Survivalist: Difference between revisions

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[[Category:KF2]]
{{KF2PerkInfo
{{KF2PerkInfo
| PerkName=Survivalist
| PerkName=Survivalist
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| Weakness_1=Variety of Weapons Limited by Dosh/Weight
| Weakness_1=Variety of Weapons Limited by Dosh/Weight
|
|
| Cyst=none
| TargetPriority=none
| AlphaClot=none
| Slasher=none
| Crawler=none
| Stalker=none
| Bloat=none
| Gorefast=none
| Siren=none
| Gorefiend=none
| Husk=none
| QuarterPound=none
| Scrake=none
| Fleshpound=none
|
|
| Achievements=
| Achievements=
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==Weapon List==
==Weapon List==


Survivalists has no perk-specific weapons, instead they utilize weapons from the other perks. Their passive bonuses works with all weapons.
== [[Survivalist]] ==
{{KF2WeaponList
| WeaponPricing_0=1100
| WeaponWeight_0=8
| WeaponLink_0=Freezethrower
| WeaponName_0=Freezethrower
| WeaponImage_0=Weapon_Freezethrower_Black.png
| PerkImage_0=KF2_Off_Perk_Black.png
| PerkLink_0=Survivalist
|
| WeaponPricing_18=---
| WeaponWeight_18=---
| WeaponLink_18=Goreshiv
| WeaponName_18=Goreshiv
| WeaponImage_18=Goreshiv_black.png
| PerkImage_18=KF2_Off_Perk_Black.png
| PerkLink_18=Survivalist
|
| FixedWidth=true
}}
 
Other than Freezethrower, Survivalists have no perk-specific weapons, instead they utilize weapons of the other perks. Their passive bonuses work with all weapons.


==Bonus Experience==
==Bonus Experience==
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===Actual Stats===
===Actual Stats===
 
{| class="wikitable"
[[File:Kf2_survivalist_perk_stats.png]]
|Ammo Vest (extra maximum spare ammo)
|15%
|-
|Ammo Vest (player utilizes Healing Grenades)
|yes
|-
|Heavy Weapons Training (faster reloading)
|yes
|-
|Lockdown (knockdown / stun / stumble multiplier)
|x2
|-
|Lockdown (snare power, add, per hit)
|20
|-
|Madman (resistance to slow-mo, on firing)
|50%
|-
|Make Things go Boom (explosion radius multiplier)
|x1.25
|-
|Medic Training (diminution of healer recharge time)
| -25%
|-
|Medic Training (heal amount multiplier)
|x1.2
|-
|Melee Expert (extra melee damage)
|10%
|-
|Melee Expert (melee duration, diminution)
| -15%
|-
|Melee Expert (speed multiplier, with melee weapons)
|x1.25
|-
|Spontaneous Zed-plosion (chance)
|20%
|-
|Spontaneous Zed-plosion (explosion damage)
|10
|-
|Spontaneous Zed-plosion (explosion falloff exponent)
|1 (linear)
|-
|Spontaneous Zed-plosion (explosion radius)
|200
|-
|Spontaneous Zed-plosion (knockdown power)
|500
|-
|Spontaneous Zed-plosion (stumble power)
|500
|-
|Spontaneous Zed-plosion (melee hit power)
|500
|-
|Tactical Reload (faster reloading)
|yes
|-
|Weapon Harness (extra carrying capacity, blocks)
| +5
|-
|Weapon Harness (player utilizes Molotov Grenades)
|yes
|}


===Perk Notes===
===Perk Notes===
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* ZED Time reload (passive): For the duration of ZED Time with each level it takes 3% less time to play the weapon reload animation, up to 75% less time (i.e. 1/0.25 = 4 times faster) at level 25.
* ZED Time reload (passive): For the duration of ZED Time with each level it takes 3% less time to play the weapon reload animation, up to 75% less time (i.e. 1/0.25 = 4 times faster) at level 25.
* Heavy [[Mechanics_(Killing_Floor_2)#Gameplay_-_Armor|Body Armor]] of the Survivalist absorbs 100% of all incoming damage and has improved durability - it decreases all incoming damage towards it by 35% (x0.65 damage multiplier).
* Heavy [[Mechanics_(Killing_Floor_2)#Gameplay_-_Armor|Body Armor]] of the Survivalist absorbs 100% of all incoming damage and has improved durability - it decreases all incoming damage towards it by 35% (x0.65 damage multiplier).
* Skill (Make Things go Boom): This skill works only with ballistic-explosive projectiles ([[HX25_Grenade_Pistol|HX25 Grenade Pistol]] / [[M79_Grenade_Launcher|M79 Grenade Launcher]] / [[M16_M203_Assault_Rifle|M16 M203 Assault Rifle]] (grenades) / [[RPG-7]]).
* Skill (Make Things go Boom): This skill works only with ballistic-explosive projectiles ([[HX25_Grenade_Pistol|HX25 Grenade Pistol]] / [[M79_Grenade_Launcher|M79 Grenade Launcher]] / [[M16_M203_Assault_Rifle|M16 M203 Assault Rifle]] (grenades) / [[RPG-7]], [[Husk Cannon]]).
* Skill (Medic Training): Skill modifies recharge rate and heal amount of the [[Medical Syringe]] and all [[Field_Medic_(Killing_Floor_2)|Field Medic]]'s weapons. With this skill it takes 25% less time to recharge the healers which effectively increases recharge speed by 33.3%.
* Skill (Medic Training): Skill modifies recharge rate and heal amount of the [[Medical Syringe]] and all [[Field_Medic_(Killing_Floor_2)|Field Medic]]'s weapons. With this skill it takes 25% less time to recharge the healers which effectively increases recharge speed by 33.3%.
* Skill (Melee Expert): Extra movement speed there only when holding melee weapons.
* Skill (Melee Expert): Extra movement speed there only when holding melee weapons.

Latest revision as of 21:47, 21 July 2018


Killing Floor 2 perk
Survivalist
General Information
XP Objectives
• Dealing weapon damage with any weapon.
• Killing Clots with any weapons.
Starting Loadout
Random Weapon 9mm Pistol
Machete HE Grenade
Perk Information
Role
• Varies by Perk and Weapons Selection
• Fill in For Whatever the Team is Lacking
• {{{Role_2}}}
• {{{Role_3}}}
• {{{Role_4}}}
Strength
• Unmatched Versatility
• Variety of Weapon Selections
• Tenacity
• {{{Strength_3}}}
• {{{Strength_4}}}
Weakness
• Jack of All Trades, Master of None
• Variety of Weapons Limited by Dosh/Weight
• {{{Weakness_2}}}
• {{{Weakness_3}}}
• {{{Weakness_4}}}
Target Priority
HIGH
MEDIUM
LOW
SURVIVALIST EFFECTIVENESS AGAINST ZEDS IS DETERMINED BY THEIR SKILL AND WEAPON CHOICES
Technical Information
Related Achievements
PS4 Trophies


The Survivalist perk is the utility team member who can fill in for several roles on a team depending on the skill and weapon choices of the Survivalist. While a Survivalist is never going to be as effective at a perk's specialty as that perk, they can get close while at the same time also bringing several other perks' strengths to the table. Survivalists can use nearly any weapon effectively, allowing them combinations of armaments that no other perks can wield efficiently.

General Information

The Survivalists are the copycats / mimics of the team. They has no dedicated role and so specific perk setups but instead their skill choices offers them a bit of everything from the other perks. It's up to the player to chose their skills and role.

It should be noted that while trying to be good at everything the Survivalists will never actually be better in any given role than a dedicated perk.

Weapon List

Survivalist

1100
8
Freezethrower
{{{WeaponPricing_1}}}
{{{WeaponWeight_1}}}
[[{{{WeaponLink_1}}}|{{{WeaponName_1}}}]] link={{{WeaponLink_1}}}
{{{WeaponPricing_2}}}
{{{WeaponWeight_2}}}
[[{{{WeaponLink_2}}}|{{{WeaponName_2}}}]] link={{{WeaponLink_2}}}
{{{WeaponPricing_3}}}
{{{WeaponWeight_3}}}
[[{{{WeaponLink_3}}}|{{{WeaponName_3}}}]] link={{{WeaponLink_3}}}
{{{WeaponPricing_4}}}
{{{WeaponWeight_4}}}
[[{{{WeaponLink_4}}}|{{{WeaponName_4}}}]] link={{{WeaponLink_4}}}
{{{WeaponPricing_5}}}
{{{WeaponWeight_5}}}
[[{{{WeaponLink_5}}}|{{{WeaponName_5}}}]] link={{{WeaponLink_5}}}
{{{WeaponPricing_6}}}
{{{WeaponWeight_6}}}
[[{{{WeaponLink_6}}}|{{{WeaponName_6}}}]] link={{{WeaponLink_6}}}
{{{WeaponPricing_7}}}
{{{WeaponWeight_7}}}
[[{{{WeaponLink_7}}}|{{{WeaponName_7}}}]] link={{{WeaponLink_7}}}
{{{WeaponPricing_8}}}
{{{WeaponWeight_8}}}
[[{{{WeaponLink_8}}}|{{{WeaponName_8}}}]] link={{{WeaponLink_8}}}
{{{WeaponPricing_9}}}
{{{WeaponWeight_9}}}
[[{{{WeaponLink_9}}}|{{{WeaponName_9}}}]] link={{{WeaponLink_9}}}
{{{WeaponPricing_10}}}
{{{WeaponWeight_10}}}
[[{{{WeaponLink_10}}}|{{{WeaponName_10}}}]] link={{{WeaponLink_10}}}
{{{WeaponPricing_11}}}
{{{WeaponWeight_11}}}
[[{{{WeaponLink_11}}}|{{{WeaponName_11}}}]] link={{{WeaponLink_11}}}
{{{WeaponPricing_12}}}
{{{WeaponWeight_12}}}
[[{{{WeaponLink_12}}}|{{{WeaponName_12}}}]] link={{{WeaponLink_12}}}
{{{WeaponPricing_13}}}
{{{WeaponWeight_13}}}
[[{{{WeaponLink_13}}}|{{{WeaponName_13}}}]] link={{{WeaponLink_13}}}
{{{WeaponPricing_14}}}
{{{WeaponWeight_14}}}
[[{{{WeaponLink_14}}}|{{{WeaponName_14}}}]] link={{{WeaponLink_14}}}
{{{WeaponPricing_15}}}
{{{WeaponWeight_15}}}
[[{{{WeaponLink_15}}}|{{{WeaponName_15}}}]] link={{{WeaponLink_15}}}
{{{WeaponPricing_16}}}
{{{WeaponWeight_16}}}
[[{{{WeaponLink_16}}}|{{{WeaponName_16}}}]] link={{{WeaponLink_16}}}
{{{WeaponPricing_17}}}
{{{WeaponWeight_17}}}
[[{{{WeaponLink_17}}}|{{{WeaponName_17}}}]] link={{{WeaponLink_17}}}
---
---
Goreshiv
{{{WeaponPricing_19}}}
{{{WeaponWeight_19}}}
[[{{{WeaponLink_19}}}|{{{WeaponName_19}}}]] link={{{WeaponLink_19}}}


Other than Freezethrower, Survivalists have no perk-specific weapons, instead they utilize weapons of the other perks. Their passive bonuses work with all weapons.

Bonus Experience

Survivalists receive bonus XP for killing Clots.

Normal
Hard
Suicidal
Hell on Earth
{{{th_0_5}}}
{{{th_0_6}}}
{{{th_0_7}}}
{{{th_0_8}}}
{{{th_0_9}}}
Bonus Experience
2
3
4
7
{{{th_2_0}}}
{{{th_3_0}}}
{{{th_4_0}}}
{{{th_5_0}}}
{{{th_6_0}}}
{{{th_7_0}}}
{{{th_8_0}}}
{{{th_9_0}}}
{{{th_10_0}}}
{{{th_11_0}}}
{{{th_12_0}}}
{{{th_13_0}}}
{{{th_14_0}}}
{{{th_15_0}}}
{{{th_16_0}}}
{{{th_17_0}}}
{{{th_18_0}}}
{{{th_19_0}}}
{{{th_20_0}}}
{{{th_21_0}}}
{{{th_22_0}}}
{{{th_23_0}}}
{{{th_24_0}}}
{{{th_25_0}}}


Perk Bonuses

This table represents the passive stat bonuses the Survivalist receives.

Weapon Damage
max. 15%
( Increase weapon damage 0.6% per level )
Global Damage Resistance
max. 25%
( Increase resistance to all damage 1% per level )
Heavy Body Armor
max. 25%
( 1% every level (max 25%) take no health damage if you have armor )
ZED Time Reload
max. 75%
( Increase reload speed in Zed time 3% per level )


Perk Skills

This table represents the active abilities the Survivalist has access to. You have the option of choosing one per tier.

Weapon Handling
Tactical Reload
5
Heavy Weapons Training
Increase reload speed with Commando, Gunslinger and SWAT weapons. Increase reload speed with Demolitionist, Sharpshooter and Support weapons.
Survival Techniques
Medic Training
10
Melee Expert
Increase the potency of all your healing 20% and decrease the cooldown of your syringe and healing darts 25%. Increase melee attack speed 15%, inflict 10% more damage, and move 25% faster when using any melee weapon.
Equipment
Ammo Vest
15
Weapon Harness
Carry up to 15% more ammo for all weapons and your grenade becomes a healing grenade. Increase carrying capacity by 5 and your grenade becomes a Molotov cocktail.
Destruction
Spontaneous Zed-plosion
20
Make Things go Boom
Zeds you kill have a 20% chance to explode, damaging and knocking down nearby Zeds. Increase area of effect of all Explosives 25%.
Specialist Training
ZED TIME - Madman
25
ZED TIME - Lockdown
During Zed time, all your weapons shoot 3x faster. During Zed time, the power of all incapacitation methods are increased 200% for all weapons.


Actual Stats

Ammo Vest (extra maximum spare ammo) 15%
Ammo Vest (player utilizes Healing Grenades) yes
Heavy Weapons Training (faster reloading) yes
Lockdown (knockdown / stun / stumble multiplier) x2
Lockdown (snare power, add, per hit) 20
Madman (resistance to slow-mo, on firing) 50%
Make Things go Boom (explosion radius multiplier) x1.25
Medic Training (diminution of healer recharge time) -25%
Medic Training (heal amount multiplier) x1.2
Melee Expert (extra melee damage) 10%
Melee Expert (melee duration, diminution) -15%
Melee Expert (speed multiplier, with melee weapons) x1.25
Spontaneous Zed-plosion (chance) 20%
Spontaneous Zed-plosion (explosion damage) 10
Spontaneous Zed-plosion (explosion falloff exponent) 1 (linear)
Spontaneous Zed-plosion (explosion radius) 200
Spontaneous Zed-plosion (knockdown power) 500
Spontaneous Zed-plosion (stumble power) 500
Spontaneous Zed-plosion (melee hit power) 500
Tactical Reload (faster reloading) yes
Weapon Harness (extra carrying capacity, blocks) +5
Weapon Harness (player utilizes Molotov Grenades) yes

Perk Notes

  • Damage modification (passive + skills): Passive damage bonus affecting damage of all weapons. Melee Expert skill further increases damage of all melee weapons. Damage ROUNDED. Just like with the other perks, damage bonuses are additive, meaning that there will be 15% more damage from the passive (of default damage value) plus 25% more damage of default weapon value if this weapon is a melee.
  • ZED Time reload (passive): For the duration of ZED Time with each level it takes 3% less time to play the weapon reload animation, up to 75% less time (i.e. 1/0.25 = 4 times faster) at level 25.
  • Heavy Body Armor of the Survivalist absorbs 100% of all incoming damage and has improved durability - it decreases all incoming damage towards it by 35% (x0.65 damage multiplier).
  • Skill (Make Things go Boom): This skill works only with ballistic-explosive projectiles (HX25 Grenade Pistol / M79 Grenade Launcher / M16 M203 Assault Rifle (grenades) / RPG-7, Husk Cannon).
  • Skill (Medic Training): Skill modifies recharge rate and heal amount of the Medical Syringe and all Field Medic's weapons. With this skill it takes 25% less time to recharge the healers which effectively increases recharge speed by 33.3%.
  • Skill (Melee Expert): Extra movement speed there only when holding melee weapons.
  • Skill (Spontaneous Zed-plosion): This skill is identical to Firebug's ZED Shrapnel counterpart.

On-perk Weapons

For Survivalist every weapon and damage type is on-perk in terms of passive bonuses.

Strategy

Try to fit into the role your team needs most. If your squad having hard times killing big ZEDs, always low on health or constantly being overrun by groups of small ZEDs you might consider bying RPG-7, HMTech-401 Assault Rifle or Flamethrower and don't forget that the proper skill choice will enhance your weapon abilities.

Trivia

  • Almost every character in the game has a wide variety of favourite weapons that belong to the different perks hence every player might be considered as a team's Survivalist. However some characters like Ana Larive and Hayato Tanaka are heavily twisted on only few types of the weapons which likely gives them a specific roles.