Update 1027 (Killing Floor 2)

From Tripwire Interactive Wiki
Revision as of 11:47, 11 January 2017 by Mazedummy (talk | contribs) (Added links to various pages, fixed spelling, redone headline usage)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Killing Floor 2 update
Update 1027
Release Date April 7, 2016
◄ 1016 ◄ 1025 1028

Highlights

  • New PVP Gamemode - Versus Survival
  • New Map - Prison
  • New Offperk Weapons - Sharpshooter perk and remaining weapons will follow
  • Live Update System
    • This will allow us to update many game values for game balance without shipping a new client or server build
  • Game Conductor System
    • The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match.
    • On HoE difficulty, the GC only throttles up from the baseline, never below
  • Item Crafting System
    • Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
    • Craft Weapon Skins or Cosmetic Accessories
      • 10 Common Material > 1 Uncommon Item
      • 10 Uncommon Material > 1 Rare Item
      • 10 Rare Material > 1 Exceptional Item
      • 10 Exceptional Material > 1 Master Crafted Item
  • Over 70 new community workshop items shipped in the following new Supply Crate and USB series
    • Horzine Supply Crate | Series #3
    • Horzine Supply Crate | Series #4
    • Horzine Supply Crate | Series #5
    • Horzine Supply Crate | Series #6
    • Tactical Horzine Encrypted USB
    • Predator Horzine Encrypted USB
    • Emergency Issue Horzine Encrypted USB
    • Street Punks Horzine Encrypted USB
    • Horzine First Encounter Encrypted USB


VS Survival Additions

  • Added the ability to play as Zeds (Part of VS Survival)
  • Alpha Clot abilities
    • Slashing Attack
    • Grab
    • Commanding Shout (Roar)
  • Slasher Clot abilities
    • Slashing Attack
    • Heavy Attack
    • Roll
    • Leap
  • Gorefast abilities
    • Light Attack
    • Heavy Attack
    • Area of Effect Attack
  • Bloat abilities
    • Slashing Attack
    • Puke
    • Lay Mines
  • Husk abilities
    • Cannon
    • Flamethrower
    • Melee Attack
    • Suicide
  • Crawler abilities
    • Light Attack
    • Heavy Attack
    • Suicide
    • Leap Attack
  • Stalker abilities
    • Light Attack
    • Heavy Attack
    • Dodge
  • Siren abilities
    • Scream
    • Vacuum
    • Bite
  • Scrake abilities
    • Light Attack
    • Heavy Attack
    • Whirlwind
  • Fleshpound abilities
    • Light Attack
    • Heavy Attack
    • Rage Mode
  • Patriarch abilities
    • Melee Attack
    • Chain Gun
    • Tentacle Grab
    • Missile Strike
    • Heal
    • Mortar Barrage


General

  • Third person character animations should now look better when characters are looking about and aiming
  • Headshots now impart force on the ragdoll from the direction of the blow
  • All Zed attacks impart some force to players
  • Removed recoil kick when jumping and firing (does not affect boomstick jumping)
  • New Crate and USB opening animations and rarity sound fx
  • Weapon Skin Icons have been re-worked
  • Players can now equip weapon skins directly from the new item UI
  • Depth of Field has been added to the gear menu
  • New 9mm sounds
  • Revised gamepad controls
  • Adding alternative gamepad control presets (Default - 0, Quick Draw - 1 , Jumper - 2, Southpaw - 3: not named ingame yet)
  • UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options)
  • Players will now drop their best weapon on death if the weapon they have out cannot be dropped
  • Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios
  • Flashlight brightness has been tuned
  • Items purchased from the ZedConomy Store are now tradeable, but not marketable.
  • Welder removed from the weapon selection menu - now only available from the prompt to bring up welder at door - This should allow players to select the healer more reliably
  • General optimization pass, some users may notice performance gains


Balance

  • Increased speed of AA12 elite reloads
  • Decreased cost of AA12 (1700 > 1500)
  • Increased speed of equip and putaway for welder
  • Increased speed of equip and putaway for healer by 2x
  • Speed of healing others and yourself has been increased
  • Increased speed of equip and putaway of all weapons by 60%
  • Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds


Bugs

  • Possible fix for “Phantom Projectiles” issue with projectile weapons
  • Fixed some issues with the Husk sprinting animations
  • Fixed some spectating UI issues
  • Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle
  • Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go
  • Fixed Berserker attack speed UI display
  • Possible fix for trader not filling ammo when you only need a few bullets
  • Fixed an issue where you could stand on top of dosh bling
  • Fixed some issues with FLEX on KF-VolterManor
  • Fixed some pathing issues in the Birthday room of KF-Bioticslab
  • Fixed some issues with rarity and conditions of weapon skins
  • Fixed an issue where Rack Em’ Up UI would persist after death or perk swap
  • Fixed an issue where you couldn’t break zed limbs in real time


Known Issues

  • You cannot parry player controlled zeds in Versus
  • May be some clipping issues with some of the new cosmetics
  • May be some pathing issues with KF-Prison


SDK/Mod Workshop

  • Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)


Special note on FLEX

We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release.


Special note on Versus Survival

Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s)


New Languages Supported Thanks to Steam Translation

  • Czech
  • Danish
  • Hungarian
  • Portuguese
  • Turkish
  • Ukrainian