Update 1020 (Killing Floor 2): Difference between revisions

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{{quote|text=Hey everyone,<br /><br />Small update getting pushed out today, but due to the files being modified it's going to require an update for both servers and clients. This addresses one of our known issues from the last patch and has a small audio related fix.|source=Jared Creasy}}
{{quote
| text=Hey everyone,<br /><br />Small update getting pushed out today, but due to the files being modified it's going to require an update for both servers and clients. This addresses one of our known issues from the last patch and has a small audio related fix.
| source=Jared Creasy
}}


=== Changelog ===
 
'''Sound'''
==== Sound ====
* Patriarch now plays his death sounds when killed
* Patriarch now plays his death sounds when killed


'''Bugs'''
 
==== Bugs ====
* Fixed an issue where unlocking a crate would get stuck in an infinite animation loop if a search filter was applied to a player's inventory.
* Fixed an issue where unlocking a crate would get stuck in an infinite animation loop if a search filter was applied to a player's inventory.


'''Known Issues'''
 
==== Known Issues ====
* Flex is still limited to Low while we trouble shoot crashes related to the High setting with our partners at Nvidia.
* Flex is still limited to Low while we trouble shoot crashes related to the High setting with our partners at Nvidia.
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Revision as of 23:43, 20 December 2016

Killing Floor 2 update
Update 1020
Release Date December 15, 2015
◄ 1016 ◄ 1019 1021 ► 1028

“Hey everyone,

Small update getting pushed out today, but due to the files being modified it's going to require an update for both servers and clients. This addresses one of our known issues from the last patch and has a small audio related fix.”

– Jared Creasy


Sound

  • Patriarch now plays his death sounds when killed


Bugs

  • Fixed an issue where unlocking a crate would get stuck in an infinite animation loop if a search filter was applied to a player's inventory.


Known Issues

  • Flex is still limited to Low while we trouble shoot crashes related to the High setting with our partners at Nvidia.