Update 1003 (Killing Floor 2)

From Tripwire Interactive Wiki
Revision as of 22:12, 8 August 2016 by Mazedummy (talk | contribs) (Created page with "{{KF2UpdatesNavBox | CurrentUpdate=1003 | RelatedMajorUpdateImage=KF2_Update_EarlyAccessContentPatch01.png | RelatedMajorUpdate=Early Access Content Patch 01 | ReleaseDate=Apr...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Killing Floor 2 update
Update 1003
Release Date April 15, 2015
◄ 1002 1004 ► 1009

Changelog

General

  • Increased the amount of dosh you receive when you respawn
  • Rebalanced Fleshpound damage
  • Reduced the Safeguard perk skill effectiveness
  • Increased secondary xp on Normal
  • Reduced the amount of life Hans drains on each difficulty
  • Reduced bash stumble
  • Increased Scrake stumble cooldown
  • Tweaked fall damage
  • Removed Siren Pull
  • Increased the wave 1 zed count
  • Increased zed movement speed on Suicidal
  • Increased zed movement speed on HOE
  • Zeds now have a greater chance of doing "Hard" attacks on suicidal
  • Added a system to allow zeds to have a chance of sprinting all the time based on difficulty (not just when they are damaged)
  • Most low level zeds now sprint when damaged on Suicidal
  • Low level zeds have a slight chance of sprinting all the time on Suicidal
  • Added more special squads to lower numbered waves
  • Added functionality that scales up the spawning intensity of the first few waves on higher difficulty levels (Suicidal and Hell on Earth)
  • Reduced the maximum passive perk damage for the Commando, Support, and Berserker
  • Increased the base damage for Beserker weapons
  • Various adjustments to zed damage
  • Players now take a small % of damage from zed attacks when they parry. Small zeds should do little to no damage, big zeds will do little to light damage. The bigger the melee weapon, the better the mitigation