% more ammo (was 50%) | :* Passive ammo skill now gives 25% more ammo (was 50%) | ||
: '''Sharpshooter''' | |||
* Winchester 1894 | :* [[Winchester 1894]] | ||
* Damage reduced to 80 (was 105) | :* Damage reduced to 80 (was 105) | ||
* Base fire rate increased 0.45 (was 0.75) | :* Base fire rate increased 0.45 (was 0.75) | ||
* Refined iron sight shoot animations to have less movement. | :* Refined iron sight shoot animations to have less movement. | ||
* Reload speed increased 20% for both regular and elite reloads | :* Reload speed increased 20% for both regular and elite reloads | ||
* Ammo size increase to 12 (was 10) | :* Ammo size increase to 12 (was 10) | ||
* Total ammo increased to 96 (was 70) | :* Total ammo increased to 96 (was 70) | ||
* Ammo cost per mag increased to 32 (was 30) | :* Ammo cost per mag increased to 32 (was 30) | ||
* Gun Hit Power reduced to 80 (was 100) | :* Gun Hit Power reduced to 80 (was 100) | ||
* Stun Power reduced to 20 (was 25) | :* Stun Power reduced to 20 (was 25) | ||
* Crossbow | :* [[Crossbow (Killing Floor 2)|Crossbow]] | ||
* Reload speed increased to 1.1 (was 1.4) | :* Reload speed increased to 1.1 (was 1.4) | ||
* Elite reload speed increased to 0.54 (was 0.65) | :* Elite reload speed increased to 0.54 (was 0.65) | ||
* M14 EBR | :* [[M14 EBR]] | ||
* Damage increased to 90 (was 75) | :* Damage increased to 90 (was 75) | ||
* Rate of fire reduced to 0.22 (was 0.2) | :* Rate of fire reduced to 0.22 (was 0.2) | ||
* Stun power increased to 15 (was 8) | :* Stun power increased to 15 (was 8) | ||
* Gun Hit power increased to 80 (was 50) | :* Gun Hit power increased to 80 (was 50) | ||
* Max ammo count reduced to 140 (was 180) | :* Max ammo count reduced to 140 (was 180) | ||
* Ammo cost per mag increased to 60 (was 40) | :* Ammo cost per mag increased to 60 (was 40) | ||
* Railgun | :* [[Rail Gun|Railgun]] | ||
* Reload speed increased by 15% | :* Reload speed increased by 15% | ||
: '''Gunslinger''' | |||
* Dual 1858 Remington Revolvers | :* [[Dual 1858 Revolvers|Dual 1858 Remington Revolvers]] | ||
* Reload speed increased to 2.8 (was 3.6) | :* Reload speed increased to 2.8 (was 3.6) | ||
* Elite reload speed increased to 1.86 (was 3.1) | :* Elite reload speed increased to 1.86 (was 3.1) | ||
: '''Gunslinger Perk changes''' | |||
* Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before) | :* Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before) | ||
: '''Berserker''' | |||
* Pulverizer | :* [[Pulverizer]] | ||
* Knockdown power added to hard, light, and explosive attacks. | :* Knockdown power added to hard, light, and explosive attacks. | ||
: '''Zeds''' | |||
* Siren | :* [[Siren (Killing Floor 2)|Siren]] | ||
* More vulnerable to damage from following weapon types | :* More vulnerable to damage from following weapon types | ||
* Sub Machine Gun increased to 1.0 (was 0.75) | :* Sub Machine Gun increased to 1.0 (was 0.75) | ||
* Assault Rifle increased to 1.0 (was 0.75) | :* Assault Rifle increased to 1.0 (was 0.75) | ||
* Handgun increased to 1.0 (was 0.7) | :* Handgun increased to 1.0 (was 0.7) | ||
* Rifle increased to 1.0 (was 0.75) | :* Rifle increased to 1.0 (was 0.75) | ||
* Slashing increased to 1.0 (was 0.75) | :* Slashing increased to 1.0 (was 0.75) | ||
* Blunt increased to 1.0 (was 0.85) | :* Blunt increased to 1.0 (was 0.85) | ||
* Explosive increased to 0.85 (was 0.6) | :* Explosive increased to 0.85 (was 0.6) | ||
* Max Scream Range decreased to 900 (was 920) | :* Max Scream Range decreased to 900 (was 920) | ||
* Scream Damage Frequency decreased to 0.5 (was 1.0) '''''how often scream damage happens''''' | :* Scream Damage Frequency decreased to 0.5 (was 1.0) '''''how often scream damage happens''''' | ||
* Scream Damage decreased to 15 (was 18) | :* Scream Damage decreased to 15 (was 18) | ||
* Scream Animation speed increased by 60%. | :* Scream Animation speed increased by 60%. | ||
* Scream Protective Shield time increased to 2.2 seconds (was 1 second) | :* Scream Protective Shield time increased to 2.2 seconds (was 1 second) | ||
''The goal is to make the siren more of a glass cannon so she's go down quicker now and scream a little less often but the damage from the scream is higher.'' | :''The goal is to make the siren more of a glass cannon so she's go down quicker now and scream a little less often but the damage from the scream is higher.'' | ||
* Bloat | :* [[Bloat (Killing Floor 2)|Bloat]] | ||
* In suicidal, if bloat explodes 3 bloat mines spawn (was 2). | :* In suicidal, if bloat explodes 3 bloat mines spawn (was 2). | ||
* Hans | :* [[Dr. Hans Volter|Hans]] | ||
* Evade speed reduced 15% | :* Evade speed reduced 15% | ||
* Frenzy attack damage reduced 30% | :* Frenzy attack damage reduced 30% | ||
* Special Crawler | :* [[Crawler (Killing Floor 2)|Special Crawler]] | ||
* Special crawlers will now not explode upon death if a player manages to blow their head off first | :* Special crawlers will now not explode upon death if a player manages to blow their head off first | ||
'''Bug Fixes:''' | |||
* Fixed a server side issue where when a Field Medic player joined a server it would result in all players being disconnected. | * Fixed a server side issue where when a [[Field Medic (Killing Floor 2)|Field Medic]] player joined a server it would result in all players being disconnected. | ||
* Fixed issue where voice comms radial menu would get stuck on the Boss intro. | * Fixed issue where voice comms radial menu would get stuck on the Boss intro. | ||
* Fixed Issue where boss intro lacked any depth of field effect. | * Fixed Issue where boss intro lacked any depth of field effect. | ||
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* Fixed issue where party leader would get sent to a different server than the rest of party members during matchmaking. | * Fixed issue where party leader would get sent to a different server than the rest of party members during matchmaking. | ||
* Fixed Issue where Weapon Quick Select toggle would be reset upon map travel. | * Fixed Issue where Weapon Quick Select toggle would be reset upon map travel. | ||
* Fixed Commando and SWAT skill percentages for skills that grant damage bonus with 9mm and knife to listed description values of 110% | * Fixed [[Commando (Killing Floor 2)|Commando]] and SWAT skill percentages for skills that grant damage bonus with [[9mm Pistol (Killing Floor 2)|9mm]] and knife to listed description values of 110% | ||
* Demolitionist - Fragmentation Rounds skill now correctly adjust damage values to 70% of base damage. | * [[Demolitionist (Killing Floor 2)|Demolitionist]] - Fragmentation Rounds skill now correctly adjust damage values to 70% of base damage. | ||
* Fixed Hide Boss Health bar setting from not being able to be changed in the middle of a boss wave. | * Fixed Hide Boss Health bar setting from not being able to be changed in the middle of a boss wave. | ||
* Fixed death messages to change depending on the Zed that killed you (i.e. not all messages state “Eaten Alive”). | * Fixed death messages to change depending on the Zed that killed you (i.e. not all messages state “Eaten Alive”). | ||
* Fixed issue if you changed perks in the trader menu after that game was over you would revert back to the perk prior to your change. | * Fixed issue if you changed perks in the trader menu after that game was over you would revert back to the perk prior to your change. | ||
* Fixed issue where trader would not display the right amount of ammo for the M16 M203 Grenade rounds during initial purchase. | * Fixed issue where trader would not display the right amount of ammo for the [[M16 M203 Assault Rifle|M16 M203]] Grenade rounds during initial purchase. | ||
* Fixed issue where characters would revert their customization to default after restarting the game. | * Fixed issue where characters would revert their customization to default after restarting the game. | ||
* Firebug Napalm skill - Changed how this skill works to make it more useful in game so that Zeds will more consistently catch fire while bumping into each other. | * [[Firebug (Killing Floor 2)|Firebug]] Napalm skill - Changed how this skill works to make it more useful in game so that Zeds will more consistently catch fire while bumping into each other. | ||
* Fixed missing configure controller UI label within perk menu. | * Fixed missing configure controller UI label within perk menu. | ||
* Fixed issue where last player slot in party was not selectable on browse server menu for party invites, | * Fixed issue where last player slot in party was not selectable on browse server menu for party invites, | ||
* Fixed issue where players using controllers were able to highlight multiple perks within the lobby menu | * Fixed issue where players using controllers were able to highlight multiple perks within the lobby menu | ||
* Fixed issue where accepting an invite when the game is not running would not put you into the squad menu in game. | * Fixed issue where accepting an invite when the game is not running would not put you into the squad menu in game. | ||
* Adjusted Versus Crawler’s normal jump attack to be far less difficult to use in game. | * Adjusted Versus [[Crawler (Killing Floor 2 VS)|Crawler’s]] normal jump attack to be far less difficult to use in game. | ||
* Fixed issue in Versus where Slasher could evade in mid-air allowing them to dramatically increase their jump range. | * Fixed issue in Versus where [[Slasher (Killing Floor 2 VS)|Slasher]] could evade in mid-air allowing them to dramatically increase their jump range. | ||
* Fixed issue where headshot count on the results screen was not consistent with the weapon wise breakup. | * Fixed issue where headshot count on the results screen was not consistent with the weapon wise breakup. | ||
* Fixed issue where players could not melee while running with an empty equipped weapon. | * Fixed issue where players could not melee while running with an empty equipped weapon. | ||
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* Fixed issue where player could navigate menus with the Connection Lost Pop Up message still displayed. | * Fixed issue where player could navigate menus with the Connection Lost Pop Up message still displayed. | ||
* Fixed incorrect perk icon display issues within the Versus lobby menu. | * Fixed incorrect perk icon display issues within the Versus lobby menu. | ||
* Fixed issue where Fleshpound rage grinder sound effect would get caught in a continuous loop. | * Fixed issue where [[Fleshpound (Killing Floor 2)|Fleshpound]] rage grinder sound effect would get caught in a continuous loop. | ||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 11:06, 23 January 2017
Killing Floor 2 update | |||
Update 1043 | |||
Release Date | August 25, 2016 | ||
◄◄ 1036 | ◄ 1042 | 1046 ►► | |
“This changelog builds from the previous opt-in beta changelogs which can be found linked below:
- – Jared Creasy
Highlights
- New Map
Balance Changes
- SWAT
- MP7 SMG
- Damage reduced to 16 (was 20)
- Mag size decreased to 30 (was 40)
- Ammo cost per mag reduced to 16 (was 26)
- MP5RAS SMG
- Damage increased to 25 (was 22)
- Mag size increased to 40 (was 30)
- Ammo cost increased to 33 (was 22)
- Total ammo reduced to 360 (was 390)
- Swat Perk changes
- Removed Dosh assist bonus. This is not needed anymore due to the passive damage bonus now working.
- Close Combat Training skill - Changed damage increase to 110% to match Commando’s Fallback skill.
- Support
- Double-barrel Boomstick
- Reload speed increased to 0.8 (was 2.0)
- Elite reload speed increased to 0.57 (was 1.4)
- Support Perk changes
- Passive ammo skill now gives 25% more ammo (was 50%)
- Sharpshooter
- Winchester 1894
- Damage reduced to 80 (was 105)
- Base fire rate increased 0.45 (was 0.75)
- Refined iron sight shoot animations to have less movement.
- Reload speed increased 20% for both regular and elite reloads
- Ammo size increase to 12 (was 10)
- Total ammo increased to 96 (was 70)
- Ammo cost per mag increased to 32 (was 30)
- Gun Hit Power reduced to 80 (was 100)
- Stun Power reduced to 20 (was 25)
- Crossbow
- Reload speed increased to 1.1 (was 1.4)
- Elite reload speed increased to 0.54 (was 0.65)
- M14 EBR
- Damage increased to 90 (was 75)
- Rate of fire reduced to 0.22 (was 0.2)
- Stun power increased to 15 (was 8)
- Gun Hit power increased to 80 (was 50)
- Max ammo count reduced to 140 (was 180)
- Ammo cost per mag increased to 60 (was 40)
- Railgun
- Reload speed increased by 15%
- Gunslinger
- Dual 1858 Remington Revolvers
- Reload speed increased to 2.8 (was 3.6)
- Elite reload speed increased to 1.86 (was 3.1)
- Gunslinger Perk changes
- Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before)
- Berserker
- Pulverizer
- Knockdown power added to hard, light, and explosive attacks.
- Zeds
- Siren
- More vulnerable to damage from following weapon types
- Sub Machine Gun increased to 1.0 (was 0.75)
- Assault Rifle increased to 1.0 (was 0.75)
- Handgun increased to 1.0 (was 0.7)
- Rifle increased to 1.0 (was 0.75)
- Slashing increased to 1.0 (was 0.75)
- Blunt increased to 1.0 (was 0.85)
- Explosive increased to 0.85 (was 0.6)
- Max Scream Range decreased to 900 (was 920)
- Scream Damage Frequency decreased to 0.5 (was 1.0) how often scream damage happens
- Scream Damage decreased to 15 (was 18)
- Scream Animation speed increased by 60%.
- Scream Protective Shield time increased to 2.2 seconds (was 1 second)
- The goal is to make the siren more of a glass cannon so she's go down quicker now and scream a little less often but the damage from the scream is higher.
- Bloat
- In suicidal, if bloat explodes 3 bloat mines spawn (was 2).
- Hans
- Evade speed reduced 15%
- Frenzy attack damage reduced 30%
- Special Crawler
- Special crawlers will now not explode upon death if a player manages to blow their head off first
Bug Fixes:
- Fixed a server side issue where when a Field Medic player joined a server it would result in all players being disconnected.
- Fixed issue where voice comms radial menu would get stuck on the Boss intro.
- Fixed Issue where boss intro lacked any depth of field effect.
- Fixed bug where Boss name plate UI would occasionally show up during Defeat screen.
- Fixed issue where party leader would get sent to a different server than the rest of party members during matchmaking.
- Fixed Issue where Weapon Quick Select toggle would be reset upon map travel.
- Fixed Commando and SWAT skill percentages for skills that grant damage bonus with 9mm and knife to listed description values of 110%
- Demolitionist - Fragmentation Rounds skill now correctly adjust damage values to 70% of base damage.
- Fixed Hide Boss Health bar setting from not being able to be changed in the middle of a boss wave.
- Fixed death messages to change depending on the Zed that killed you (i.e. not all messages state “Eaten Alive”).
- Fixed issue if you changed perks in the trader menu after that game was over you would revert back to the perk prior to your change.
- Fixed issue where trader would not display the right amount of ammo for the M16 M203 Grenade rounds during initial purchase.
- Fixed issue where characters would revert their customization to default after restarting the game.
- Firebug Napalm skill - Changed how this skill works to make it more useful in game so that Zeds will more consistently catch fire while bumping into each other.
- Fixed missing configure controller UI label within perk menu.
- Fixed issue where last player slot in party was not selectable on browse server menu for party invites,
- Fixed issue where players using controllers were able to highlight multiple perks within the lobby menu
- Fixed issue where accepting an invite when the game is not running would not put you into the squad menu in game.
- Adjusted Versus Crawler’s normal jump attack to be far less difficult to use in game.
- Fixed issue in Versus where Slasher could evade in mid-air allowing them to dramatically increase their jump range.
- Fixed issue where headshot count on the results screen was not consistent with the weapon wise breakup.
- Fixed issue where players could not melee while running with an empty equipped weapon.
- Fixed issue with the Boss Defeat camera not being properly adjusted and moved.
- Improved error logging when the server shuts down because a map in the map vote menu is not within the server admin’s local files or is improperly set up within their PCServer-KFGame.ini config files.
- Improved Matchmaking Menu UI so that elements would not overlap with each other.
- Fixed issue where player could navigate menus with the Connection Lost Pop Up message still displayed.
- Fixed incorrect perk icon display issues within the Versus lobby menu.
- Fixed issue where Fleshpound rage grinder sound effect would get caught in a continuous loop.