Tutorials (Killing Floor): Difference between revisions
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*[http://forums.tripwireinteractive.com/showthread.php?t=33060 Locked doors with keys] | *[http://forums.tripwireinteractive.com/showthread.php?t=33060 Locked doors with keys] | ||
*[http://forums.tripwireinteractive.com/showthread.php?t=33278 Particle emitters] | *[http://forums.tripwireinteractive.com/showthread.php?t=33278 Particle emitters] | ||
*[http://umh.sandcrawler.net/index.php?page=tutorials Various tutorials] (scroll down) | |||
[[Category:Tutorial]] | [[Category:Tutorial]] |
Revision as of 17:41, 21 September 2012
Please include step by step pictures with tutorials in addition to your text if applicable. Steps should be clear & concise so even a beginner can attempt to comprehend it and follow along. If you assume the user has prior prerequisite knowledge to be able to follow the tutorial, add links to the needed knowledge in the form of another tutorial in this section(Build this section from the ground up).
Coding Tutorials
See the list of coding tutorials.
Basic Guides for Beginners
Movers
Story Missions
'Story mode' is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. No trader. no 'waves', etc.) It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple of useful tutorials on how to use story mode actors to create story missions.
[1]*Fel's tutorial
[2]*Alex's tutorial