Tutorials (Killing Floor)
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Basic Guides for Beginners
These tutorials are aimed at beginners, and assume little to no prior knowledge.
Covers the set up of a mutator, compiling the mutator using UCC, an example mutator and further reading.
Covers fundamentals of writing mutators that can work in networked multiplayer games.
Covers essential mutator functionality.
Covers several ways of outputting to the screen, including logging, the console, and the message system.
Tutorial showing how to replace an existing ZED with a new version.
Tutorial showing how to replace a weapon's texture with a custom version.
General mapping tutorials ranging from creating rooms to adding locked doors.
- Mapping tutorial on angelmapper.com
- Creating an SP map on tripwireinteractive.com
- Basic mapping (DA2) on tripwireinteractive.com
- Locked doors with keys on tripwireinteractive.com
- Changing the level summary on tripwireinteractive.com
Tutorials with a focus on all things related to movers.
- Movers tutorial on UDN
Tutorials for effects.
- Particle emitters on tripwireinteractive.com
Tutorials aimed at content creation, either covering the creation of the media itself or how to get it in-game.
Story mode is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. no trader. no waves, etc.) It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple of useful tutorials on how to use story mode actors to create story missions.
- Various tutorials (scroll down)