Update 1021 (Killing Floor 2): Difference between revisions

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=== Changelog ===
==== Optimization ====
'''Optimization'''
* Optimized Real Time Reflection code
* Optimized Real Time Reflection code


'''Bugs'''
 
==== Bugs ====
* Fixed case where depending on user’s location in a map parry and block would fail to work properly online  
* Fixed case where depending on user’s location in a map parry and block would fail to work properly online  
* Added failsafe to prevent servers from loading non playable maps
* Added failsafe to prevent servers from loading non playable maps


'''Maps'''
 
==== Maps ====
* Fixed bugs and exploits in Farmhouse  
* Fixed bugs and exploits in Farmhouse  
* Fixed bugs and exploits in Burning Paris
* Fixed bugs and exploits in Burning Paris


'''Known Issues'''
 
==== Known Issues ====
* We are continuing to work with Nvidia to re-enable the PhysX high setting
* We are continuing to work with Nvidia to re-enable the PhysX high setting
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Revision as of 23:45, 20 December 2016

Killing Floor 2 update
Update 1021
Release Date January 7, 2016
◄ 1016 ◄ 1020 1022 ► 1028

Optimization

  • Optimized Real Time Reflection code


Bugs

  • Fixed case where depending on user’s location in a map parry and block would fail to work properly online
  • Added failsafe to prevent servers from loading non playable maps


Maps

  • Fixed bugs and exploits in Farmhouse
  • Fixed bugs and exploits in Burning Paris


Known Issues

  • We are continuing to work with Nvidia to re-enable the PhysX high setting