Tutorials (Killing Floor): Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
Line 31: Line 31:


==Content Creation==
==Content Creation==
Tutorials aimed at content creation, either covering the creation of the media itself or how to get it in-game.


*[http://area.autodesk.com/louis_tutorials/cat_overview_part_1_rigging_with_cat Rigging with CAT] on autodesk.com
*[http://area.autodesk.com/louis_tutorials/cat_overview_part_1_rigging_with_cat Rigging with CAT] on autodesk.com

Revision as of 18:30, 21 September 2012

Editors: Please include step by step pictures with tutorials in addition to your text if applicable. Steps should be clear & concise so even a beginner can attempt to comprehend it and follow along. If you assume the user has prior prerequisite knowledge to be able to follow the tutorial, add links to the needed knowledge in the form of another tutorial in this section(Build this section from the ground up).

Basic Guides for Beginners

These tutorials are aimed at beginners, and assume little to no prior knowledge.

Coding

See the list of coding tutorials.

General Mapping

Movers

Effects

Content Creation

Tutorials aimed at content creation, either covering the creation of the media itself or how to get it in-game.

Story Missions

Story mode is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. no trader. no waves, etc.) It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple of useful tutorials on how to use story mode actors to create story missions.

External Links