Update 1022 (Killing Floor 2): Difference between revisions

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==== General ====
'''General'''
* Ammo pickups are no longer picked up if a player has full ammo and grenades  
* Ammo pickups are no longer picked up if a player has full ammo and grenades  
* If other players have left the server the solo healing buff will kick in  
* If other players have left the server the solo [[Medical Syringe|healing]] buff will kick in  
* The game will now prioritize the trader pod and doors over supplier for interactions  
* The game will now prioritize the trader pod and doors over supplier for interactions  
* Updated door weld interaction message
* Updated door [[Welder (Killing Floor 2)|weld]] interaction message




==== Bugs ====
'''Bugs'''
* Players who haven’t spawned will no longer count against the solo player healing buff  
* Players who haven’t spawned will no longer count against the solo player healing buff  
* Doors that are fully welded should no longer take away welder charge  
* Doors that are fully welded should no longer take away welder charge  
* Controllers should no longer always rumble when explosions go off (nearby explosions will still trigger rumbles)  
* Controllers should no longer always rumble when explosions go off (nearby explosions will still trigger rumbles)  
* Zed ranged attacks will no longer open doors (bullets, not explosions)  
* [[Specimens (Killing Floor 2)|Zed]] ranged attacks will no longer open doors (bullets, not explosions)  
* Players can no longer jump and crouch during the Hans health drain  
* Players can no longer jump and crouch during the [[Dr. Hans Volter|Hans]] health drain  
* Weld integrity can not = 0%  
* Weld integrity can not = 0%  
* Fixed an issue where players were able to jump on top of Dosh Bling and exploit AI  
* Fixed an issue where players were able to jump on top of Dosh Bling and exploit AI  
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==== Maps ====
'''Maps'''
* Exploit fixes in Black Forest  
* Exploit fixes in [[Black Forest]]
* Exploit fixes in Farmhouse  
* Exploit fixes in [[Farmhouse]]
* Updated Physics in Evacuation Point
* Updated Physics in [[Evacuation Point]]


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{{KF2NavBox}}

Latest revision as of 20:50, 10 January 2017

Killing Floor 2 update
Update 1022
Release Date January 28, 2016
◄ 1016 ◄ 1021 1023 ► 1028

General

  • Ammo pickups are no longer picked up if a player has full ammo and grenades
  • If other players have left the server the solo healing buff will kick in
  • The game will now prioritize the trader pod and doors over supplier for interactions
  • Updated door weld interaction message


Bugs

  • Players who haven’t spawned will no longer count against the solo player healing buff
  • Doors that are fully welded should no longer take away welder charge
  • Controllers should no longer always rumble when explosions go off (nearby explosions will still trigger rumbles)
  • Zed ranged attacks will no longer open doors (bullets, not explosions)
  • Players can no longer jump and crouch during the Hans health drain
  • Weld integrity can not = 0%
  • Fixed an issue where players were able to jump on top of Dosh Bling and exploit AI
  • Fixed issue where if players join a game and there were previously welded doors on the server, they would see open doors with welds
  • Fixed MMMMMMMMMMMMMMM in party widget
  • Fixed a case where inventory would not initialize on first load
  • Fix for not being able to pause the game as an admin
  • Fix for not receiving any grenades with auto filling with low dosh
  • Fix for unintended perk changes due to menus taking mouse input while closed
  • Fix for a case in which players couldn’t navigate the after action report using their mouse


Maps