Tutorials (Killing Floor): Difference between revisions
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* | ==General Mapping== | ||
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*[http://www.angelmapper.com/gamedev/tutorials/beginner1.htm Mapping tutorial] on angelmapper.com | |||
*[http://forums.tripwireinteractive.com/showthread.php?t=36993 Creating an SP map] on tripwireinteractive.com | |||
*[http://forums.tripwireinteractive.com/showthread.php?t=39664 Basic mapping] ([[DA2]]) on tripwireinteractive.com | |||
*[http://forums.tripwireinteractive.com/showthread.php?t=33060 Locked doors with keys] on tripwireinteractive.com | |||
*[http://forums.tripwireinteractive.com/showthread.php?t=40428 Changing the level summary] on tripwireinteractive.com | |||
==Movers== | ==Movers== | ||
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== | ==Effects== | ||
*[http://forums.tripwireinteractive.com/showthread.php?t=33278 Particle emitters] on tripwireinteractive.com | |||
==Media Creation== | |||
*[http://area.autodesk.com/louis_tutorials/cat_overview_part_1_rigging_with_cat Rigging with CAT] on autodesk.com | |||
*[http://forums.tripwireinteractive.com/showthread.php?t=54305 Texturing] on tripwireinteractive.com | |||
==Story Missions== | |||
''Story mode'' is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. no trader. no waves, etc.) | |||
It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple of useful tutorials on how to use story mode actors to create story missions. | |||
[http://forums.tripwireinteractive.com/showthread.php?t= | *[http://forums.tripwireinteractive.com/showthread.php?t=39077 Fel's tutorial] on tripwireinteractive.com | ||
*[http://forums.tripwireinteractive.com/showthread.php?t=78480 Alex's tutorial] on tripwireinteractive.com | |||
==External Links== | ==External Links== | ||
*[http://umh.sandcrawler.net/index.php?page=tutorials Various tutorials] (scroll down) | *[http://umh.sandcrawler.net/index.php?page=tutorials Various tutorials] (scroll down) | ||
[[Category:Tutorial]] | [[Category:Tutorial]] |
Revision as of 18:04, 21 September 2012
Please include step by step pictures with tutorials in addition to your text if applicable. Steps should be clear & concise so even a beginner can attempt to comprehend it and follow along. If you assume the user has prior prerequisite knowledge to be able to follow the tutorial, add links to the needed knowledge in the form of another tutorial in this section(Build this section from the ground up).
Coding Tutorials
See the list of coding tutorials.
Basic Guides for Beginners
General Mapping
- Mapping tutorial on angelmapper.com
- Creating an SP map on tripwireinteractive.com
- Basic mapping (DA2) on tripwireinteractive.com
- Locked doors with keys on tripwireinteractive.com
- Changing the level summary on tripwireinteractive.com
Movers
Effects
- Particle emitters on tripwireinteractive.com
Media Creation
- Rigging with CAT on autodesk.com
- Texturing on tripwireinteractive.com
Story Missions
Story mode is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. no trader. no waves, etc.) It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple of useful tutorials on how to use story mode actors to create story missions.
- Fel's tutorial on tripwireinteractive.com
- Alex's tutorial on tripwireinteractive.com
External Links
- Various tutorials (scroll down)