https://wiki.tripwireinteractive.com/index.php?title=Update_1.06_(Killing_Floor_2_PS4)&feed=atom&action=history
Update 1.06 (Killing Floor 2 PS4) - Revision history
2024-03-29T11:41:04Z
Revision history for this page on the wiki
MediaWiki 1.40.0
https://wiki.tripwireinteractive.com/index.php?title=Update_1.06_(Killing_Floor_2_PS4)&diff=12056&oldid=prev
Mazedummy: Corrected "ZED Landing" map name
2017-07-05T09:47:25Z
<p>Corrected "ZED Landing" map name</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:47, 5 July 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:** Fixed Zeds clipping through a door in burning paris</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:** Fixed Zeds clipping through a door in burning paris</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:** Fixed a collision issue for player zeds</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:** Fixed a collision issue for player zeds</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:* [[Zed Landing]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:* [[<ins style="font-weight: bold; text-decoration: none;">ZED Landing|</ins>Zed Landing]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:** Fixed floating foliage</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:** Fixed floating foliage</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:** Fixed several cases of tree clipping</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:** Fixed several cases of tree clipping</div></td></tr>
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Mazedummy
https://wiki.tripwireinteractive.com/index.php?title=Update_1.06_(Killing_Floor_2_PS4)&diff=10676&oldid=prev
Mazedummy: Added Update 1.07 as Next Major Update
2017-04-04T19:39:50Z
<p>Added Update 1.07 as Next Major Update</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:39, 4 April 2017</td>
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Mazedummy
https://wiki.tripwireinteractive.com/index.php?title=Update_1.06_(Killing_Floor_2_PS4)&diff=10506&oldid=prev
Mazedummy at 20:35, 21 March 2017
2017-03-21T20:35:10Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:35, 21 March 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*** This style of Survival map stitches many rooms together differently each time you play</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*** This style of Survival map stitches many rooms together differently each time you play</div></td></tr>
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Mazedummy
https://wiki.tripwireinteractive.com/index.php?title=Update_1.06_(Killing_Floor_2_PS4)&diff=10503&oldid=prev
Mazedummy: Created page with "__NOTOC__ {{KF2UpdatesNavBox | CurrentUpdate=1.06 | RelatedMajorUpdateImage_PS4=KF2_Update_TheDescent.jpg | RelatedMajorUpdate_PS4=The Descent | ReleaseDate=March 21, 2017 | F..."
2017-03-21T18:20:20Z
<p>Created page with "__NOTOC__ {{KF2UpdatesNavBox | CurrentUpdate=1.06 | RelatedMajorUpdateImage_PS4=KF2_Update_TheDescent.jpg | RelatedMajorUpdate_PS4=The Descent | ReleaseDate=March 21, 2017 | F..."</p>
<p><b>New page</b></p><div>__NOTOC__<br />
{{KF2UpdatesNavBox<br />
| CurrentUpdate=1.06<br />
| RelatedMajorUpdateImage_PS4=KF2_Update_TheDescent.jpg<br />
| RelatedMajorUpdate_PS4=The Descent<br />
| ReleaseDate=March 21, 2017<br />
| FirstUpdate_PS4=1.05<br />
| PreviousUpdate_PS4=<br />
| NextUpdate_PS4=<br />
| NextMajorUpdate_PS4=<br />
}}<br />
'''New Content'''<br />
* 2 [[Weapons (Killing Floor 2)|Weapons]]<br />
** [[Spitfire|Spitfire Revolver(s)]]<br />
** [[Stoner 63A LMG|Stoner 63A Light Machine Gun]]<br />
* 2 [[Maps (Killing Floor 2)|Maps]]<br />
** [[The Descent]] (Holdout style map)<br />
** [[Nuked]]<br />
* Variation of the Survival Game Mode<br />
** Holdout<br />
*** This style of Survival map stitches many rooms together differently each time you play<br />
<br />
<br />
'''General Changes'''<br />
* Default votekick setting now requires 66% instead of 50%<br />
<br />
<br />
'''Bugs Fixes'''<br />
: '''General'''<br />
:* [[Sharpshooter (Killing Floor 2)|Sharpshooter]] Perk had dual and single revolvers had equivalent damage bonuses applied<br />
:* Players can no longer dismember frozen [[Specimens (Killing Floor 2)|zeds]] on the low gore setting<br />
:* Breaking out of an emote with weapon fire no longer shoots the projectile where the emote camera was facing<br />
:* Using emote key during boss intro no longer switches camera view to player<br />
:* Holding attack while reloading and then switching weapons no longer will allow players to break 3 combo limit when holding the attack button<br />
:* Blocking [[Husk (Killing Floor 2)|Husk]] flamethrower attack no longer causes erratic animation<br />
:* Fix for motion blur setting not working<br />
:* If Low Gore setting is on, Headshots on headless state zeds will no longer count towards XP objectives and Perk Skills<br />
:* Fixed 3P sprint animation issues with [[Bone Crusher]], [[P90 SMG|P90]], [[Kriss SMG|KRISS]], [[MP5RAS SMG|MP5RAS]], [[MP7 SMG|MP7]], [[M16 M203 Assault Rifle|M16 M203]] (Left shoulder popping on sprint animation and MP5RAS not fixed)<br />
:* Fix for trader showing the wrong ammo count when buying a dual weapon<br />
:* Reset class ignore flag if a Husk suicide is not ignoring humans<br />
:* Players can no longer dismember headless zed corpses on low gore settings<br />
:* Fix for separate translucency not working<br />
:* Emotes canceled by reloading will now properly play the reload animation<br />
:* If a weapon has a laser attachment, it should now properly move during third person animations (and not at the players feet during an emote)<br />
:* Fixed Husk fire effect on husk launcher remaining temporarily if players prematurely stopped suicide attack<br />
:* Also fixed lingering flame effect on AI husk if it's killed mid-suicide<br />
:* Players sitting in lobby during in progress match will no longer count towards zed count player scaling<br />
:* Fixed phantom [[RPG-7]] rocket when players used an unloaded melee bash<br />
:* Flex fixes (optimizations for non Flex users):<br />
:* Never use per-poly rigid body/static mesh collision on servers<br />
:* If we have Flex turned off, use simply rigid body/static mesh collision<br />
:* Gunslinger/sharpshooter weapons now grant secondary XP if the weapons are flagged for multiple perks<br />
:* XP tally bar will now properly update only currently selected perk<br />
:* [[Dr. Hans Volter|Hans]] no longer hates trees - when bumps into destructible objects he will no longer enter into his melee animation<br />
:* Fix for HUD holding on to a reference to the old pawn after death, preventing updates from occurring until GC after a quick respawn<br />
:* Changed collision settings on portal entries to fix Dosh going through them<br />
:* Changed Flex collision from Auto to Off on a few meshes to fix Dosh going through them bug<br />
:* Fixed a case where the Support perk would miscalculate ammo count during initial trader session<br />
:* Hud will now show ironsights hold when looking to display ironsights toggle (and nothing is bound)<br />
:* Boss VO should now properly play the intro VO on spawn (in some spawns it would first trigger a taunt VO)<br />
:* Fixed a jittery shake when aiming down sights of the [[Rail Gun|Railgun]]<br />
:* Fixed knife decals appearing as bullet holes in third-person<br />
:* Fixed Trader Pods not being set up for grenade collision<br />
:* Fixed the [[Bloat (Killing Floor 2)|bloat]] not fully damaging the door in some situations<br />
:* Fixed clipping on the MP7 1P full and partial reload animations<br />
:* Fixed medic dart secondary fire recoil being tied to each [[Field Medic (Killing Floor 2)|medic's]] gun primary fire recoil<br />
:* Fixed The Booty emote being called the thunder clap after it was equipped<br />
:* Fixed zed grab SFX persisting during loading screens when using web admin map travel<br />
:* [[Fleshpound (Killing Floor 2)|Fleshpound]] Atk_Lunge_V5 will now damage players<br />
:* Fixed extra camera shake playing during [[Incendiary Trench Gun|trench gun]] elite partial reload<br />
:* Fixed a UV mapping error on the M14 3p pickup model<br />
:* Fixed a case where players could stumble parry a Fleshpound’s glowing attack<br />
:* Fixed the wrong color border around [[Achievements (Killing Floor 2)#Reach Level 25 SWAT|level 25 swat achievement]]<br />
:* Fixed a case where a [[Siren (Killing Floor 2)|Siren]] killed while still boosted by an elite [[Alpha Clot|Alpha]]'s rally ability would stack damage boost to future Sirens spawned in<br />
:* Fixed custom game modes kicking and blocking client from servers until restart<br />
:* Fixed [[Demolitionist (Killing Floor 2)|Demolitionist]] : ZED TIME - Mad Bomber : Demolition weapons no longer reload slow during zed time when reload starts before zed time kicks in<br />
:* Sprint with MP5 in spectator view no longer causes animation to stutter<br />
:* Fixed capitalization error with airborne agent field medic skill<br />
<br />
<br />
: '''Maps'''<br />
:* [[Burning Paris]]<br />
:** Thrown dosh can no longer get stuck inside concrete bollards<br />
:** Adjusted blocking volume around phone booth<br />
:** Fixed Zeds clipping through a door in burning paris<br />
:** Fixed a collision issue for player zeds<br />
:* [[Zed Landing]]<br />
:** Fixed floating foliage<br />
:** Fixed several cases of tree clipping<br />
:* [[Farmhouse|Farm House]]<br />
:** Fixed collision issues with plywood windows which allowed grenades to pass through<br />
:* [[Evacuation Point]]<br />
:** Added blocking volume in ceiling to prevent player zeds from jumping through<br />
:** Zeds falling out of ceiling window should no longer have a high chance to get stuck<br />
:* [[Catacombs]]<br />
:** Zed corpses should no longer clip through ground rubble<br />
:* [[Infernal Realm]]<br />
:** Fixed an exploit spot<br />
:* [[Hostile Grounds]]<br />
:** Fixed a collectable that could not be destroyed<br />
:* [[Prison]]<br />
:** Fixed an exploit spot<br />
<br />
{{KF2NavBox}}</div>
Mazedummy