Update 1010 (Killing Floor 2): Difference between revisions
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(Corrected release date) |
(Updated TOC and style) |
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__NOTOC__ | |||
{{KF2UpdatesNavBox | {{KF2UpdatesNavBox | ||
| CurrentUpdate=1010 | | CurrentUpdate=1010 | ||
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| NextMajorUpdate=1013 | | NextMajorUpdate=1013 | ||
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{{quote|text=Patch for the opt-in preview available soon. See you in game!|source=Jared Creasy}} | {{quote | ||
| text=Patch for the opt-in preview available soon. See you in game! | |||
| source=Jared Creasy | |||
}} | |||
=== | ==== Weapons ==== | ||
* Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons. | * Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons. | ||
* Tweak to laser sight on Eviscerator | * Tweak to laser sight on Eviscerator | ||
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* Increased the pellet penetration and ability for Dragon's Breath Shotgun rounds to panic ZEDs | * Increased the pellet penetration and ability for Dragon's Breath Shotgun rounds to panic ZEDs | ||
==== Bug Fixes ==== | |||
* Fixed comm rose being stuck on screen after Hans intro | * Fixed comm rose being stuck on screen after Hans intro | ||
* Fixed Berserker damage resistance description | * Fixed Berserker damage resistance description | ||
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* Replaced debug text when trying to join a full server | * Replaced debug text when trying to join a full server | ||
==== Optimization ==== | |||
* FleX crash fixes and performance optimizations | * FleX crash fixes and performance optimizations | ||
* Emitter/explosion optimizations | * Emitter/explosion optimizations | ||
* Log spam cleanup | * Log spam cleanup | ||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 21:05, 20 December 2016
Killing Floor 2 update | |||
Update 1010 | |||
Release Date | August 28, 2015 | ||
◄◄ 1009 | 1011 ► | 1013 ►► | |
“Patch for the opt-in preview available soon. See you in game!”
- – Jared Creasy
Weapons
- Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons.
- Tweak to laser sight on Eviscerator
- Made Scrake more vulnerable to direct hits from RPG rockets, especially when aiming for the head
- Increased the pellet penetration and ability for Dragon's Breath Shotgun rounds to panic ZEDs
Bug Fixes
- Fixed comm rose being stuck on screen after Hans intro
- Fixed Berserker damage resistance description
- Fixed Berserker melee attack speed being incorrectly calculated
- Fixed Berserker Smash, Block and Furious Defender skills not working as intended
- Fixed stuck ZEDs not respawning
- Fixed Zweihander having an ammo cost in the trader
- Fixed broken animations when reloading some weapons
- Fixed microwave gun effect looping on corpses
- Fixed low friction FleX gore
- Fixed no sound effect when turning NVG's on and off.
- Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons.
- Fixed an issue with the sight for the microwave guns when real time reflections were turned on.
- Fixed an issue where the lobby music would play during the first wave
- Fixed a bug where players could instant-kill Hans using some melee weapons
- Fixed an issue where the Hans intro would not work properly in some resolutions
- Replaced debug text when trying to join a full server
Optimization
- FleX crash fixes and performance optimizations
- Emitter/explosion optimizations
- Log spam cleanup