Update 1029 (Killing Floor 2)
Killing Floor 2 update | |||
Update 1029 | |||
Release Date | April 14, 2016 | ||
◄◄ 1028 | 1030 ► | 1036 ►► | |
General Bugfixes
- Fixed a rendering crash that happened more often on Prison
- FleX is now stable and performing as expected. It’s been re-enabled in the UI
- Fixed a bug where zeds had a difficult time damaging human players who were pinned against certain corners of the playing field
- Fixed an issue where the trader trail was not showing for players who joined mid-match and spawned during trader time
- Fixed Door traps causing zeds to slide
- Fixed Crossbow not being able to damage zeds that were very close
- Fixed being unable to pickup crossbow bolts and sawblades that are under water
- Fixed being able to pickup crossbow bolts and eviscerator blades when your ammo was full for your weapon
- Fixed Winchester & Crossbow now show up in the AAR
- Fixed workshop maps not displaying in the map select UI
- Fixed an issue where the Live Update system would stop working
- We hope to follow this shortly with some tuning changes to the Game Conductor for Hell on Earth
Versus
- Fixed players opening maps into versus survival when using the console window
- Fixed a bug where two players could get stuck in the air on each other
- Human player can no longer switch team to zed after death
- Players can no longer switch teams if it would make the teams out of balance
- Fixed Patty spawning multiple times after a match
- Fixed zed player damage sometimes getting ignored and only applied (in one large sum) upon zed death
- Gear menu is disabled while on zed team
Other Changes
- R1/RightShoulder was reverted back to toggle alt-fire
- Reduced flashlight brightness
- Increased sensitivity when using crossbow scope
- Credits no longer available during a match
Maps
- Fixed an issue where players could go outside the map on Farmhouse and see Zed Player UI
- Fixed various exploits and bugs in Prison
- Can now pick up frustratingly taunting ammo box in Prison
- Fixed bug in Volter Manor where Dosh could be thrown into unattainable locations